Orcs Are Wild is one of the adventures in the campaign A Grand Tour of the Sword Coast.
Aid an Orc in taking back control of his tribe. | |||
Requirements | Must have completed "Who Lurks in Lurkwood" | ||
Objectives | Complete Area 300 | ||
Rewards | ×600 ×??? | Formation |
Variants[ | ]
An Abyssal Situation[ | ]
Aid an Orc in taking back control of his tribe while being overrun by abyssal chickens. | ||||
Requirements | ||||
Objectives | Complete Area 325 | |||
Restrictions | Armored abyssal chickens spawn in each area These chickens drop no gold and do not count towards quest progress Every 10 areas the number of abyssal chickens that spawn in each area increases by 1 | |||
Rewards | ×650 ×??? | Formation | ||
Patron: Mirt | Complete Area 425 | ×2.41e05 ×3,150 | ||
Patron: Vajra | Complete Area 450 | ×3.82e05 ×3,850 | ||
Patron: Strahd | Complete Area 475 | ×6.03e05 ×4,700 | ||
Patron: Zariel | Complete Area 500 | ×9.53e05 ×5,750 |
Dino Nightmare[ | ]
A Familiar Friend[ | ]
Waves[ | ]
Type | Waves | Bosses | Favored By |
---|---|---|---|
armor-based | 0 | 1 | Binwin, Gazrick, Wulfgar |
beast | 5 | 0 | Imoen, Jaheira, Minsc, Zorbu |
construct | 0 | 1 | |
demon | 3 | 0 | |
devil | 7 | 1 | |
elf | 2 | 1 | |
fey | 4 | 1 | Minsc |
fiend | 8 | 2 | Ezmerelda, Havilar, Jaheira, Turiel |
flying | 11 | 1 | |
giant | 0 | 2 | |
goblin | 5 | 1 | |
goblinoid | 11 | 0 | |
hit-based | 1 | 0 | Binwin |
hobgoblin | 15 | 2 | |
humanoid | 38 | 4 | Ezmerelda, Jaheira, Minsc, Zorbu |
kobold | 5 | 0 | |
melee | 50 | 7 | |
ogre | 0 | 1 | |
orc | 17 | 1 | |
ranged | 6 | 4 | |
undead | 0 | 1 | Ezmerelda, Minsc, Nerys, Zorbu |
Wave | Tags | Monsters | Monster Tags | Image |
---|---|---|---|---|
1 | indoors | Bugbear, Cursed Rat | beast goblinoid humanoid melee | |
2 | indoors | Bugbear, Cursed Rat | beast goblinoid humanoid melee | |
3 | indoors | Lesser Imp | devil fiend flying melee | |
4 | indoors | Bugbear, Lesser Imp | devil fiend goblinoid humanoid flying melee | |
5 | indoors | Lesser Imp ×10 | devil fiend flying melee | |
Boss | indoors | Shadow Imp | boss fiend flying melee | |
6 | indoors | Lesser Imp | devil fiend flying melee | |
7 | indoors | Lesser Imp | devil fiend flying melee | |
8 | indoors | Lesser Imp, Quasit | demon devil fiend flying melee | |
9 | indoors | Dretch, Lesser Imp | demon devil fiend flying melee | |
10 | indoors | Dretch ×10 | demon fiend melee | |
Boss | indoors | Barbed Devil | boss devil fiend melee | |
11 | outdoors | Wolf | beast melee | |
12 | outdoors | Sprite, Wolf | beast fey flying melee | |
13 | outdoors | Rotting Log ×1, Sprite | fey flying hit-based static melee | |
14 | outdoors | Spring Eladrin, Sprite | elf fey flying melee ranged | |
15 | outdoors | Spring Eladrin ×4, Summer Eladrin ×6 | elf fey melee ranged | |
Boss | outdoors | Winter Eladrin Champion | boss elf fey ranged | |
16 | outdoors | Kobold | humanoid kobold melee | |
17 | outdoors | Kobold | humanoid kobold melee | |
18 | outdoors | Kobold | humanoid kobold melee | |
19 | outdoors | Hobgoblin, Kobold | hobgoblin humanoid kobold melee | |
20 | outdoors | Hobgoblin ×10 | hobgoblin humanoid melee | |
Boss | outdoors | Chained Up Ogre | boss giant ogre melee | |
21 | outdoors | Orc Fighter | humanoid orc melee | |
22 | outdoors | Hobgoblin | hobgoblin humanoid melee | |
23 | outdoors | Orc Fighter | humanoid orc melee | |
24 | outdoors | Bugbear, Hobgoblin, Orc Fighter | goblinoid hobgoblin humanoid orc melee | |
25 | outdoors | Bugbear ×3, Hobgoblin ×7 | goblinoid hobgoblin humanoid melee | |
Boss | outdoors | Orc War Wagon, Orc Fighter ×3 | boss construct humanoid orc armor-based melee ranged | |
26 | outdoors | Goblin, Orc Fighter | goblin humanoid orc melee | |
27 | outdoors | Orc Fighter | humanoid orc melee | |
28 | outdoors | Goblin | goblin humanoid melee | |
29 | outdoors | Hobgoblin | hobgoblin humanoid melee | |
