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Sword Coast Campaign
Adventures
Campaigns

The Mad Wizard is one of the adventures in the campaign A Grand Tour of the Sword Coast.

Icon The Mad Wizard Investigate the odd imp-infested tower you passed earlier
Requirements
Requirements sign
Must have completed "A Brief Escort through the Realms"
Objectives Objectives sign Complete Area 50
Rewards Icon Gems ×100 Torm's Favor ×??? Formation Formation Diamond Plain

Variants[ | ]

Friendly Imps[ | ]

Icon Friendly Imps Investigate the odd imp-infested tower you passed earlier with some friendly imps
Requirements
Requirements sign
Must have completed "The Mad Wizard"
Objectives Objectives sign Complete Area 75
Restrictions
Restriction sign
Three friendly imps take up slots in your formation and try to help you out. Unfortunately, they're not very effective.
Rewards Icon Gems ×150 Torm's Favor ×??? Formation Formation Friendly Imps
Patron: Mirt Objectives sign Complete Area 250 Mirt Influence ×9.80e03 Ruby Coin ×750
Patron: Vajra Objectives sign Complete Area 275 Vajra Influence ×1.54e04 Symbol of Vajra ×950
Patron: Strahd Objectives sign Complete Area 300 Strahd Influence ×2.44e04 Barovian Coin ×1,150
Patron: Zariel Objectives sign Complete Area 325 Zariel Influence ×3.86e04 Symbol of Zariel ×1,400

Pure Energy[ | ]

Icon Pure Energy Investigate the odd imp-infested tower you passed earlier without getting overwhelmed
Requirements
Requirements sign
Must have completed "The Mad Wizard"
Requirements sign
Must have completed 6 Grand Tour adventures or variants
Objectives Objectives sign Complete Area 100
Restrictions
Restriction sign
"Pure Energy" enemies spawn randomly during the adventure.
Restriction sign
They cannot be attacked or killed, and must be tanked until you can progress or your formation is overwhelmed.
Rewards Icon Gems ×200 Torm's Favor ×??? Formation Formation Diamond Plain
Patron: Mirt Objectives sign Complete Area 250 Mirt Influence ×9.80e03 Ruby Coin ×750
Patron: Vajra Objectives sign Complete Area 275 Vajra Influence ×1.54e04 Symbol of Vajra ×950
Patron: Strahd Objectives sign Complete Area 300 Strahd Influence ×2.44e04 Barovian Coin ×1,150
Patron: Zariel Objectives sign Complete Area 325 Zariel Influence ×3.86e04 Symbol of Zariel ×1,400

Maddening[ | ]

Icon Maddening Investigate the odd imp-infested tower you passed earlier while you go slowly mad
Requirements
Requirements sign
Must have completed "The Mad Wizard"
Requirements sign
Must have completed 9 Grand Tour adventures or variants
Objectives Objectives sign Complete Area 150
Restrictions
Restriction sign
The damage of your heroes is reduced by 2% with each enemy killed as they slowly go mad.
Restriction sign
This debuff resets when you change areas or defeat a boss.
Rewards Icon Gems ×300 Torm's Favor ×??? Formation Formation Diamond Plain
Patron: Mirt Objectives sign Complete Area 250 Mirt Influence ×9.80e03 Ruby Coin ×750
Patron: Vajra Objectives sign Complete Area 275 Vajra Influence ×1.54e04 Symbol of Vajra ×950
Patron: Strahd Objectives sign Complete Area 300 Strahd Influence ×2.44e04 Barovian Coin ×1,150
Patron: Zariel Objectives sign Complete Area 325 Zariel Influence ×3.86e04 Symbol of Zariel ×1,400

Waves[ | ]

