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Sword Coast Campaign
Adventures
Campaigns

Escort to Waterdeep is one of the adventures in the campaign A Grand Tour of the Sword Coast.

Icon Escort to Waterdeep It's finally time to make your way to Waterdeep to meet Drizzt.
Requirements
Requirements sign
Must have completed all five adventures at the Wayside Inn.
Objectives Objectives sign Complete Area 150
Rewards Icon Gems ×300 Torm's Favor ×??? Formation Formation Diamond Plain

Variants[ | ]

Close Escort[ | ]

Icon Close Escort It's finally time to make your way to Waterdeep to meet Drizzt, with so many wagons..
Requirements
Requirements sign
Must have completed "Escort to Waterdeep"
Objectives Objectives sign Complete Area 150
Restrictions
Restriction sign
Starting in area 11, and every 50 areas thereafter, a Formation slot is taken up by a caravan wagon.
Rewards Icon Gems ×300 Torm's Favor ×??? Formation Formation Close Escort
Patron: Mirt Objectives sign Complete Area 250 Mirt Influence ×9,800 Ruby Coin ×3,000
Patron: Vajra Objectives sign Complete Area 275 Vajra Influence ×1.54e04 Symbol of Vajra ×3,300
Patron: Strahd Objectives sign Complete Area 300 Strahd Influence ×2.44e04 Barovian Coin ×3,900
Patron: Zariel Objectives sign Complete Area 325 Zariel Influence ×3.86e04 Symbol of Zariel ×4,225

Constant Banditry[ | ]

Icon Constant Banditry It's finally time to make your way to Waterdeep to meet Drizzt while constantly under attack.
Requirements
Requirements sign
Must have completed "Escort to Waterdeep"
Requirements sign
Must have completed 15 Grand Tour adventures or variants
Objectives Objectives sign Complete Area 175
Restrictions
Restriction sign
Additional bandits spawn with each wave of enemies.
These extra monsters do not drop gold
Rewards Icon Gems ×350 Torm's Favor ×??? Formation Formation Diamond Plain
Patron: Mirt Objectives sign Complete Area 275 Mirt Influence ×1.54e04 Ruby Coin ×3,300
Patron: Vajra Objectives sign Complete Area 300 Vajra Influence ×2.44e04 Symbol of Vajra ×3,900
Patron: Strahd Objectives sign Complete Area 325 Strahd Influence ×3.86e04 Barovian Coin ×4,225
Patron: Zariel Objectives sign Complete Area 350 Zariel Influence ×6.10e04 Symbol of Zariel ×4,900

The Long Haul[ | ]

Icon The Long Haul It's finally time to make your way to Waterdeep to meet Drizzt with only strong Champions.
Requirements
Requirements sign
Must have completed "Escort to Waterdeep"
Requirements sign
Must have completed 18 Grand Tour adventures or variants
Objectives Objectives sign Complete Area 200
Restrictions
Restriction sign
Only Champions with 14 or more Strength can be used
Rewards Icon Gems ×400 Torm's Favor ×??? Formation Formation Diamond Plain
Patron: Mirt Objectives sign Complete Area 300 Mirt Influence ×2.44e04 Ruby Coin ×3,900
Patron: Vajra Objectives sign Complete Area 325 Vajra Influence ×3.86e04 Symbol of Vajra ×4,225
Patron: Strahd Objectives sign Complete Area 350 Strahd Influence ×6.10e04 Barovian Coin ×4,900
Patron: Zariel Objectives sign Complete Area 375 Zariel Influence ×9.65e04 Symbol of Zariel ×5,625

Waves[ | ]