30 | outdoors | Goblin ×10 | goblin humanoid melee | |
Boss | outdoors | Goblin Warleader | boss goblin humanoid melee | |
31 | outdoors | Orc Fighter | humanoid orc melee | |
32 | outdoors | Hobgoblin, Orc Fighter | hobgoblin humanoid orc melee | |
33 | outdoors | Bugbear, Hobgoblin | goblinoid hobgoblin humanoid melee | |
34 | outdoors | Bugbear, Hobgoblin | goblinoid hobgoblin humanoid melee | |
35 | outdoors | Bugbear ×6, Hobgoblin ×4 | goblinoid hobgoblin humanoid melee | |
Boss | outdoors | Hobgoblin Wizard | boss hobgoblin humanoid ranged | |
36 | outdoors | Orc Fighter | humanoid orc melee | |
37 | outdoors | Hobgoblin, Orc Fighter | hobgoblin humanoid orc melee | |
38 | outdoors | Orc Fighter | humanoid orc melee | |
39 | outdoors | Bugbear, Orc Fighter | goblinoid humanoid orc melee ranged | |
40 | outdoors | Orc Fighter ×10 | humanoid orc melee | |
Boss | outdoors | Troll | boss giant melee | |
41 | outdoors | Bugbear, Hobgoblin | goblinoid hobgoblin humanoid melee | |
42 | outdoors | Goblin, Hobgoblin | goblin hobgoblin humanoid melee | |
43 | outdoors | Goblin, Kobold | goblin humanoid kobold melee | |
44 | outdoors | Orc Fighter | humanoid orc melee ranged | |
45 | outdoors | Orc Fighter ×10 | humanoid orc melee ranged | |
Boss | outdoors | Orc Zombie | boss undead melee | |
46 | outdoors | Giant Fly, Hobgoblin | beast hobgoblin humanoid flying melee | |
47 | outdoors | Bugbear, Orc Fighter | goblinoid humanoid orc melee | |
48 | outdoors | Orc Fighter | humanoid orc melee ranged | |
49 | outdoors | Orc Fighter | humanoid orc melee | |
50 | outdoors | Hobgoblin ×10 | hobgoblin humanoid melee | |
Boss | outdoors | Hobgoblin Wizard | boss hobgoblin humanoid ranged |
Transcript[ | ]
Orcs Are Wild | ||||||
---|---|---|---|---|---|---|
Aid an Orc in taking back control of his tribe. | ||||||
Area | Goal | Quests & Cinematics | ||||
Injured Eye of Gruumsh: |
I am grateful for your assistance, Champions. These are dark times that would see us made allies. | |||||
Bruenor: |
Ain't gotta say that twice ta me, friend. Fought more than me share o' orcs in tha day, but all folk got ta fight together when fiends is tryin' ta get a foothold in tha world. | |||||
Nayeli: |
This hobgoblin wizard who took over your tribe. If we can take him out, you think the orcs will turn away from the dark power he channels? | |||||
Injured Eye of Gruumsh: |
Aye. For it was that dangerous power that turned their minds away from our true path, and set orc against orc, and cost me the rule I fought long years for. I only regret that I am too injured to be of use to you in this fight. | |||||
Bruenor: |
No worry on that. Ye brought us in this far. Now just set up where we need ta go. | |||||
Injured Eye of Gruumsh: |
Further into this temple. The war parties will use it as a staging ground for their full attack. The orcs you saw in the forest were just a taste of their total numbers. The wizard's power will let him empty the mountains of orcs and goblinoids to build an army. | |||||
Bruenor: |
He ain't gonna get tha chance. Champions! Let's go! | |||||
1 | Defeat 25 Monsters | Bugbears and cursed rats are the first wave of the hobgoblin wizard's troops -- but they won't be the last... | ||||
2 | Defeat 25 Monsters | As fast as you drive these defenders back, more step in to take their places! | ||||
Nayeli: |
Stay sharp! I sense fiendish evil close by... | |||||
Jarlaxle: |
I see them. It's small evil, relatively speaking. But they're going to make up for it in numbers... | |||||
3 | Collect 25 Imp Horns | This pack of imps is set to make mayhem! Tweak these devils' horns to show them you mean business! | ||||
4 | Defeat 25 Monsters | Another bugbear squad advances. Look sharp! | ||||
5 | Defeat the Shadow Imp | These imps are relentless in their attacks -- and the shadow imp that leads them is out for blood! | ||||
