The Mad Wizard is one of the adventures in the campaign A Grand Tour of the Sword Coast.
Investigate the odd imp-infested tower you passed earlier | |||
Requirements | Must have completed "A Brief Escort through the Realms" | ||
Objectives | Complete Area 50 | ||
Rewards | ×100 ×??? | Formation |
Variants[ | ]
Friendly Imps[ | ]
Pure Energy[ | ]
Investigate the odd imp-infested tower you passed earlier without getting overwhelmed | ||||
Requirements | ||||
Objectives | Complete Area 100 | |||
Restrictions | "Pure Energy" enemies spawn randomly during the adventure. | |||
Rewards | ×200 ×??? | Formation | ||
Patron: Mirt | Complete Area 250 | ×9.80e03 ×750 | ||
Patron: Vajra | Complete Area 275 | ×1.54e04 ×950 | ||
Patron: Strahd | Complete Area 300 | ×2.44e04 ×1,150 | ||
Patron: Zariel | Complete Area 325 | ×3.86e04 ×1,400 |
Maddening[ | ]
Waves[ | ]
Type | Waves | Bosses | Favored By |
---|---|---|---|
aberration | 9 | 0 | Imoen[WL 1], Lae'zel, Zorbu |
bandit | 2 | 0 | |
beast | 5 | 0 | Imoen[WL 1], Jaheira[WL 1], Minsc[WL 1], Zorbu |
construct | 7 | 0 | Wyll[WL 2] |
demon | 0 | 1 | |
devil | 24 | 1 | |
elemental | 4 | 1 | |
fey | 15 | 1 | Minsc[WL 1] |
fiend | 24 | 3 | Brother Uriah[WL 3], Ezmerelda[WL 1], Havilar[WL 4], Jaheira[WL 1], Reya, Turiel, Wyll |
flying | 39 | 1 | |
half-orc | 2 | 0 | |
hit-based | 1 | 0 | Binwin, Ezmerelda, Hew Maan[WL 5] |
human | 2 | 3 | Dynaheir, Ezmerelda[WL 1], Jaheira[WL 1], Minsc[WL 1], Zorbu |
humanoid | 2 | 3 | Dynaheir, Ezmerelda[WL 1], Jaheira[WL 1], Minsc[WL 1], Zorbu |
melee | 50 | 6 | |
plant | 0 | 2 | |
ranged | 11 | 4 | |
spawner | 1 | 0 |
- ↑ 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 1.12 Only one type of monsters for a given Champion depending on the chosen specialization.
- ↑ Only valid with Wyll’s The Heartless Feat.
- ↑ Only valid with Book of Exalted Deeds specialization.
- ↑ See details about Havilar’s special mechanics.
- ↑ Only valid for Kleeb - [Middle Columns] - and only working against boss enemies if they have hits-based or armor-based health.
Wave | Tags | Monsters | Monster Tags | Image |
---|---|---|---|---|
1 | outdoors | Lesser Imp | devil fiend flying melee | |
2 | outdoors | Lesser Imp | devil fiend flying melee | |
3 | indoors | Lesser Imp | devil fiend flying melee | |
4 | indoors | Lesser Imp | devil fiend flying melee | |
5 | indoors | Lesser Imp ×10 | devil fiend flying melee | |
Boss | indoors | Greater Imp | boss devil fiend flying melee | |
6 | outdoors | Lesser Imp | devil fiend flying melee | |
7 | outdoors | Bear, Wolf | beast melee | |
8 | outdoors | Bear, Lesser Imp, Wolf | beast devil fiend flying melee | |
9 | outdoors | Bear, Wolf | beast melee | |
10 | outdoors | Bear ×3, Lesser Imp ×3, Wolf ×4 | beast devil fiend flying melee | |
Boss | outdoors | Dretch (boss) | boss demon fiend melee | |
11 | outdoors | Bear, Wolf | beast melee | |
12 | outdoors | Bandit, Lesser Imp | devil fiend half-orc human humanoid flying bandit melee | |
13 | outdoors | Bandit | half-orc human humanoid bandit melee | |
14 | indoors | Lesser Imp, Strange Orb ×1 | devil fiend flying hit-based spawner static melee | |
15 | indoors | Lesser Imp ×10 | devil fiend flying melee | |
Boss | indoors | Mad Wizard | boss human humanoid ranged | |
16 | indoors | Lesser Imp | devil fiend flying melee | |
17 | outdoors | Sprite | fey flying melee | |
18 | outdoors | Sprite | fey flying melee | |
19 | outdoors | Sprite | fey flying melee | |
20 | outdoors | Sprite ×10 | fey flying melee | |
Boss | outdoors | Green Hag | boss fey ranged | |
21 | outdoors | Satyr, Sprite | fey flying melee ranged | |
22 | outdoors | Satyr, Sprite | fey flying melee ranged | |
23 | outdoors | Satyr, Sprite | fey flying melee ranged | |
24 | outdoors | Satyr, Sprite | fey flying melee ranged | |
25 | outdoors | Satyr ×6, Sprite ×4 | fey flying melee ranged | |
Boss | outdoors | Shambling Mound | boss plant melee | |
26 | outdoors | Pixie, Satyr, Sprite | fey flying melee ranged | |
27 | outdoors | Pixie, Satyr, Sprite | fey flying melee ranged | |
28 | outdoors | Pixie, Satyr, Sprite | fey flying melee ranged | |
