Beast Intentions is one of the adventures in the campaign A Grand Tour of the Sword Coast.
Horrible beasts are carrying off villagers and must be stopped. | |||
Requirements | Must have completed "A Brief Escort through the Realms" | ||
Objectives | Complete Area 50 | ||
Rewards | ×100 ×??? | Formation |
Variants[ | ]
Were-verpowered[ | ]
A Persistent Buzzing[ | ]
Horrible beasts are carrying off villagers and must be stopped before you go mad from the flies. | ||||
Requirements | ||||
Objectives | Complete Area 100 | |||
Restrictions | A random number of Giant Flies spawn with every enemy wave. | |||
Rewards | ×200 ×??? | Formation | ||
Patron: Mirt | Complete Area 250 | ×9.80e03 ×750 | ||
Patron: Vajra | Complete Area 275 | ×1.54e04 ×950 | ||
Patron: Strahd | Complete Area 300 | ×2.44e04 ×1,150 | ||
Patron: Zariel | Complete Area 325 | ×3.86e04 ×1,400 |
Beast Mode[ | ]
Waves[ | ]
Type | Waves | Bosses | Favored By |
---|---|---|---|
beast | 45 | 1 | Imoen[WL 1], Jaheira[WL 1], Minsc[WL 1], Zorbu |
fey | 5 | 1 | Minsc[WL 1] |
flying | 2 | 0 | |
humanoid | 20 | 7 | Dynaheir, Ezmerelda[WL 1], Jaheira[WL 1], Minsc[WL 1], Zorbu |
lycanthrope | 20 | 7 | |
melee | 50 | 9 | |
monstrosity | 0 | 1 | Ezmerelda[WL 1], Imoen[WL 1], Minsc[WL 1] |
ranged | 3 | 1 |
Wave | Tags | Monsters | Monster Tags | Image |
---|---|---|---|---|
1 | outdoors | Satyr | fey melee | |
2 | outdoors | Satyr | fey melee | |
3 | outdoors | Satyr | fey melee ranged | |
4 | outdoors | Satyr | fey melee ranged | |
5 | outdoors | Satyr ×10 | fey melee ranged | |
Boss | outdoors | Satyr Leader | boss fey ranged | |
6 | outdoors | Bear, Wolf | beast melee | |
7 | outdoors | Bear, Wolf | beast melee | |
8 | outdoors rain | Wolf, Wolf Pup | beast melee | |
9 | outdoors rain | Wolf, Wolf Pup | beast melee | |
10 | outdoors rain | Wolf ×7, Wolf Pup ×3 | beast melee | |
Boss | outdoors rain | Worg | boss monstrosity melee | |
11 | outdoors rain | Wolf, Wolf Pup | beast melee | |
12 | outdoors | Giant Fly | beast flying melee | |
13 | outdoors | Giant Fly | beast flying melee | |
14 | outdoors | Wolf, Wolf Pup | beast melee | |
15 | outdoors | Wolf ×6, Wolf Pup ×4 | beast melee | |
Boss | outdoors | Angry Boar | boss beast melee | |
16 | outdoors | Bear, Boar, Wolf | beast melee | |
17 | outdoors | Bear, Boar, Wolf | beast melee | |
18 | outdoors | Bear, Boar, Wolf | beast melee | |
19 | outdoors | Bear, Boar, Wolf | beast melee | |
20 | outdoors | Bear ×4, Boar ×3, Wolf ×3 | beast melee | |
Boss | outdoors | Wererat Sentry | boss humanoid lycanthrope melee | |
21 | outdoors | Bear, Boar, Wolf | beast melee | |
22 | indoors | Bear, Boar, Wolf | beast melee | |
23 | indoors | Bear, Boar, Wolf | beast melee | |
24 | indoors | Bear, Boar, Wolf | beast melee | |
25 | indoors | Bear ×3, Boar ×3, Wolf ×4 | beast melee | |
Boss | indoors | Dashing Werewolf | boss humanoid lycanthrope melee | |
26 | indoors | Bear, Boar, Wolf | beast melee | |
27 | indoors | Bear, Boar, Wolf | beast melee | |
28 | indoors | Bear, Boar, Wolf | beast melee | |
29 | indoors | Bear, Boar, Wolf | beast melee | |
30 | indoors | Bear ×4, Boar ×3, Wolf ×3 | beast melee | |
Boss | indoors | Weretiger Librarian | boss humanoid lycanthrope melee | |
31 | indoors | Giant Rat, Wererat | beast humanoid lycanthrope melee | |
32 | indoors | Giant Rat, Wererat | beast humanoid lycanthrope melee | |
33 | indoors | Giant Rat, Wererat | beast humanoid lycanthrope melee | |
34 | indoors | Giant Rat, Wererat | beast humanoid lycanthrope melee | |
35 | indoors | Giant Rat ×5, Wererat ×5 | beast humanoid lycanthrope melee | |
Boss | indoors | Wererat Leader | boss humanoid lycanthrope melee | |
36 | indoors | Boar, Wereboar | beast humanoid lycanthrope melee | |
37 | indoors | Boar, Wereboar | beast humanoid lycanthrope melee | |
38 | indoors | Boar, Wereboar | beast humanoid lycanthrope melee | |
39 | indoors | Boar, Wereboar | beast humanoid lycanthrope melee | |