Bruenor: |
Ain't no gettin' away from these baby devil blighters! | |||||
Nayeli: |
The minions of hell are legion. Just keep cutting through them! They'll break soon enough! | |||||
6 | Defeat 25 Monsters | The imps have this section of the temple locked down. Time to push through! | ||||
7 | Defeat 25 Monsters | These tiny devils attack in endless swarms! Hold fast! | ||||
Jarlaxle: |
Watch yourselves. The imps are falling back to regroup. And there's something else there in the shadows. | |||||
Nayeli: |
The tenor of evil is changing. More fiends... bringing chaos with them. | |||||
Bruenor: |
Quasits! And they're movin' in ta surround us! | |||||
8 | Collect 25 Vials of Ichor | Demons and devils fight together in a fiendish frenzy! Leave nothing but ichor behind as you drive them back to the darkness! | ||||
9 | Defeat 25 Monsters | Banishing the quasits only leaves room for a dretch pack to join this fiendish alliance! | ||||
Nayeli: |
There! That barbed devil is channeling the temple's corrupted magic to summon this fiendish horde. These dretches are protecting it. | |||||
Bruenor: |
Not fer long they ain't. Everybody on me! Stay tight! Then hit 'em hard! | |||||
10 | Defeat the Barbed Devil | This barbed devil will summon more fiendish forces if it has the chance. Take it down! | ||||
Celeste: |
Defeating the barbed devil seems to have slaked the flow of magic into the temple. That hobgoblin's forces won't be using it as a staging ground anytime soon. | |||||
Nayeli: |
That gives us plenty of time to find the wizard and shut his plans down. | |||||
Bruenor: |
We might be needin' that time. All this fightin' and these fleein' fiends has tha forest in an uproar. Come on! | |||||
11 | Defeat 25 Monsters | Tracking the wizard's troops back from the temple is easily done -- but you need to deal with the aftermath of the fiendish assault! | ||||
12 | Defeat 25 Monsters | Rioting sprites only make the wolf pack grow more feral! | ||||
13 | Defeat 1 Rotten Log | Escaping the sprites has left you hemmed in behind a fall of rotten logs. Push through! | ||||
Bruenor: |
Oi! Is it just me, or is them sprites gettin' bigger all o' a sudden? | |||||
Jarlaxle: |
It's just you. Those are eladrin scouts -- and they're getting into attack formation. | |||||
Nayeli: |
Again? Don't they understand what the real enemy is here? | |||||
Bruenor: |
We'll need ta explain it ta them. Take it easy on 'em, and fight in close ta tha leaders. We gotta talk ta these fey before things get out o' hand! | |||||
14 | Defeat 25 Monsters | The eladrin that control these woods finally appear in full force -- and looking for a fight! | ||||
Nayeli: |
You! If you lead these eladrin forces, stop and treat with us! This battle serves neither of us any purpose. | |||||
Winter Eladrin Champion: |
My purpose is to rid our forest realm of all who would despoil it. We have broken the back of the orc forces. Now you're next. | |||||
Bruenor: |
Oi! We ain't fightin' fer tha orcs. Well, okay, we're fightin' fer one orc. And sure, we'll be helpin' tha orc tribe if things all work out. But it ain't like we're close friends or nothin'. | |||||
Jarlaxle: |
Excellent diplomacy as always, Bruenor. I'm sure everything will be fine now... | |||||
15 | Defeat the Winter Eladrin Champion | The winter eladrin champion who leads these forces wants you gone -- and incites the fey to make a final assault! | ||||
Bruenor: |
That's tha last o' them fey scattered. And hopefully they'll think twice about comin' back. | |||||
Celeste: |
It's getting dark. I don't know the lore of the Lurkwood as well as I'd like, but it seems a safe bet that wandering by night is a bad idea. | |||||
Bruenor: |
That seems a right plan. Get everyone lookin' fer a place ta set camp. | |||||
Jarlaxle: |