Type Waves Bosses Favored By
aberration 9 0 Imoen[WL 1], Lae'zel, Zorbu
bandit 2 0
beast 5 0 Imoen[WL 1], Jaheira[WL 1], Minsc[WL 1], Zorbu
construct 7 0 Wyll[WL 2]
demon 0 1
devil 24 1
elemental 4 1
fey 15 1 Minsc[WL 1]
fiend 24 3 Brother Uriah[WL 3], Ezmerelda[WL 1], Havilar[WL 4], Jaheira[WL 1], Reya, Turiel, Wyll
flying 39 1
half-orc 2 0
hit-based 1 0 Binwin, Ezmerelda, Hew Maan[WL 5]
human 2 3 Dynaheir, Ezmerelda[WL 1], Jaheira[WL 1], Minsc[WL 1], Zorbu
humanoid 2 3 Dynaheir, Ezmerelda[WL 1], Jaheira[WL 1], Minsc[WL 1], Zorbu
melee 50 6
plant 0 2
ranged 11 4
spawner 1 0
  1. 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 1.12 Only one type of monsters for a given Champion depending on the chosen specialization.
  2. Only valid with Wyll’s The Heartless Feat.
  3. Only valid with Book of Exalted Deeds specialization.
  4. See details about Havilar’s special mechanics.
  5. Only valid for Kleeb - [Middle Columns] - and only working against boss enemies if they have hits-based or armor-based health.
Wave Tags Monsters Monster Tags Image
1 outdoors Lesser Imp devil fiend flying melee Monster Devil GreaterImp
2 outdoors Lesser Imp devil fiend flying melee
3 indoors Lesser Imp devil fiend flying melee
4 indoors Lesser Imp devil fiend flying melee
5 indoors Lesser Imp ×10 devil fiend flying melee
Boss indoors Greater Imp boss devil fiend flying melee
6 outdoors Lesser Imp devil fiend flying melee Monster Fiend Dretch
7 outdoors Bear, Wolf beast melee
8 outdoors Bear, Lesser Imp, Wolf beast devil fiend flying melee
9 outdoors Bear, Wolf beast melee
10 outdoors Bear ×3, Lesser Imp ×3, Wolf ×4 beast devil fiend flying melee
Boss outdoors Dretch (boss) boss demon fiend melee
11 outdoors Bear, Wolf beast melee Monster Humanoid MadWizardVisage
12 outdoors Bandit, Lesser Imp devil fiend half-orc human humanoid flying bandit melee
13 outdoors Bandit half-orc human humanoid bandit melee
14 indoors Lesser Imp, Strange Orb ×1 devil fiend flying hit-based spawner static melee
15 indoors Lesser Imp ×10 devil fiend flying melee
Boss indoors Mad Wizard boss human humanoid ranged
16 indoors Lesser Imp devil fiend flying melee Monster Fey GladeHag
17 outdoors Sprite fey flying melee
18 outdoors Sprite fey flying melee
19 outdoors Sprite fey flying melee
20 outdoors Sprite ×10 fey flying melee
Boss outdoors Green Hag boss fey ranged
21 outdoors Satyr, Sprite fey flying melee ranged Monster Plants ShamblingMound
22 outdoors Satyr, Sprite fey flying melee ranged
23 outdoors Satyr, Sprite fey flying melee ranged
24 outdoors Satyr, Sprite fey flying melee ranged
25 outdoors Satyr ×6, Sprite ×4 fey flying melee ranged
Boss outdoors Shambling Mound boss plant melee
26 outdoors Pixie, Satyr, Sprite fey flying melee ranged Monster Plants Treant
27 outdoors Pixie, Satyr, Sprite fey flying melee ranged
28 outdoors Pixie, Satyr, Sprite fey flying melee ranged
29 outdoors Pixie, Satyr, Sprite fey flying melee ranged
30 outdoors Pixie ×4, Satyr ×3, Sprite ×3 fey flying melee ranged
Boss outdoors Treant boss plant melee
31 outdoors Pixie, Satyr, Sprite fey flying melee ranged Monster Elemental GalebDuhr
32 outdoors Gargoyle elemental melee
33 outdoors Gargoyle elemental melee
34 outdoors Gargoyle, Stone Golem construct elemental melee
35 outdoors Gargoyle ×5, Stone Golem ×5 construct elemental melee
Boss outdoors Galeb Duhr boss elemental melee
36 indoors Awakened Object construct melee Monster Humanoid MadWizardVisage
37 indoors Awakened Object construct melee
38 indoors Awakened Object construct melee
39 indoors Awakened Object, Lesser Imp construct devil fiend flying melee
40 indoors Lesser Imp ×10 devil fiend flying melee
Boss indoors Mad Wizard boss human humanoid ranged
41 indoors Lesser Imp devil fiend flying melee Monster Fiend Succubus
42 hellish outdoors Lesser Imp, Nothic aberration devil fiend flying melee
43 hellish outdoors Lesser Imp, Nothic aberration devil fiend flying melee
44 hellish outdoors Lesser Imp, Nothic aberration devil fiend flying melee
45 hellish outdoors Lesser Imp ×4, Nothic ×6 aberration devil fiend flying melee
Boss hellish outdoors Succubus boss fiend melee
46 hellish outdoors Lesser Imp, Nothic aberration devil fiend flying melee Monster Humanoid MadWizard
47 hellish outdoors Lesser Imp, Nothic aberration devil fiend flying melee
48 hellish outdoors Lesser Imp, Nothic aberration devil fiend flying melee
49 hellish outdoors Lesser Imp, Nothic aberration devil fiend flying melee
50 hellish outdoors Awakened Object ×5, Lesser Imp ×4, Nothic ×1 aberration construct devil fiend flying melee
Boss hellish outdoors Mad Wizard boss human humanoid ranged