29 | outdoors | Pixie, Satyr, Sprite | fey flying melee ranged | |
30 | outdoors | Pixie ×4, Satyr ×3, Sprite ×3 | fey flying melee ranged | |
Boss | outdoors | Treant | boss plant melee | |
31 | outdoors | Pixie, Satyr, Sprite | fey flying melee ranged | |
32 | outdoors | Gargoyle | elemental melee | |
33 | outdoors | Gargoyle | elemental melee | |
34 | outdoors | Gargoyle, Stone Golem | construct elemental melee | |
35 | outdoors | Gargoyle ×5, Stone Golem ×5 | construct elemental melee | |
Boss | outdoors | Galeb Duhr | boss elemental melee | |
36 | indoors | Awakened Object | construct melee | |
37 | indoors | Awakened Object | construct melee | |
38 | indoors | Awakened Object | construct melee | |
39 | indoors | Awakened Object, Lesser Imp | construct devil fiend flying melee | |
40 | indoors | Lesser Imp ×10 | devil fiend flying melee | |
Boss | indoors | Mad Wizard | boss human humanoid ranged | |
41 | indoors | Lesser Imp | devil fiend flying melee | |
42 | hellish outdoors | Lesser Imp, Nothic | aberration devil fiend flying melee | |
43 | hellish outdoors | Lesser Imp, Nothic | aberration devil fiend flying melee | |
44 | hellish outdoors | Lesser Imp, Nothic | aberration devil fiend flying melee | |
45 | hellish outdoors | Lesser Imp ×4, Nothic ×6 | aberration devil fiend flying melee | |
Boss | hellish outdoors | Succubus | boss fiend melee | |
46 | hellish outdoors | Lesser Imp, Nothic | aberration devil fiend flying melee | |
47 | hellish outdoors | Lesser Imp, Nothic | aberration devil fiend flying melee | |
48 | hellish outdoors | Lesser Imp, Nothic | aberration devil fiend flying melee | |
49 | hellish outdoors | Lesser Imp, Nothic | aberration devil fiend flying melee | |
50 | hellish outdoors | Awakened Object ×5, Lesser Imp ×4, Nothic ×1 | aberration construct devil fiend flying melee | |
Boss | hellish outdoors | Mad Wizard | boss human humanoid ranged |
Transcript[ | ]
The Mad Wizard | ||||||
---|---|---|---|---|---|---|
Investigate the odd imp-infested tower you passed earlier | ||||||
Area | Goal | Quests & Cinematics | ||||
Bruenor: |
"The orb in that tower we passed earlier was very unusual. I'd like to check out what's left of it." | |||||
1 | Defeat 25 Lesser Imps | You arrive back at the tower and find it swarming with imps once again. | ||||
2 | Collect 25 Imp Horns | Collect some imp horns to see if you can identify anything about this specific type. | ||||
Bruenor: |
"Where are these Imps coming from? I thought we'd smashed the summoning orb." | |||||
3 | Defeat 25 Lesser Imps | It seems the orb is intact again. Someone must have magically repaired it. | ||||
4 | Defeat 25 Lesser Imps | More and more imps pop into existence around the orb. Maybe there's a finite supply. | ||||
Bruenor: |
"They can't last for ever. Or at least, we can't." | |||||
Celeste: |
"Look! The orb!" | |||||
5 | Defeat the Greater Imp | The orb flares bright. Whoever's sending the imps knows you're here. | ||||
Celeste: |
"The orb is now protected by several wards. We won't be able to smash it until we find and disable them." | |||||
Bruenor: |
"How do we do that?" | |||||
Celeste: |
"They must be nearby. Let's look around. I should be able to sense the evil when they're nearby." | |||||
6 | Defeat 25 Lesser Imps | Head back outside and clear away some imps so you can think clearly. | ||||
7 | Collect 25 Evil Auras | Head into the forest searching for signs of evil. | ||||
8 | Collect 1 Ward-Smasher | You've found a ward. Smash it with something! | ||||
Celeste: |
"There's still one more ward protecting the orb. I think it's this way!" | |||||
9 | Defeat 25 Enemies | Celeste seems to know where she's going. Follow her! | ||||
10 | Defeat the Dretch | A much more fearsome creature seems to be guarding this ward. Defeat it! | ||||
Bruenor: |
"The wards are down, will the orb be vulnerable again?" | |||||
Celeste: |
"It should be, but there's only one way to find out." | |||||
11 | Defeat 25 Bears | With both wards destroyed, it's time to head back to the tower. | ||||
12 | Defeat 25 Enemies | Upon arriving back at the tower, you find a group of bandits in combat with the imps. Beat 'em both up. | ||||