Pretty sure there's a kobold lair near here. Probably means there are other caves nearby. | |||||
Bruenor: |
Kobold lair? What makes ye say so? | |||||
Jarlaxle: |
Oh, just a wild hunch. | |||||
16 | Defeat 25 Monsters | Night approaches -- but finding a safe place to rest in the Lurkwood is easier said than done. | ||||
17 | Defeat 25 Monsters | A kobold clan apparently calls this stretch of the forest home -- and they're not keen on uninvited guests! | ||||
18 | Collect 25 Kobold Armor Pieces | The handmade armor they wear is keeping the kobolds in the fight. Time to whittle some of that protection away. | ||||
Jarlaxle: |
Listen! Something's coming through the trees. A large force, armored. | |||||
Bruenor: |
More o' those kobolds? Seems like these woods have a never-endin' supply. | |||||
Nayeli: |
It's hobgoblins! A scout force! | |||||
Bruenor: |
Then we need ta make sure they don't get back ta their wizard master with news that we're comin'! Hit 'em hard! | |||||
19 | Defeat 25 Monsters | The noise of the kobold fight has drawn in the wizard's forces! Don't let them get away! | ||||
20 | Defeat the Ogre | A hobgoblin strike team uses a chained ogre as a weapon! Take this brute down before it's too late! | ||||
Nayeli: |
Is that it? Did we get them all? | |||||
Jarlaxle: |
Not all. I saw a couple of stragglers near the back of the pack break and run when they saw what they were up against. They'll have word back to the wizard in short order. | |||||
Bruenor: |
Well, ain't no point in followin' them by night. 'Nuff o' tha others need torchlight ta see, we'd be naught but walkin' targets. Set up a watch and patrols. Hopefully we'll get a night's rest before gettin' back ta business. | |||||
Jarlaxle: |
Well, that was the night, but I can't say I'm particularly well rested. Minsc, you snore like a goliath breaking boulders. No one could trance through that. | |||||
Minsc: |
Hey! That is slanderous allegation. Is Boo who snores. | |||||
Boo: |
Squee? | |||||
Nayeli: |
Look! Krond is coming back from scouting. And he looks angry. | |||||
Jarlaxle: |
Angry is his natural state. This is angry combined with excited. That's never good. | |||||
Krond: |
Time to get moving! We've got company. Orcs and bugbears, goblins big and small. More than enough for everyone. | |||||
Bruenor: |
Right. Get inta formation, Champions. We got swampy ground ahead -- and a full day's fightin' ta put in. | |||||
21 | Defeat 25 Monsters | With the new day comes new threats -- and an orc patrol is first up! | ||||
22 | Defeat 25 Monsters | The orcs fall back for reinforcements, but a squad of hobgoblins hinders your pursuit! | ||||
23 | Collect 25 symbols of Baphomet | A new squad of orcs all bear unusual sigils of fiendish power. Seize them all! | ||||
24 | Defeat 25 Monsters | A full force of orcs and goblinoids presses in from all sides! | ||||
Nayeli: |
We're making headway, but they won't stop coming. It looks like the army the Eye of Gruumsh warned us of is already assembled. | |||||
Jarlaxle: |
Looks like they're fully outfitted as well. They've got some kind of vehicle coming in. Bristling with weapons. | |||||
Krond: |
Ha! That's an orc war-wagon. Get ready for a fight! | |||||
25 | Defeat the Orc War Wagon | This war wagon gives the orcs an offensive edge! Time to even the odds! | ||||
26 | Defeat 25 Monsters | Another orc patrol hits hard -- and a wave of goblin skirmishers is intent on hindering your ability to hit back! | ||||
27 | Defeat 25 Monsters | The orcs make their stand. Help them make it a last stand! | ||||
Bruenor: |
Stay close! They got us outnumbered, but don't let them get us outflanked! | |||||
Jarlaxle: |
There's a wave of goblins heading in. But they don't look all that confident. | |||||
Krond: |
Mercenary forces, most likely. Give them a good show and they'll break soon enough. | |||||