Type Waves Bosses Favored By
aberration 3 1 Imoen[WL 1], Lae'zel, Zorbu
bandit 15 3
beast 15 3 Imoen[WL 1], Jaheira[WL 1], Minsc[WL 1], Zorbu
demon 5 1
flying 2 0
gnoll 5 1
half-orc 12 3
hit-based 3 0 Binwin, Ezmerelda, Hew Maan[WL 2]
human 15 1 Dynaheir, Ezmerelda[WL 1], Jaheira[WL 1], Minsc[WL 1], Zorbu
humanoid 20 5 Dynaheir, Ezmerelda[WL 1], Jaheira[WL 1], Minsc[WL 1], Zorbu
melee 47 9
ranged 18 1
undead 14 1 Brother Uriah[WL 3], Ezmerelda[WL 1], Jaheira[WL 1], Minsc[WL 1], Nerys, Wyll[WL 4], Zorbu
  1. 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 1.12 Only one type of monsters for a given Champion depending on the chosen specialization.
  2. Only valid for Kleeb - [Middle Columns] - and only working against boss enemies if they have hits-based or armor-based health.
  3. Only valid with Book of Exalted Deeds specialization.
  4. Only valid with Wyll’s The Soulless Feat.
Wave Tags Monsters Monster Tags Image
1 outdoors Bandit bandit half-orc human humanoid melee Monster Humanoid HalfOrcBanditLeader
2 outdoors Bandit bandit half-orc human humanoid melee
3 outdoors Bandit bandit half-orc human humanoid melee ranged
4 outdoors Bandit bandit half-orc human humanoid melee ranged
5 outdoors Bandit ×10 bandit half-orc human humanoid melee ranged
Boss outdoors Raiding Bandit Boss boss bandit half-orc humanoid melee
6 outdoors Bandit bandit half-orc human humanoid melee Monster Humanoid HalfOrcBanditLeader
7 outdoors Bandit bandit half-orc human humanoid melee
8 outdoors Bandit bandit half-orc human humanoid melee ranged
9 outdoors Bandit bandit half-orc human humanoid melee ranged
10 outdoors Bandit ×10 bandit half-orc human humanoid melee ranged
Boss outdoors Raiding Bandit Boss boss bandit half-orc humanoid melee
11 outdoors Wolf, Wolf Pup beast melee Monster Beast AlphaWolf
12 outdoors Wolf, Wolf Pup beast melee
13 outdoors Wolf, Wolf Pup beast melee
14 outdoors Wolf, Wolf Pup beast melee
15 outdoors Wolf ×10 beast melee
Boss outdoors Alpha Wolf boss beast melee
16 outdoors Giant Frog, Giant Rat beast melee Monster Beast WartyGiantFrog
17 outdoors Giant Frog, Giant Rat beast melee
18 outdoors Giant Fly, Giant Frog, Giant Rat beast flying melee
19 outdoors rain Giant Fly, Giant Frog, Giant Rat beast flying melee
20 outdoors rain Giant Frog ×10 beast melee
Boss outdoors rain Warty Giant Frog boss beast melee
21 outdoors rain Will-o'-Wisp undead melee Monster Aberration GibberingMouther
22 outdoors rain Will-o'-Wisp undead melee
23 outdoors rain Lesser Gibbering Mouther, Will-o'-Wisp aberration undead melee
24 outdoors rain Lesser Gibbering Mouther, Will-o'-Wisp aberration undead melee
25 outdoors rain Lesser Gibbering Mouther ×10 aberration melee
Boss outdoors rain Gibbering Mouther boss aberration melee
26 outdoors Bear, Wolf Pup beast melee Monster Beast LargeScarredBear
Monster Beast direwolf1
27 outdoors Bear, Wolf Pup beast melee
28 outdoors Bear, Wolf beast melee
29 outdoors Bear, Wolf beast melee
30 outdoors Bear ×5, Wolf ×5 beast melee
Boss outdoors Dire Wolf, Large Scarred Bear boss beast melee
31 outdoors Gnoll demon gnoll humanoid melee Monster Humanoid GnollLeader
32 outdoors Gnoll demon gnoll humanoid melee
33 outdoors Gnoll demon gnoll humanoid melee ranged
34 outdoors Gnoll demon gnoll humanoid melee ranged
35 outdoors Gnoll ×10 demon gnoll humanoid melee ranged
Boss outdoors Gnoll Leader boss demon gnoll humanoid melee
36 outdoors Skeleton undead melee Monster Undead ArmoredSkeleton
37 outdoors Skeleton undead melee
38 outdoors Skeleton, Skeleton Archer undead melee ranged
39 outdoors Skeleton, Skeleton Archer undead melee ranged
40 outdoors Skeleton ×6, Skeleton Archer ×4 undead melee ranged
Boss outdoors Armored Skeleton boss undead melee
41 outdoors Bandit bandit half-orc human humanoid melee Monster Humanoid HalfOrcBanditLeader
42 outdoors Bandit, Blockade ×1 bandit hit-based human humanoid ranged static
43 outdoors Bandit, Blockade ×2 bandit hit-based human humanoid ranged static
44 outdoors Bandit, Blockade ×3 bandit hit-based human humanoid ranged static
45 outdoors Bandit ×10 bandit half-orc human humanoid melee ranged
Boss outdoors Bandit Captain boss bandit half-orc humanoid melee
46 outdoors Skeleton, Zombie Villager undead melee Monster Humanoid RedWizardAgent
47 outdoors Skeleton, Zombie Villager undead melee
48 outdoors Skeleton Archer, Zombie Spider undead melee ranged
49 outdoors Skeleton, Zombie Spider, Zombie Villager undead melee
50 outdoors Skeleton Archer ×2, Zombie Spider ×4, Zombie Villager ×4 undead melee ranged
Boss outdoors Red Wizard Agent boss human humanoid ranged

