A grumpy and headstrong dwarf with a penchant for springing traps rather than disarming them, if Binwin's not the first into battle then he's disappointed. There's nary a door, tankard, or acid pit that hasn't felt the wrath of Binwin Bronzebottom at one time or another.
Binwin attacks the front-most enemy with his twin axes, Rook and Ruin.
Extra Attacks – Level 30 Ability
Binwin gains extra attacks when Champions adjacent to him do a certain number of attacks before Binwin's next attack. Each Extra Attack does 25% more damage (multiplicatively)
Extra Damage – Level 70 Ability
Binwin gains extra Damage when Champions adjacent to him kill enemies before Binwin's next attack. Each kill contributes 50% damage (kills stack additively)
Crash and Smash – Level 100 Ability
Binwin does 2 hits to enemies with Hit- and Armor-based health
Barrel Roll – Level 140 Ultimate Attack
Binwin hops onto a sturdy wooden barrel and rides toward a single enemy, dealing damage along the way. When he reaches the targeted enemy, the barrel explodes, dealing AOE damage and slowing all affected enemies.
Specialization Choice – Level 200
Binwin recruits more minions to power up his Extra Attacks/Extra Damage abilities. Extra Attacks and Extra Damage also fire for Champions 2 slots away from Binwin
Binwin prefers his own company. Crowy's the only friend he needs. Extra Attacks and Extra Damage only fire for Champions not adjacent to Binwin, but his damage is increased by 400%
Tallest in Faerûn – Level 260 Ability
Increases Binwin's Damage by 100% for every Dwarf, Kobold, Halfling, or Gnome in the formation
Lingering Damage – Level 380 Ability
For every hit that Binwin does that doesn't kill an enemy, 25% of his Extra Damage bonus from that attack is preserved for his next attack (up to 100%)
This page was last edited on 6 August 2020, at 09:14.
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