13 | Collect 10 Bandit Boots | You've got to get inside to smash that orb. Take out the remaining bandits. | ||||
Bruenor: |
"Why are we collecting boots, again?" | |||||
Jarlaxle: |
"Why not?" | |||||
14 | Destroy the Strange Orb | The imps just don't stop coming. Clear out some room around the orb so you can swing with all your might. | ||||
Celeste: |
"Now! Smash it!" | |||||
Mad Wizard: |
"Who dares! You! You're the ones who smashed my orb before? Begone, or I shall defeat you myself!" | |||||
15 | Defeat the Mad Wizard | As you're about to smash the orb, a portal appears and a mad wizard emerges and attacks you! Take him out! | ||||
Bruenor: |
"Odd. Most bodies don't disappear like that." | |||||
Celeste: |
"It was just a visage - an illusion. The real wizard must be through the portal." | |||||
Bruenor: |
"I suppose we ought to head through and take him out. I just hope we can get back after we do." | |||||
16 | Collect 25 Imp Charms | It seems that the 'wizard' was just an illusion. The real one must be through the portal. Clear out the remaining imps and then head through it. | ||||
Celeste: |
"Incredible. Why would a being from this plane be sending imps to ours?" | |||||
17 | Collect 25 Softly Glowing Flowers | It seems like you've ended up in a normal forest by a still glade. Perhaps slightly more magical. | ||||
18 | Defeat 25 Sprites | These sprites don't seem too happy to see you. | ||||
19 | Defeat 25 Sprites | The sprites seem to be planning something. They're trying to distract you -- delay you! Push on! | ||||
20 | Defeat the Green Hag | The sprites have used the extra time to recruit a green hag to their cause. | ||||
Bruenor: |
"This place clearly isn't as serene as it seems. These fey all seem half-crazed." | |||||
21 | Defeat 25 Enemies | A wave of fey attack you from behind. | ||||
22 | Defeat 25 Enemies | Another portal has opened, and angry fey pour from it! Battle your way towards it! | ||||
Celeste: |
"Keep an eye out for an orb like the one in the tower. If we can smash it, the portal should close." | |||||
23 | Collect 25 Satyr Panpipes | The cheerful satyr songs are at odds with their painful attacks. Break a few panpipes to shut 'em up. | ||||
Celeste: |
"Look! Some of the creatures wear portal wards around their necks. We need to gather them before the portal can be closed!" | |||||
24 | Collect 25 Warding Necklaces | Gather some ward necklaces so that the portal can be closed. | ||||
25 | Defeat the Shambling Mound | Something terrible shambles out of the portal. Defeat it and then smash the portal orb to close it. | ||||
Celeste: |
"I sense that wasn't the final portal to be opened here. There's one more... on the eastern side of the glade." | |||||
26 | Defeat 25 Enemies | Make your way towards the final portal. | ||||
27 | Collect 25 Condensed Portal Energy | Globs of condensed portal energy are flying out of the portal. Gather a few to experiment on later. | ||||
28 | Defeat 25 Enemies | These fey seem oddly determined to keep you from the portal. | ||||
Bruenor: |
"What could have driven all these Fey so mad, Celeste?" | |||||
Celeste: |
"I don't know, but I feel like it's going to be the final boss of this adventure." | |||||
29 | Defeat 25 Enemies | You're almost to the final portal! Battle on! | ||||
30 | Defeat the Treant | A massive treant detaches itself from the nearby tree-line and hurries forth to protect the portal. | ||||
Celeste: |
"That's the last of the portals. I can sense ley lines through the forest... they're leading to the east." | |||||
Bruenor: |
"It seems a safe bet that they lead to whoever opened these portals. Let's go." | |||||
31 | Defeat 25 Enemies | A well worn path leads through the forest. The remaining fey from the glade are trying to prevent you from following it. | ||||
Bruenor: |
"Look there, in the distance... is that a tower?" | |||||
Celeste: |
"Be careful. I sense unnatural guards in and around this tower." | |||||
32 | Collect 25 Stone Claws | The gargoyles at the base of the tower come alive and rush out to attack you! Collect some Stone Claws. | ||||