Transcript[ | ]

Icon Escort to Waterdeep Escort to Waterdeep
It's finally time to make your way to Waterdeep to meet Drizzt.
Area Goal Quests & Cinematics
Icon Celeste
Celeste:
It is good to finally be on the road to Waterdeep. I'm anxious to meet your friend Drizzt. I've heard much.
Icon Bruenor
Bruenor:
Aye! Bet he figures we be dissolving in a gelatinous cube in some moldy dungeon! Ha!
Icon Celeste
Celeste:
Are you not concerned he might be worried?
Icon Bruenor
Bruenor:
Bah! He'll understand we had ta help where we could. He woulda done the same.
1 Defeat 25 Monsters You're only a few miles south of the Wayside Inn when you are greeted unceremoniously by bandits!
Icon Portrait InjuredCaravanGuard
Injured Caravan Guard:
Help us! They came out of nowhere!
2 Defeat 25 Monsters Defend the injured caravan guard.
3 Collect 25 Swords Some of the caravan guards have lost their weapons during the first attack. Find replacements.
4 Defeat 25 Monsters Help the caravan guards fend off more bandits!
5 Defeat the Raiding Bandit Boss Maybe they will let up if you defeat their leader! Kill the bandit captain!
Icon Bruenor
Bruenor:
Where does he think he be goin'? Come back so I can polish me axe with yer blood!
6 Collect 25 Stolen Goods The bandits have taken whatever they could get their hands on from the caravan. Get it back!
Icon Celeste
Celeste:
Give the wounded some space!
7 Collect 25 Medical Supplies Many members of the caravan are injured. Collect medical supplies.
8 Defeat 25 Monsters Clear out more bandits so the wounded can be tended to.
9 Defeat 25 Monsters Where are all of these bandits coming from?
10 Defeat the Raiding Bandit Boss The captain is back. Don't let him escape this time!
Icon Bruenor
Bruenor:
Gotcha! I don't like it when they run.
Icon Portrait CaravanLeader
Caravan Leader:
I thought we were dead for sure!
Icon Bruenor
Bruenor:
Lucky for you we just happen to come along. You can show some thanks with some of tha' ale I see there. Dwarven, I wager.
Icon Portrait CaravanLeader
Caravan Leader:
Thank you so very much. If I could call on you once more?
Icon Bruenor
Bruenor:
Let me guess, ye be looking fer an escort.
Icon Portrait CaravanLeader
Caravan Leader:
To Waterdeep. We can't pay much, but can offer ale and hot food.
Icon Bruenor
Bruenor:
We be headed tha' way besides. Ale, food, and a bit o' coin should do nicely.
11 Defeat 25 Monsters You have agreed to escort the caravan to Waterdeep. Clear the road ahead.
12 Defeat 25 Monsters The wolves in this area are deadly, continue to clear the way for the caravan.
13 Collect 25 Wolf Pelts The caravan can get a good price on wolf pelts. Might as well collect some.
14 Defeat 25 Monsters You continue to travel south. The road continues to be dangerous as you get closer to the Mere of Dead Men.
15 Defeat the Alpha Wolf Looks like the wolf alpha isn't going to let you leave her territory after killing so many of the pack.
Icon Bruenor
Bruenor:
These roads be more dangerous than last I knew.
Icon Portrait CaravanLeader
Caravan Leader:
We are getting close to the Mere of Dead Men. The swamp is a source of countless horrors.
Icon Jarlaxle