Transcript[ | ]

Icon The Mad Wizard The Mad Wizard
Investigate the odd imp-infested tower you passed earlier
Area Goal Quests & Cinematics
Icon Bruenor
Bruenor:
"The orb in that tower we passed earlier was very unusual. I'd like to check out what's left of it."
1 Defeat 25 Lesser Imps You arrive back at the tower and find it swarming with imps once again.
2 Collect 25 Imp Horns Collect some imp horns to see if you can identify anything about this specific type.
Icon Bruenor
Bruenor:
"Where are these Imps coming from? I thought we'd smashed the summoning orb."
3 Defeat 25 Lesser Imps It seems the orb is intact again. Someone must have magically repaired it.
4 Defeat 25 Lesser Imps More and more imps pop into existence around the orb. Maybe there's a finite supply.
Icon Bruenor
Bruenor:
"They can't last for ever. Or at least, we can't."
Icon Celeste
Celeste:
"Look! The orb!"
5 Defeat the Greater Imp The orb flares bright. Whoever's sending the imps knows you're here.
Icon Celeste
Celeste:
"The orb is now protected by several wards. We won't be able to smash it until we find and disable them."
Icon Bruenor
Bruenor:
"How do we do that?"
Icon Celeste
Celeste:
"They must be nearby. Let's look around. I should be able to sense the evil when they're nearby."
6 Defeat 25 Lesser Imps Head back outside and clear away some imps so you can think clearly.
7 Collect 25 Evil Auras Head into the forest searching for signs of evil.
8 Collect 1 Ward-Smasher You've found a ward. Smash it with something!
Icon Celeste
Celeste:
"There's still one more ward protecting the orb. I think it's this way!"
9 Defeat 25 Enemies Celeste seems to know where she's going. Follow her!
10 Defeat the Dretch A much more fearsome creature seems to be guarding this ward. Defeat it!
Icon Bruenor
Bruenor:
"The wards are down, will the orb be vulnerable again?"
Icon Celeste
Celeste:
"It should be, but there's only one way to find out."
11 Defeat 25 Bears With both wards destroyed, it's time to head back to the tower.
12 Defeat 25 Enemies Upon arriving back at the tower, you find a group of bandits in combat with the imps. Beat 'em both up.
13 Collect 10 Bandit Boots You've got to get inside to smash that orb. Take out the remaining bandits.
Icon Bruenor
Bruenor:
"Why are we collecting boots, again?"
Icon Jarlaxle
Jarlaxle:
"Why not?"
14 Destroy the Strange Orb The imps just don't stop coming. Clear out some room around the orb so you can swing with all your might.
Icon Celeste
Celeste:
"Now! Smash it!"
Icon Portrait MadWizardVisage
Mad Wizard:
"Who dares! You! You're the ones who smashed my orb before? Begone, or I shall defeat you myself!"
15 Defeat the Mad Wizard As you're about to smash the orb, a portal appears and a mad wizard emerges and attacks you! Take him out!
Icon Bruenor
Bruenor:
"Odd. Most bodies don't disappear like that."
Icon Celeste
Celeste:
"It was just a visage - an illusion. The real wizard must be through the portal."
Icon Bruenor
Bruenor:
"I suppose we ought to head through and take him out. I just hope we can get back after we do."
16 Collect 25 Imp Charms It seems that the 'wizard' was just an illusion. The real one must be through the portal. Clear out the remaining imps and then head through it.
Icon Celeste
Celeste:
"Incredible. Why would a being from this plane be sending imps to ours?"