33 | Defeat 25 Gargoyles | The gargoyles seem intent on keeping you at bay. You are not so easily dissuaded. | ||||
Celeste: |
"I sense even more powerful magic now that we're closer. Be wary!" | |||||
34 | Collect 25 Animated Stone | As you approach the tower, the very stone itself seems to come alive. | ||||
Bruenor: |
"What is THAT thing?" | |||||
Celeste: |
"A Galeb Duhr! I thought they were a myth." | |||||
35 | Defeat the Galeb Duhr | An especially evil looking stone creature appears to defend the tower. Defeat it to gain entry. | ||||
Mad Wizard's Voice: |
"Interlopers! You dare invade my personal sanctum!" | |||||
Bruenor: |
"We don't mean any offense! We just want to have a nice chat." | |||||
36 | Defeat 25 Awakened Objects | As you enter the tower, the room itself seems to come alive and attacks! | ||||
37 | Collect 25 Dusty Relics | Search for signs of the Mad Wizard. | ||||
Bruenor: |
"Shall we check upstairs?" | |||||
Mad Wizard's Voice: |
"No! Don't come upstairs! Upstairs leads to your doom!" | |||||
Jarlaxle: |
"I say we check upstairs." | |||||
38 | Defeat 25 Awakened Objects | Head upstairs in search of the Mad Wizard. | ||||
39 | Defeat 25 Lesser Imps | The spire is infested with imps. Where did they come from? | ||||
Mad Wizard: |
"Persistent, aren't you! No matter! You shall perish all the same!" | |||||
40 | Defeat the Mad Wizard | The Mad Wizard seems especially mad now that you've invaded his private sanctum! | ||||
Bruenor: |
"Another visage?" | |||||
Celeste: |
"It would seem so. I sense the real wizard is still near, though... aha! A hidden portal! One moment..." | |||||
Celeste: |
"There! This portal should lead to whoever has been stirring up all this trouble." | |||||
41 | Defeat 25 Lesser Imps | As if on cue, imps begin to stream through the newly opened portal. Defeat them and jump through. | ||||
Bruenor: |
"Where in the Nine Hells are we?" | |||||
Celeste: |
"A little too close for comfort, that's for sure. We need to go. NOW!" | |||||
42 | Collect 25 Nothic Spines | A horde of otherworldly creatures jump you as you exit the portal. Gather some trophies to show to the folks back home. | ||||
43 | Defeat 25 Enemies | The creatures redouble their attack. Of the Mad Wizard, there is no sign. | ||||
Succubus: |
"You're here for my pet, aren't you?" | |||||
Bruenor: |
"Your pet? Ah, the wizard. That explains a lot." | |||||
Succubus: |
"He's mine. Stay away!" | |||||
44 | Defeat 25 Enemies | The succubus' voice seemed to come from this direction... | ||||
45 | Defeat the Succubus | Out of the fire and ash strides a beautiful succubus. You feel yourself falling under her spell... No! No! You must fight it! | ||||
Succubus: |
"My defeat is only temporary, but you'll never have my pet! He's too far gone for you mortals to save." | |||||
Celeste: |
"The wizard! We've got to find him!" | |||||
46 | Collect 25 Shattered Shackles | Search the area for signs of the Mad Wizard. | ||||
47 | Collect 1 Charred Journal | He was definitely here. Keep looking. | ||||
Celeste: |
"I think this is the wizard's journal! Yes... it outlines his attempts to... oh my." | |||||
Bruenor: |
"What does it say?" | |||||
Celeste: |
"It looks like the wizard himself summoned the Succubus. Obviously she was too powerful for him to control. It took control of him. Poor guy." | |||||
48 | Defeat 25 Enemies | Another set of creatures leap from the shadows and attacks. | ||||
49 | Defeat 25 Enemies | You hear a shuffling from the shadows nearby. What now?! | ||||
Celeste: |
"There! In the corner! I think it's him!" | |||||
Mad Wizard: |
"You killed her. Killed the master... you... you... you must die!" | |||||
50 | Defeat the Mad Wizard | The Mad Wizard leaps out at you, and he's stronger than you expected! | ||||
Bruenor: |
"After all that he was so enthralled by her that there was no sanity left in him." | |||||
Celeste: |
"Magic has a way of twisting its user. He should be a lesson to us all." | |||||
Previous: The Cursed Farmer | Next: Beast Intentions |
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