Jarlaxle:
Worry not. No simple swamp creature could hope to best me.
Icon Celeste
Celeste:
Don't forget about the rest of us...
Icon Jarlaxle
Jarlaxle:
Fine, I suppose you can help too.
16 Defeat 25 Monsters So far the Mere of Dead Men is proving to be a source of frogs. Very, very big frogs.
17 Defeat 25 Monsters You continue along the swamp road, a thick mist obscures your vision.
18 Defeat 25 Monsters The only thing that would make this road worse would be if it started to rain.
19 Collect 25 Firewood You are going to need to camp soon, regardless of the danger. Gather firewood.
20 Defeat the Warty Giant Frog Without warning you walk right into a peculiar giant frog blocking the path. It doesn't seem happy. In fact, it seems hungry.
Icon Portrait CaravanLeader
Caravan Leader:
It's getting too dark. We're going to need to set up camp.
Icon Bruenor
Bruenor:
Aye, judgin' by tha day, it could be a rough night.
Icon Bruenor
Bruenor:
Bloody glowing menaces!
Icon Celeste
Celeste:
Careful! These creatures will lure you off to your death! Everyone stay together!
21 Defeat 25 Monsters Will-o'-wisps are no joke. Defend the camp before someone is lured away.
22 Collect 25 Will-o'-wisps These will-o'-wisps are certainly of interest to someone in Waterdeep. Capture some for study.
Icon Nayeli
Nayeli:
What is that horrible sound?!
Icon Jarlaxle
Jarlaxle:
They're called gibbering mouthers, they are horrible, and they need to die.
23 Defeat 25 Monsters The attacking will-o'-wisps are joined by the sound of Gibbering Mouthers!
24 Defeat 25 Monsters Careful where you step! That is if you value your leg.
25 Defeat the Gibbering Mouther A large Gibbering Mouther emerges from the muck. Defend the camp! Kill it!
Icon Bruenor
Bruenor:
Didja git' a look at tha' one? That was digustin'! *hurk*
Icon Celeste
Celeste:
Let's just get out of the swamp before something else shows up.
Icon Nayeli
Nayeli:
Ah, fresh mountain air!
Icon Portrait CaravanLeader
Caravan Leader:
The mountains do feel safer than the swamp.
26 Defeat 25 Monsters The High Road leads south away from the swamp, but the Sword Mountains offers their own dangers.
27 Defeat 25 Monsters You carry on ahead of the caravan clearing the winding mountain road.
28 Defeat 25 Monsters You continue south clearing a surprising amount of wildlife as you go.
29 Collect 25 Fresh Meat The caravan is running low on provisions. Some fresh meat would go a long way.
30 Defeat the Bosses It was only a matter of time before you came across something bigger than the average bear.
Icon Bruenor
Bruenor:
Do ye think they were friends?
31 Defeat 25 Monsters The mountain road narrows here, be on the lookout.
Icon Portrait CaravanLeader
Caravan Leader:
The gnolls have made off with our ale!
Icon Bruenor
Bruenor:
That will not stand!
32 Defeat 25 Monsters After the gnolls! They've stolen the ale!
33 Collect 25 Kegs of Ale You have found the gnoll camp. Time to take back what's yours! Well, the caravan's, but you're going to have some.
34 Defeat 25 Monsters With the ale recovered, it's time to fight your way back out of the camp.