28 | Collect 25 Goblin Trinkets | Maybe relinquishing these goblin mercenaries of their valuables will make them reconsider their commitment to the fight! | ||||
29 | Defeat 25 Monsters | The goblins flee before your superior strength -- but this hobgoblin war band is made of sterner stuff. | ||||
Goblin Warleader: |
Aaaaiiiee!!! All goblins on me! We will break bones and feast on marrow! This fight is ours for gold and goblin glory! | |||||
Bruenor: |
There! Ya see that goblin? | |||||
Jarlaxle: |
Even if I couldn't, I could hardly keep from hearing him. He has a shriek like he's been gargling glass. | |||||
Bruenor: |
He's war-cryin' tha others back inta tha fray. We take him out and tha rest will scarper. Come on! | |||||
30 | Defeat the boss | The goblins' chaotic attacks are renewed under a confident warleader! Time to make them reevaluate their combat prowess! | ||||
31 | Defeat 25 Monsters | As you push even deeper into the swamp, an orc war band meets you with a fierce assault! | ||||
32 | Defeat 25 Monsters | Hobgoblin troops step in to back up the orcs' renewed attacks! | ||||
Bruenor: |
Orcs and hobgoblins fightin' side by side. That's a powerful alliance with Mithral Hall and so much o' tha North sittin' within marchin' distance. | |||||
Nayeli: |
All the more reason to stop this wizard's mad plans before they have any chance to come to fruition. Thinning his numbers on the ground will help. But we need to find his base, and quickly. | |||||
33 | Collect 25 Indecipherable Maps | The maps these goblinoid warriors carry might help you navigate the depths of the swamp. Grab them while you can! | ||||
34 | Defeat 25 Monsters | As fast as you drive them back, more goblinoids enter the fray! | ||||
Minsc: |
This bugbear map, it is good after all. See this place ahead, where trails converge? This is where orcs and goblins come from. | |||||
Jarlaxle: |
He's right. There, just visible through the trees -- I can see a tower. | |||||
Bruenor: |
This is it, then. There'll be ground troops ta push through no doubt, but keep yer eyes open fer that wizard. We cut off tha head, this whole dark business rots away. | |||||
35 | Defeat the BOSS | Punching through the goblinoid lines reveals the wizard who leads this army! Take him down! | ||||
Hobgoblin Wizard: |
Blasphemers! You will pay for your insolence in blood! The power of my masters will be your end, and every city of the North will suffer the fate that is coming! | |||||
Bruenor: |
Ye talk a good game, wizard. But are ye brave 'nuff ta ever step out from behind yer lackeys? Oi! Too many blasted bodies runnin' around this field. Does anyone see tha wizard? What happened ta him? | |||||
Jarlaxle: |
He's gone. Ran off with a squad around him. | |||||
Nayeli: |
Then our fight's not finished. Follow these stragglers! They'll run right to their master in the end. | |||||
36 | Defeat 25 Monsters | The fleeing goblinoids lead you straight into an orc pack -- and another deadly skirmish! | ||||
37 | Defeat 25 Monsters | With the orcs nearly on the run, hobgoblin forces help their brutish allies hold on! | ||||
38 | Collect 25 Orc Weapons | The orc and hobgoblin soldiers fall back -- leaving you open to archer ambush! Break these orcs' bows while you can! | ||||
Jarlaxle: |
The orc and bugbear forces are relentless. Whatever damage we did by breaking up his encampment, that wizard still has these monsters' loyalty. | |||||
Nayeli: |
Every time we get the edge on one group, another shows up to press us on another front. We're losing ground! And we're losing time. | |||||
Bruenor: |
Then we need ta make up both. Champions! Everybody with me. We're gonna drive right through these blighters! Then we'll see what's on tha other side! | |||||
39 | Defeat 25 Monsters | A hail of arrows makes this an even deadlier skirmish! Look sharp! | ||||