40 | indoors | Boar ×5, Wereboar ×5 | beast humanoid lycanthrope melee | |
Boss | indoors | Wereboar Leader | boss humanoid lycanthrope melee | |
41 | indoors | Bear, Werebear | beast humanoid lycanthrope melee | |
42 | indoors | Bear, Werebear | beast humanoid lycanthrope melee | |
43 | indoors | Bear, Werebear | beast humanoid lycanthrope melee | |
44 | indoors | Bear, Werebear | beast humanoid lycanthrope melee | |
45 | indoors | Bear ×5, Werebear ×5 | beast humanoid lycanthrope melee | |
Boss | indoors | Werebear Leader | boss humanoid lycanthrope melee | |
46 | indoors | Werewolf, Wolf | beast humanoid lycanthrope melee | |
47 | indoors | Werewolf, Wolf | beast humanoid lycanthrope melee | |
48 | indoors | Werewolf, Wolf | beast humanoid lycanthrope melee | |
49 | indoors | Werewolf, Wolf | beast humanoid lycanthrope melee | |
50 | indoors | Werewolf ×5, Wolf ×5 | beast humanoid lycanthrope melee | |
Boss | indoors | Werewolf Leader | boss humanoid lycanthrope melee |
Transcript[ | ]
Beast Intentions | ||||||
---|---|---|---|---|---|---|
Horrible beasts are carrying off villagers and must be stopped | ||||||
Area | Goal | Quests & Cinematics | ||||
1 | Defeat 25 Satyrs | While out for a stroll on the Triboar Trail, you've come across a smashed wagon by the road being harassed by satyrs. | ||||
Villager: |
"Thank you for your help, friend. My name is Ivor Bakovski." | |||||
Bruenor: |
"Do ye need a hand gettin' yer things back to town, Ivor?" | |||||
Ivor: |
"Don't worry about our things, you've got to find my daughter, Kara! She's been taken!" | |||||
2 | Collect 10 Bags of Flour | More satyrs appear. Recover some of the villager's lost supplies. | ||||
Bruenor: |
"Did you see what direction the Satyrs took your daughter?" | |||||
Ivor: |
"No, it wasn't them. It was a terrible Beast!" | |||||
3 | Defeat 25 Satyrs | More satyrs interrupt your conversation with the villager. How rude! | ||||
4 | Collect 15 Crude Weapons | Collect some of the satyrs' simple weapons to sell in the village the next time you're there. | ||||
5 | Defeat the Satyr Leader | The leader of the satyrs has shown himself at last. Take him out to end the attack. | ||||
Ivor: |
"I don't know what it was. Huge. Hairy. A terrible roar. A hunter came into our village the other day talking of strange beasts in the woods. People have been disappearing for months. Maybe the hunter can help you track down the beast." | |||||
6 | Defeat 25 Enemies | Ivor's directions to the hunter's camp have taken you a few miles north, into the Neverwinter Wood. | ||||
7 | Collect 17 Berries | All of this battling has left you quite peckish. Collect some berries from the side of the path. | ||||
8 | Defeat 15 Enemies | You've stumbled across a wolf pack with some newly born cubs. Fend off the angry parents and their pups. | ||||
9 | Defeat 25 Enemies | There's something peculiar about this particular pack. They seem to be driven to attack out of fear rather than anger. | ||||
Hunter: |
"Help! The pack has my camp surrounded!" | |||||
Bruenor: |
"Stand firm, hunter. We'll deal with them." | |||||
10 | Defeat the Worg | Defeat the wolves' fearsome leader. | ||||
Hunter: |
"The name's Randal Amberwood. I assume you're here about the beasts. I've tracked them to an abandoned temple nearby." | |||||
Bruenor: |
"We're lookin' for Ivor Bakovski's daughter, Kara? Did you see her? Is she safe?" | |||||
Randal: |
"I'm not sure. I couldn't get close enough to the temple, but I can tell you where it is." | |||||
11 | Defeat 25 Enemies | Clean up what's left of the worg's twisted wolf pack before parting ways with Randal Amberwood. | ||||
Bruenor: |
"Ugh, flies. I hate flies." | |||||
12 | Defeat 25 Giant Flies | The temple is a few miles further into the woods, where the trees are so thick that sunlight becomes fleeting. | ||||