35 Defeat the Gnoll Leader Seems the gnoll leader was looking forward to a good dwarven ale. Give him a good dwarven axe instead.
Icon Bruenor
Bruenor:
Keep yer grubby paws off our ale!
Icon Portrait CaravanGuard
Caravan Guard:
Undead! We're under attack!
36 Defeat 25 Monsters At least camping in the mountains means nothing from the swamp.
37 Defeat 25 Monsters Where did these skeletons come from?!
38 Defeat 25 Monsters Continue to drive back the undead forces.
39 Collect 25 Dry Bones The camp fires have burned low. Might as well use the skeletons.
40 Defeat the Armored Skeleton The skeletons are thinning out! Take down the big one!
Icon Nayeli
Nayeli:
No bones about it. That was a big skeleton!
Icon Jarlaxle
Jarlaxle:
Please stop.
Icon Portrait CaravanLeader
Caravan Leader:
We're almost there. We should make Waterdeep by night fall!
41 Defeat 25 Monsters A new day has dawned. Seems these bandits are early risers.
Icon Nayeli
Nayeli:
The bandits get more clever the closer you get to the city.
42 None The bandits have erected a blockade! Tear it down.
43 None One blockade is never enough is it. If you can destroy one, you can destroy two.
44 None The bandits just don't know when to quit! Show them what you think of their efforts.
45 Defeat the Bandit Captain Behind all the blockades you see the Bandit Captain. Forward!
Icon Nayeli
Nayeli:
Looks like he had some kind of orders on him. It seems as though he was being paid to stop the caravan.
Icon Portrait CaravanLeader
Caravan Leader:
I have no idea why, we are just merchant suppliers!
Icon Celeste
Celeste:
Well someone is certainly interested...
Icon Portrait CaravanLeader
Caravan Leader:
We need to keep moving. We're almost there!
Icon Celeste
Celeste:
The undead. We must put them to their rest before we can take ours.
46 Collect 25 Filled Waterskins All this blockade smashing has made you thirsty. Collect some water.
47 Defeat 25 Monsters More undead? They must be coming from somewhere!
48 Defeat 25 Monsters The only thing worse than giant spiders is giant undead spiders!
49 Defeat 25 Monsters You can see Waterdeep in the distance, you need only to keep pushing through.
Icon Portrait RedWizardAgent
Red Wizard Agent:
If you want something done right... Hand over the artifact!
Icon Bruenor
Bruenor:
Does anyone know what this damn fool is takin' about?
Icon Nayeli
Nayeli:
I might have an idea.
50 Defeat the Red Wizard Agent A Thayan Red Wizard! He must have created all of the undead.
Icon Bruenor
Bruenor:
Now, what was he on about. Something about an artifact?
Icon Portrait CaravanLeader
Caravan Leader:
We *may* have something of value being transported to the scholars in Waterdeep.
Icon Bruenor
Bruenor:
May?
Icon Portrait CaravanLeader
Caravan Leader:
Well we do, but secrecy was of the utmost importance.
Icon Bruenor
Bruenor:
Why a damned Red Wizard might be wantin' ta kill us seems bloody important ta me!
Icon Celeste
Celeste:
Calm down Bruenor, the wizard is dead and we have made it to Waterdeep... nothing we can do now.
Icon Bruenor
Bruenor:
Fine! But I'm going to find me a tavern with some dwarven ale.
Previous: Unearthed Evil Next: Waterdeep Detours



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