40 | Defeat the BOSS | An orc war band makes a final assault -- and drives a troll before them! Stand fast! | ||||
Jarlaxle: |
Look, you all know I'm the last person to recommend cutting and running... | |||||
Nayeli: |
Really? | |||||
Jarlaxle: |
I mean for my own benefit. But when I think about my good, good friends, I'm often driven to point out that we are about to be inundated here! | |||||
Bruenor: |
Ain't nothin' unusual about that. Orc horde, goblinoid army -- it's all tha same tactics o' overwhelmin'. And I got years o' experience cancelin' that out with a whole lot o' underwhelmin' o' me own. | |||||
Jarlaxle: |
I don't think that quite parses the way you intend it. | |||||
Bruenor: |
Less prattlin', more battlin'! Hit 'em hard! Show 'em tha Champions is tha hammer that's gonna break 'em once and fer all! | |||||
41 | Defeat 25 Monsters | The orc defensive lines are formidable -- and a force of bugbears and hobgoblins has turned out to make sure you don't get past! | ||||
42 | Defeat 25 Monsters | The brutish hobgoblins fall back to allow goblin hit-and-run skirmishers free rein on the battlefield! | ||||
Bruenor: |
Oi! That glimmerin' on them goblins looks right familiar. That's mithral they're packin'! | |||||
Jarlaxle: |
Those are some well-heeled goblins, then. I should have brought an investment prospectus or two. | |||||
Bruenor: |
If it's Mithral Hall those blighters have visited, all that investment's goin' back ta where it belongs! | |||||
43 | Collect 25 Veins of Mithral | These goblins are carrying valuable mithral. Grab it up before they bolt away! | ||||
44 | Defeat 25 Monsters | If the orcs expected their goblinoid allies to drive you back, they were sorely mistaken -- but the main orc force is set to finish the job! | ||||
45 | Defeat the Wizard | A relentless orc zombie takes the lead as the orc forces make a last stand! | ||||
Nayeli: |
There's a darkness here. A foul corruption of the natural order. | |||||
Bruenor: |
Looks like just more swamp ta' me. And it's been plenty foul so far all tha way up ta here. | |||||
Nayeli: |
I mean fiendish magic, Bruenor. The wizard is close. | |||||
46 | Defeat 25 Monsters | The corruption that hangs over this part of the swamp brings forth a host of giant vermin -- along with a brute squad that seeks to stop you in your tracks! | ||||
47 | Defeat 25 Monsters | A force of orcs and bugbears pushes in from two sides! You're surrounded! | ||||
48 | Collect 25 Orc Weapon | Disarming these orcs might be the only way to slow their assault! Work fast! | ||||
49 | Defeat 25 Monsters | The orcs are on their last legs -- but this war band won't give up without a fight! | ||||
Nayeli: |
There he is! Keep clear of the wizard! Leave him for me! | |||||
Hobgoblin Wizard: |
You again! You mortal rabble task me for the last time! I will drink your blood! I will send your souls to the darkness! | |||||
Nayeli: |
The only darkness I see here is you, wizard. And when I'm done with you, there'll be light in these lands again. | |||||
50 | Defeat the Hobgoblin Wizard | The hobgoblin wizard can't hide from you any longer! Don't let this fiendish tanarukk stand in your way! | ||||
Jarlaxle: |
That did it. With the wizard dead, the rest of his forces are scattering like seeds on the wind. | |||||
Bruenor: |
That were a fight worth rememberin', and with tha right endin' after all that. Ye all right, Nayeli? | |||||
Nayeli: |
Fine, Bruenor. Just weary. | |||||
Celeste: |
The power this wizard was channeling is breaking now. But my friends, there's something unnatural here. A foul taint to the magic that let him amass this army. | |||||
Nayeli: |
I felt it too. I hoped I was wrong. This fight is ended, but I fear there's something else coming. We'll need to be ready. | |||||
Previous: Who Lurks in Lurkwood | Next: The Sunless Citadel |
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