17 Collect 25 Softly Glowing Flowers It seems like you've ended up in a normal forest by a still glade. Perhaps slightly more magical.
18 Defeat 25 Sprites These sprites don't seem too happy to see you.
19 Defeat 25 Sprites The sprites seem to be planning something. They're trying to distract you -- delay you! Push on!
20 Defeat the Green Hag The sprites have used the extra time to recruit a green hag to their cause.
Icon Bruenor
Bruenor:
"This place clearly isn't as serene as it seems. These fey all seem half-crazed."
21 Defeat 25 Enemies A wave of fey attack you from behind.
22 Defeat 25 Enemies Another portal has opened, and angry fey pour from it! Battle your way towards it!
Icon Celeste
Celeste:
"Keep an eye out for an orb like the one in the tower. If we can smash it, the portal should close."
23 Collect 25 Satyr Panpipes The cheerful satyr songs are at odds with their painful attacks. Break a few panpipes to shut 'em up.
Icon Celeste
Celeste:
"Look! Some of the creatures wear portal wards around their necks. We need to gather them before the portal can be closed!"
24 Collect 25 Warding Necklaces Gather some ward necklaces so that the portal can be closed.
25 Defeat the Shambling Mound Something terrible shambles out of the portal. Defeat it and then smash the portal orb to close it.
Icon Celeste
Celeste:
"I sense that wasn't the final portal to be opened here. There's one more... on the eastern side of the glade."
26 Defeat 25 Enemies Make your way towards the final portal.
27 Collect 25 Condensed Portal Energy Globs of condensed portal energy are flying out of the portal. Gather a few to experiment on later.
28 Defeat 25 Enemies These fey seem oddly determined to keep you from the portal.
Icon Bruenor
Bruenor:
"What could have driven all these Fey so mad, Celeste?"
Icon Celeste
Celeste:
"I don't know, but I feel like it's going to be the final boss of this adventure."
29 Defeat 25 Enemies You're almost to the final portal! Battle on!
30 Defeat the Treant A massive treant detaches itself from the nearby tree-line and hurries forth to protect the portal.
Icon Celeste
Celeste:
"That's the last of the portals. I can sense ley lines through the forest... they're leading to the east."
Icon Bruenor
Bruenor:
"It seems a safe bet that they lead to whoever opened these portals. Let's go."
31 Defeat 25 Enemies A well worn path leads through the forest. The remaining fey from the glade are trying to prevent you from following it.
Icon Bruenor
Bruenor:
"Look there, in the distance... is that a tower?"
Icon Celeste
Celeste:
"Be careful. I sense unnatural guards in and around this tower."
32 Collect 25 Stone Claws The gargoyles at the base of the tower come alive and rush out to attack you! Collect some Stone Claws.
33 Defeat 25 Gargoyles The gargoyles seem intent on keeping you at bay. You are not so easily dissuaded.
Icon Celeste
Celeste:
"I sense even more powerful magic now that we're closer. Be wary!"
34 Collect 25 Animated Stone As you approach the tower, the very stone itself seems to come alive.
Icon Bruenor
Bruenor:
"What is THAT thing?"
Icon Celeste
Celeste:
"A Galeb Duhr! I thought they were a myth."
35 Defeat the Galeb Duhr An especially evil looking stone creature appears to defend the tower. Defeat it to gain entry.
Icon NPC Mad Wizard's Voice
Mad Wizard's Voice:
"Interlopers! You dare invade my personal sanctum!"
Icon Bruenor
Bruenor:
"We don't mean any offense! We just want to have a nice chat."
36 Defeat 25 Awakened Objects As you enter the tower, the room itself seems to come alive and attacks!
37 Collect 25 Dusty Relics Search for signs of the Mad Wizard.
Icon Bruenor
Bruenor:
"Shall we check upstairs?"
Icon NPC Mad Wizard's Voice
Mad Wizard's Voice:
"No! Don't come upstairs! Upstairs leads to your doom!"
Icon Jarlaxle
Jarlaxle:
"I say we check upstairs."
38 Defeat 25 Awakened Objects Head upstairs in search of the Mad Wizard.
39 Defeat 25 Lesser Imps The spire is infested with imps. Where did they come from?
Icon Portrait MadWizardVisage
Mad Wizard:
"Persistent, aren't you! No matter! You shall perish all the same!"
40 Defeat the Mad Wizard The Mad Wizard seems especially mad now that you've invaded his private sanctum!
Icon Bruenor
Bruenor:
"Another visage?"
Icon Celeste
Celeste:
"It would seem so. I sense the real wizard is still near, though... aha! A hidden portal! One moment..."
Icon Celeste
Celeste:
"There! This portal should lead to whoever has been stirring up all this trouble."
41 Defeat 25 Lesser Imps As if on cue, imps begin to stream through the newly opened portal. Defeat them and jump through.
Icon Bruenor
Bruenor:
"Where in the Nine Hells are we?"
Icon Celeste
Celeste:
"A little too close for comfort, that's for sure. We need to go. NOW!"
42 Collect 25 Nothic Spines A horde of otherworldly creatures jump you as you exit the portal. Gather some trophies to show to the folks back home.
43 Defeat 25 Enemies The creatures redouble their attack. Of the Mad Wizard, there is no sign.
Icon Portrait Succubus
Succubus:
"You're here for my pet, aren't you?"
Icon Bruenor
Bruenor:
"Your pet? Ah, the wizard. That explains a lot."
Icon Portrait Succubus
Succubus:
"He's mine. Stay away!"
44 Defeat 25 Enemies The succubus' voice seemed to come from this direction...
45 Defeat the Succubus Out of the fire and ash strides a beautiful succubus. You feel yourself falling under her spell... No! No! You must fight it!
Icon Portrait Succubus
Succubus:
"My defeat is only temporary, but you'll never have my pet! He's too far gone for you mortals to save."
Icon Celeste
Celeste:
"The wizard! We've got to find him!"
46 Collect 25 Shattered Shackles Search the area for signs of the Mad Wizard.
47 Collect 1 Charred Journal He was definitely here. Keep looking.
Icon Celeste
Celeste:
"I think this is the wizard's journal! Yes... it outlines his attempts to... oh my."
Icon Bruenor
Bruenor:
"What does it say?"
Icon Celeste
Celeste:
"It looks like the wizard himself summoned the Succubus. Obviously she was too powerful for him to control. It took control of him. Poor guy."
48 Defeat 25 Enemies Another set of creatures leap from the shadows and attacks.
49 Defeat 25 Enemies You hear a shuffling from the shadows nearby. What now?!
Icon Celeste
Celeste:
"There! In the corner! I think it's him!"
Icon NPC Mad Wizard
Mad Wizard:
"You killed her. Killed the master... you... you... you must die!"
50 Defeat the Mad Wizard The Mad Wizard leaps out at you, and he's stronger than you expected!
Icon Bruenor
Bruenor:
"After all that he was so enthralled by her that there was no sanity left in him."
Icon Celeste
Celeste:
"Magic has a way of twisting its user. He should be a lesson to us all."
Previous: The Cursed Farmer Next: Beast Intentions




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