Terror in the Dark is one of the adventures in the campaign A Grand Tour of the Sword Coast.
Every night, zombies are attacking a village. | |||
Requirements | Must have completed "A Brief Escort through the Realms" | ||
Objectives | Complete Area 100 | ||
Rewards | ×200 ×??? | Formation |
Variants[ | ]
Low Initiative[ | ]
March of the Undead[ | ]
Every night, the exact same zombies are attacking a village. | ||||
Requirements | ||||
Objectives | Complete Area 200 | |||
Restrictions | Relentless Undead monsters spawn and attack your formation. | |||
Rewards | ×400 ×??? | Formation | ||
Patron: Mirt | Complete Area 300 | ×2.44e04 ×1,150 | ||
Patron: Vajra | Complete Area 325 | ×3.86e04 ×1,400 | ||
Patron: Strahd | Complete Area 350 | ×6.10e04 ×1,700 | ||
Patron: Zariel | Complete Area 375 | ×9.65e04 ×2,100 |
Waves[ | ]
Type | Waves | Bosses | Favored By |
---|---|---|---|
bandit | 2 | 0 | |
beast | 31 | 3 | Imoen[WL 1], Jaheira[WL 1], Minsc[WL 1], Zorbu |
fey | 2 | 1 | Minsc[WL 1] |
flying | 12 | 1 | |
half-orc | 2 | 0 | |
human | 2 | 0 | Dynaheir, Ezmerelda[WL 1], Jaheira[WL 1], Minsc[WL 1], Zorbu |
humanoid | 2 | 2 | Dynaheir, Ezmerelda[WL 1], Jaheira[WL 1], Minsc[WL 1], Zorbu |
melee | 48 | 9 | |
monstrosity | 3 | 1 | Ezmerelda[WL 1], Imoen[WL 1], Minsc[WL 1] |
ranged | 2 | 1 | |
undead | 12 | 3 | Brother Uriah[WL 2], Ezmerelda[WL 1], Jaheira[WL 1], Minsc[WL 1], Nerys, Wyll[WL 3], Zorbu |
Wave | Tags | Monsters | Monster Tags | Image |
---|---|---|---|---|
1 | outdoors | Zombie Villager | undead melee | |
2 | outdoors | Zombie Villager | undead melee | |
3 | outdoors | Zombie Villager | undead melee | |
4 | outdoors | Zombie Villager | undead melee | |
5 | outdoors | Zombie Villager ×10 | undead melee | |
Boss | outdoors | Orc Zombie | boss undead melee | |
6 | outdoors | Bear, Wolf | beast melee | |
7 | outdoors | Bear, Wolf | beast melee | |
8 | outdoors | Bear, Wolf | beast melee | |
9 | outdoors | Bear, Wolf | beast melee | |
10 | outdoors | Wolf ×10 | beast melee | |
Boss | outdoors | Dire Wolf | boss beast melee | |
11 | outdoors | Bear, Wolf | beast melee | |
12 | outdoors | Giant Fly | beast flying melee | |
13 | outdoors | Giant Bee, Giant Fly | beast flying melee | |
14 | outdoors | Giant Bee, Giant Fly | beast flying melee | |
15 | outdoors | Giant Fly ×10 | beast flying melee | |
Boss | outdoors | Giant Centipede | boss beast melee | |
16 | outdoors | Bear, Wolf | beast melee | |
17 | outdoors | Bear, Wolf | beast melee | |
18 | outdoors | Harpy | monstrosity flying melee | |
19 | outdoors | Harpy | monstrosity flying melee | |
20 | outdoors | Harpy ×10 | monstrosity flying melee | |
Boss | outdoors | Harpy Queen | boss monstrosity flying melee | |
21 | outdoors | Bear, Wolf | beast melee | |
22 | outdoors | Giant Fly | beast flying melee | |
23 | outdoors | Bear, Wolf | beast melee | |
24 | outdoors | Bear, Wolf | beast melee | |
25 | outdoors | Bear ×10 | beast melee | |
Boss | outdoors | Grizzly Bear | boss beast melee | |
26 | outdoors | Giant Fly | beast flying melee | |
27 | outdoors | Bear, Wolf | beast melee | |
28 | outdoors | Giant Crab | beast melee | |
29 | outdoors | Pixie | fey flying ranged | |
30 | outdoors | Pixie ×10 | fey flying ranged | |
Boss | outdoors | Pixie Leader | boss fey melee | |
31 | outdoors | Bear, Wolf | beast melee | |
32 | outdoors | Giant Crab | beast melee | |
33 | outdoors | Giant Fly | beast flying melee | |
34 | outdoors | Bear, Wolf | beast melee | |
35 | outdoors | Bear ×5, Wolf ×5 | beast melee | |
Boss | outdoors | Deranged Druid | boss humanoid melee | |
36 | outdoors | Bear, Wolf | beast melee | |
37 | outdoors | Bear, Wolf | beast melee | |
38 | outdoors | Bear, Wolf | beast melee | |