13 | Collect 12 Fly Wings | Collect fly wings to construct a crude scare-fly to keep any more flies away. | ||||
14 | Defeat 25 Enemies | Another pack of wolves! You can't imagine a baker's daughter would survive long in these woods. | ||||
15 | Defeat the Angry Boar | An angry boar blocks your path. There's only one way forward. | ||||
Bruenor: |
"Look! Temple ruins. We must be getting close. Stay alert!" | |||||
16 | Collect 5 Ancient Symbols | You begin to spot signs of the temple: moss-covered pillars, shattered stone paving stones. | ||||
17 | Defeat 25 Enemies | Even the ruins are infested with wildlife. This temple hasn't been inhabited in ages. | ||||
Bruenor: |
"There be all sorts of tracks here. Wolves, bears, boars, and even some smaller tracks I don't recognize. There's something not quite right about all this." | |||||
18 | Collect 15 Animal Tracks | Try to make sense of the animal tracks. Investigate some more carefully. | ||||
Bruenor: |
"The animals here seem more like guards than wild creatures. What's going on?" | |||||
19 | Defeat 25 Enemies | Defeat the crazed wildlife and stealthily make your way closer to the vine-covered temple entrance. | ||||
20 | Defeat the Wererat Sentry | As you search the ruins, a strange creature jumps out of the shadows and attacks! | ||||
Bruenor: |
"A Wererat! Out here, in the woods? They're usually found hidden away in cities or towns. Keep your eyes peeled for any of his brothers or sisters." | |||||
21 | Defeat 25 Enemies | Make your way carefully into the main temple ruins. | ||||
Bruenor: |
"Moradin's beard! These ruins seem to be suspiciously well kept. The beast who took the villager's daughter must be lurkin' within." | |||||
22 | Collect 15 Gnawed Bones | The halls are damp and slick with algae. Search for any signs of habitation within the ruins. | ||||
23 | Defeat 25 Enemies | These creatures seem to be more intelligent than your normal forest fare. | ||||
24 | Collect 5 Scraps of Cloth | You spot small torn pieces of colorful cloth on the ground. Could they be from Ivor's kidnapped daughter? | ||||
25 | Defeat the Dashing Werewolf | You round a corner and there's Ivor's daughter, Kara! Rescue her from the fearsome beast looming over her! | ||||
Kara: |
"Wait! No! It's not what you think!" | |||||
Bruenor: |
"Don't worry, you're safe now." | |||||
Kara: |
"Safe? You just attacked my fiance! You're the real beast here!" | |||||
Dashing Werewolf: |
"My name is Pavel Nonov. My companions and I were infected with the curse of lycanthropy against our will. We fight it every day. Some of us, anyway." | |||||
Bruenor: |
"By Moradin, that's terrible. Isn't there somethin' we can do to help ye?" | |||||
Pavel: |
"Your cleric. She can cast a spell to remove this curse." | |||||
Celeste: |
"You're right, but Selûne willing, I'll need a scroll of Remove Curse to do so." | |||||
Pavel: |
"The temple has a Library. Perhaps you can look there." | |||||
26 | Collect 1 Temple Map | You need to figure out where in the temple the library is. See if any of the local beasts are carrying a map. | ||||
27 | Collect 15 Missorted Books | With the aid of the map you quickly reach the library. It's a mess. Re-sort one of the shelves. | ||||
Weretiger Librarian: |
"Is there a particular book you're looking for?" | |||||
Bruenor: |
"Do ye have any scrolls of Remove Curse?" | |||||
Weretiger Librarian: |
"Curse? This is a blessing." | |||||
Bruenor: |
"Agree to disagree, then?" | |||||
28 | Collect 1 Volo's Guide to Lycanthropy | Search for books or scrolls regarding lycanthropy or curses. | ||||
29 | Defeat 25 Enemies | The creatures here seem agitated that you're poking around so much. | ||||
30 | Defeat the Weretiger Librarian | Without warning, the librarian attacks! He must have finally picked up on your lack of lycanthropic curse. | ||||
Bruenor: |
"Not all the Lycanthropes here seem to share Pavel's view on their curse. We'll need to be careful." | |||||