39 | outdoors | Zombie Villager | undead melee | |
40 | outdoors | Zombie Villager ×10 | undead melee | |
Boss | outdoors | Orc Zombie | boss undead melee | |
41 | outdoors | Zombie Villager | undead melee | |
42 | outdoors | Zombie Villager | undead melee | |
43 | outdoors | Giant Rat | beast melee | |
44 | outdoors | Giant Rat | beast melee | |
45 | outdoors | Giant Rat ×10 | beast melee | |
Boss | outdoors | Rat King | boss humanoid melee | |
46 | outdoors | Zombie Villager | undead melee | |
47 | outdoors | Bandit | half-orc human humanoid bandit melee | |
48 | outdoors | Bandit | half-orc human humanoid bandit melee | |
49 | outdoors | Zombie Villager | undead melee | |
50 | outdoors | Zombie Villager ×10 | undead melee | |
Boss | outdoors | Lich | boss undead ranged |
Transcript[ | ]
Terror in the Dark | ||||||
---|---|---|---|---|---|---|
Every night, zombies are attacking a village. | ||||||
Area | Goal | Quests & Cinematics | ||||
Bruenor: |
"The villagers in this town sent a request for aid to all nearby adventurers. Apparently they've been under siege by the undead for a full tenday!" | |||||
Celeste: |
"Look there, some of the townsfolk! Do they seem a little... zombieish... to anyone else?" | |||||
1 | Defeat 25 Zombie Villagers | Slice your way through the zombified townfolk to reach the main gates. | ||||
Gatekeeper: |
"Who's there? You're not undead! Have some heroes finally arrived to save us?" | |||||
Bruenor: |
"We're here to lend what aid we can. Tell me, what has happened here?" | |||||
Gatekeeper: |
"We don't know! The undead began attacking over a tenday ago, and they've been dragging off whoever they can into the woods. They leave during the day, but return every night." | |||||
2 | Defeat 25 Zombie Villagers | Fend off some rude zombies so you can continue your conversation. | ||||
Bruenor: |
"Do you have any ideas on where we should start looking?" | |||||
Gatekeeper: |
"There's a wizard who lives up in the mountains. She's reclusive, but she and her friends have aided us before." | |||||
Bruenor: |
"We'll start there, then." | |||||
3 | Collect 25 Rations | Gather some supplies before you leave. | ||||
4 | Collect 20 Wooden Boards | Patch up some of the holes in the wall before you leave. | ||||
5 | Defeat the Orc Zombie | As you're making your way away from town, a particularily brutish zombie attacks. | ||||
Bruenor: |
"Do you think this old wizard could be responsible for the zombie?" | |||||
Celeste: |
"I'm not sure. We'll know more once we find her." | |||||
6 | Defeat 25 Enemies | You quickly find the trail leading up into the mountains. | ||||
7 | Collect 20 Sap | The sap from these trees has some medicinal purposes. Collect some on your way. | ||||
Celeste: |
"I haven't heard any birds for miles. The forest here is afraid of something." | |||||
8 | Defeat 25 Enemies | The forest grows dark and silent. | ||||
9 | Collect 15 Scrub Bushes | You're growing jumpy. Clear some of the scrub brush in-case there's anything nasty hiding in it. | ||||
10 | Defeat the Dire Wolf | Without warning, a Dire Wolf attacks. | ||||
Bruenor: |
"What could have convinced such a terrible creature to take up residence so close to town? They are normally much more reclusive." | |||||
Celeste: |
"It could be related to the undead outbreak. Or it could not be. We need to know more." | |||||
11 | Defeat 25 Enemies | The forest seems much livlier now. I mean, you're still being relentlessly attacked, but by perkier animals. | ||||
12 | Defeat 25 Giant Flies | A huge fallen tree lies across your path and enemies swarm from it. | ||||
13 | Collect 25 Bee Repellent | Gah! Bees! Where'd you put your bee repellent? | ||||
14 | Collect 5 Piles of Tinder | It's not helping! Maybe if you burn the log they'll stop coming. | ||||
15 | Defeat the Giant Centipede | Just as you're about to start the fire, a hideous beast crawls from beneath it. | ||||
Celeste: |
"I'm certainly glad to be done with that. What other terrors does this forest hold?" | |||||
Nayeli: |
"Let's not tempt fate by asking." | |||||
16 | Defeat 25 Enemies | Free of the insect swarms, continue down the forest trail. | ||||
17 | Defeat 25 Enemies | The sun crests in the sky. It's noon. You're running out of time to find this hermit wizard. | ||||
Harpy Queen: |
"Trespassers! Turn back!" | |||||
Bruenor: |
"Afraid not. We have to get through." | |||||
18 | Defeat 25 Harpies | You've stumbled upon a harpy nest. There's nowhere to go but through. | ||||
19 | Collect 25 Harpy Feathers | These harpies won't leave you alone. Pluck some feathers. | ||||
Harpy Queen: |
"You've murdered my children. Now I murder you!" | |||||
20 | Defeat the Harpy Queen | The Harpy Queen doesn't seem to want to let bygones be bygones. | ||||
21 | Defeat 25 Enemies | Get back on track. The Wizard's house isn't far now. | ||||
22 | Collect 25 Fly Wings | Ugh! More flies! This forest sucks! | ||||
23 | Collect 10 Discarded Ration Containers | It's time to stop for a bite to eat. Don't forget to pick up after yourself. | ||||
24 | Defeat 25 Enemies | There's a clearing ahead. Could it be...? | ||||
25 | Defeat the Grizzly Bear | You've arrived at the Hermit's house, but it seems to be under siege by a very large bear. | ||||
Wizard Hermit: |
"I suppose you expect me to thank you." | |||||
Bruenor: |
"It couldn't hurt, but you could thank us by helping the village below. They're under siege." | |||||
Wizard Hermit: |
"Such things are no longer my concern." | |||||
Bruenor: |
"Please, isn't there anything we can do?" | |||||
Wizard Hermit: |
"Maybe if you make yourself useful. There's an old amulet. Some pixies stole it from me. Get it back, and maybe... just maybe, I'll help your little village." | |||||
26 | Defeat 25 Giant Flies | I guess you have to go get that amulet. | ||||
27 | Defeat 25 Enemies | The Hermit said the pixies live in a tree just across a nearby river. | ||||
28 | Collect 10 Bridge Planks | There's a rickety bridge across the river here. Fix it up a bit before you cross. | ||||
29 | Collect 15 Pixie Dust | The pixie tree is right where the wizard said it would be. | ||||
Pixie Leader: |
"What are you doing to my tree??? Leave it alone!" | |||||
30 | Defeat the Pixie Leader | The pixie leader doesn't seem too happy to see you. | ||||
Jarlaxle: |
"Aha! I found the amulet around the neck of the bear she was riding." | |||||
Bruenor: |
"Let's head back to the wizard's house. It's getting late." | |||||
31 | Defeat 25 Enemies | Head back to the Wizard's house. | ||||
32 | Collect 10 Crab Legs | The bridge you used to cross the river has collapsed inexplicably. Ponder a new way back. | ||||
Nayeli: |
"I think there's a trail through the woods by the river there. Maybe there's another crossing further upstream." | |||||
33 | Defeat 25 Giant Flies | Cross your fingers that this trail leads to another river ford. | ||||
Celeste: |
"Ugh, more flies. I'm really starting to hate these woods." | |||||
34 | Defeat 25 Enemies | You hear singing from the clearing ahead. Onward! | ||||
Druid: |
"You there! Why are you marching through my forest?" | |||||
Bruenor: |
"We're looking for a way back across the river." | |||||
Druid: |
"No! Nobody crosses the river! Die!" | |||||
35 | Defeat the Deranged Druid | Fend off the Deranged Druid. | ||||
Bruenor: |
"That was an over-reaction..." | |||||
Jarlaxle: |
"I think I found a way across the river. This way, everyone." | |||||