Celeste: |
"We need to find a scroll of Remove Curse if we're going to have any chance of freeing him." | |||||
Bruenor: |
"Let's look around and see if we can find out who's in charge here." | |||||
31 | Defeat 25 Enemies | You head towards the chamber the lycanthropes are using as a kitchen. | ||||
32 | Defeat 25 Enemies | The kitchen is infested with rats, and not surprisingly, wererats. This has got to be some sort of health code violation. | ||||
33 | Collect 15 Potatoes | All this searching has left you quite peckish. While you're here you may as well make a stew. | ||||
34 | Collect 12 Mutton Chops | You're going to need some meat for your stew. Steal it from the wererats. | ||||
Bruenor: |
"Nobody comes between me and my stew" | |||||
35 | Defeat the Wererat Leader | The wererat leader doesn't want to share. Show him the door. | ||||
Celeste: |
"These creatures are too far gone to be cured, but I may still be able to do something for Pavel. If only we can find a scroll." | |||||
Bruenor: |
"Then let's keep looking." | |||||
36 | Defeat 25 Enemies | Make your way through the temple to the barracks. They seem to be slightly more kept than the rest of the temple. | ||||
37 | Defeat 25 Enemies | The wereboars seem to have taken over the barracks area. They're extremely aggressive. | ||||
38 | Collect 22 Scrap Metal | Grab some scrap metal. You'll need it to repair your gear after all the fighting. | ||||
39 | Defeat 25 Enemies | Search for the wereboar leader. He may know who's in charge around here. | ||||
40 | Defeat the Wereboar Leader | Through a door bursts the wereboar leader. Convince him to sit still for an interrogation. | ||||
Bruenor: |
"Who's in charge around here? Who leads yer group?" | |||||
Wereboar Leader: |
"The wolves lead us. They are in the priest's chambers, but you'll have to get through the bears to get at them. You'll never make it." | |||||
Bruenor: |
"Ye underestimate our resolve, cursed one." | |||||
41 | Collect 1 Key | Search for a key to the priest quarters on your way there. | ||||
42 | Defeat 25 Enemies | The werebears fight with an animal rage and ferocity to keep you away from the inner sanctum. | ||||
Bruenor: |
"This must be the right direction. These creatures would not fight so hard if we were chasin' our own tails." | |||||
43 | Collect 25 Holy Symbols | Many of the werebears appear to be clutching holy symbols. Perhaps a clue? | ||||
Celeste: |
"Bruenor, these are the symbol of Beshaba, the goddess of misfortune. They may have some hand in this madness." | |||||
44 | Defeat 25 Enemies | You're finally starting to thin them out. Fight harder! | ||||
45 | Defeat the Werebear Leader | The werebear leader is here, and he doesn't seem pleased. | ||||
Bruenor: |
"If our information is correct, the wolves are in the High Priest's Chamber. Let's get this over with." | |||||
46 | Defeat 25 Enemies | You burst through the door into the high priest's chamber and are immediately set upon by wolves. | ||||
47 | Collect 10 Tapestries | Only a few of the tapestries in this room haven't been shredded by the feral wolves. | ||||
48 | Defeat 25 Enemies | Another wave of werewolves attacks! | ||||
49 | Defeat 25 Enemies | A group of werewolves appears from the door near the back. Maybe the leader is back there! | ||||
50 | Defeat the Werewolf Leader | The werewolf leader finally joins the fight. Take him down! | ||||
Celeste: |
"Aha! He was carrying some scrolls. Hoarding them so that nobody could turn away from him. Just give me a moment.." | |||||
Pavel: |
"I just want to be with my dearest." | |||||
Celeste: |
"Selûne, grant me strength. [casts Remove Curse]" | |||||
Pavel: |
"It... It worked! I can't believe it! Thank you, heroes!" | |||||
Kara: |
"Now we can finally be together! Thank you!" | |||||
Previous: The Mad Wizard | Next: Terror in the Dark |
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