36 | Defeat 25 Enemies | Now that you're back across the river you've got to make your way back downstream to the hermit's house. | ||||
37 | Collect 15 Eggs | Gather some eggs from nests along the trail for supper. | ||||
38 | Defeat 25 Enemies | The forest creatures want your eggs. Defend your supper! | ||||
Wizard Hermit: |
"Blasted creatures! Get back!" | |||||
Bruenor: |
"Hang on, we'll deal with them!" | |||||
39 | Defeat 25 Zombie Villagers | You've arrived back at the hermit's house, but it's besieged by zombies! | ||||
40 | Defeat the Orc Zombie | Without warning, a massive zombie crashes out of the forest. | ||||
Wizard Hermit: |
"Thank you for your help. I'm surprised you came back. I thought I'd gotten rid of you." | |||||
Bruenor: |
"We're not so easily disuaded." | |||||
Wizard Hermit: |
"Well, these zombies clearly aren't either, so I suppose we should deal with them. Let's head back to town. I'll figure out some plan on the way." | |||||
41 | Defeat 25 Zombie Villagers | It's nearing dusk. Some zombies are already attacking the walls. Clear them out. | ||||
Wizard Hermit: |
"Are you ready to hear my plan?" | |||||
Bruenor: |
"Certainly." | |||||
Wizard Hermit: |
"Well first, some backstory. The source of these undead is a powerful Lich. He's too powerful to take on directly, but we have an advantage." | |||||
Bruenor: |
"An advantage over a Lich? Do tell." | |||||
Wizard Hermit: |
"Well, it just so happens that the amulet you recovered for me... is this Lich's phylactery." | |||||
42 | Collect 20 Wooden Board | Repair some of the new breaches in the wall. | ||||
Wizard Hermit: |
"Liches are tied to their phylacteries. It's the key to their immortality. Destroy it, and you can destroy them." | |||||
Jarlaxle: |
"So let's smash it and be done with it." | |||||
Wizard Hermit: |
"It's not so easy. They're powerful magical devices, and we don't have the time or means to destroy this one." | |||||
Bruenor: |
"So what's your plan then?" | |||||
Wizard Hermit: |
"We'll use the phylactery to draw out this Lich, and then trap it." | |||||
43 | Defeat 25 Giant Rats | You head to a nearby farm, where the trap will be set. | ||||
Bruenor: |
"How are we going to trap this Lich?" | |||||
Wizard Hermit: |
"That's my job. Don't worry. All you need to do is bait him out and distract him long enough for my spell to work." | |||||
Bruenor: |
"Sounds easy enough." | |||||
Wizard Hermit: |
"Oh, it won't be easy, but with any luck, some of you will survive." | |||||
44 | Collect 10 Rat Tails | There are an unusual amount of rats on this farm. | ||||
45 | Defeat the Rat King | Ah. The Rat King. That explains all the rats. | ||||
46 | Defeat 25 Zombie Villagers | Night falls. A wave of zombies descends on the farmhouse, testing your defenses. | ||||
47 | Defeat 25 Bandits | Bandits have taken up residence in this abandonded barn. Clear them out. | ||||
48 | Recruit 15 Willing Bandits | Recruit some of the bandits to aid you in exchange for clemency. | ||||
Wizard Hermit: |
"I sense the Lich's minions closing in. Stand fast, champions. You must hold him back until my spell is complete." | |||||
49 | Defeat 25 Zombie Villagers | Another wave of zombies. This one bigger than the last. The end is near! | ||||
50 | Defeat the Lich | At last the Lich appears. He must be weakened before the Wizard's spell will trap it! Beat on it until it succumbs! | ||||
Wizard Hermit: |
"It is done. He will trouble this land no more. It is too bad." | |||||
Bruenor: |
"Too bad? Are you okay?" | |||||
Wizard Hermit: |
"He was not always so twisted. He was a friend in days long past. I am sorry he fell into darkness as he did." | |||||
Previous: Beast Intentions | Next: Unearthed Evil |
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