A Mysterious Summons is one of the adventures in the campaign Waterdeep: Dragon Heist.
Patrol the streets of Waterdeep at the request of an old friend. | |||
Objectives | Complete Area 50 | ||
Rewards | ×100 ×??? | Formation |
Variants[ | ]
Street War[ | ]
Force Grey Unleashed[ | ]
Force Grey characters must patrol the streets of Waterdeep at the request of an old friend. | ||||
Requirements | ||||
Objectives | Complete Area 150 | |||
Restrictions | Only members of Force Grey are usable on this adventure. | |||
Rewards | ×300 ×??? | Formation | ||
Patron: Mirt | Complete Area 250 | ×9.80e03 ×750 | ||
Patron: Vajra | Complete Area 275 | ×1.54e04 ×950 | ||
Patron: Zariel | Complete Area 325 | ×3.86e04 ×1,400 |
Vajra's Guards[ | ]
Waves[ | ]
Type | Waves | Bosses | Favored By |
---|---|---|---|
aberration | 2 | 1 | Imoen[WL 1], Lae'zel, Zorbu |
bandit | 9 | 1 | |
beast | 21 | 0 | Imoen[WL 1], Jaheira[WL 1], Minsc[WL 1], Zorbu |
drow | 11 | 0 | |
dwarf | 12 | 3 | |
elf | 14 | 0 | |
gnome | 12 | 0 | |
half-orc | 3 | 0 | |
hit-based | 2 | 0 | Binwin, Ezmerelda, Hew Maan[WL 2] |
human | 25 | 3 | Dynaheir, Ezmerelda[WL 1], Jaheira[WL 1], Minsc[WL 1], Zorbu |
humanoid | 34 | 9 | Dynaheir, Ezmerelda[WL 1], Jaheira[WL 1], Minsc[WL 1], Zorbu |
lycanthrope | 3 | 1 | |
melee | 48 | 8 | |
orc | 0 | 1 | |
ranged | 12 | 2 | |
tiefling | 5 | 0 | |
xanathar | 12 | 3 | |
zhentarim | 11 | 3 |
Wave | Tags | Monsters | Monster Tags | Image |
---|---|---|---|---|
1 | outdoors | Giant Rat, Wild Dog | beast melee | |
2 | outdoors | Giant Rat, Thief | bandit beast human humanoid melee | |
3 | outdoors | Thief | bandit human humanoid melee | |
4 | outdoors | Thief | bandit human humanoid melee | |
5 | outdoors | Thief ×10 | bandit human humanoid melee | |
Boss | outdoors | Shifty Bandit Thief | boss bandit human humanoid melee | |
6 | indoors | Sea Gull | beast melee | |
7 | outdoors | Giant Rat, Wild Dog | beast melee | |
8 | outdoors | Giant Rat, Wererat | beast humanoid lycanthrope melee | |
9 | outdoors | Giant Rat, Wererat | beast humanoid lycanthrope melee | |
10 | outdoors | Wererat ×10 | humanoid lycanthrope melee | |
Boss | outdoors | Wererat Leader | boss humanoid lycanthrope melee | |
11 | outdoors | Giant Rat, Sea Gull | beast melee | |
12 | outdoors | Sailor, Sea Gull | beast human humanoid melee | |
13 | outdoors | Ranged Sailor, Sailor | bandit elf human humanoid melee ranged | |
14 | outdoors | Ranged Sailor, Smashed Pile of Goods ×1 | bandit elf human humanoid hit-based static ranged | |
15 | outdoors | Sailor ×10 | human humanoid melee | |
Boss | outdoors | Drunken Sailor (boss) | boss human humanoid melee | |
16 | outdoors | Sailor | human humanoid melee | |
17 | outdoors | Giant Rat, Sea Gull | beast melee | |
18 | indoors | Sailor, Zhentarim Spy | drow elf human humanoid zhentarim melee | |
19 | indoors | Sailor, Zhentarim Spy | drow elf human humanoid zhentarim melee | |
20 | indoors | Zhentarim Spy ×10 | drow elf human humanoid zhentarim melee | |
Boss | indoors | Zhentarim Troublemaker | boss humanoid zhentarim melee | |
21 | outdoors | Sailor, Sea Gull | beast human humanoid melee | |
22 | outdoors | Giant Rat, Sea Gull | beast melee | |
23 | outdoors | Ranged Sailor, Xanathar Fighter | bandit dwarf elf gnome human humanoid xanathar melee ranged | |
24 | outdoors | Sailor, Xanathar Fighter | dwarf gnome human humanoid xanathar melee | |
25 | outdoors | Xanathar Fighter ×10 | dwarf gnome humanoid xanathar melee | |
Boss | outdoors | Xanathar Troublemaker | boss dwarf humanoid xanathar melee | |
26 | outdoors | Giant Rat | beast melee | |
27 | outdoors | Xanathar Fighter, Zhentarim Spy | drow dwarf elf gnome human humanoid xanathar zhentarim melee | |
28 | outdoors | Xanathar Fighter, Zhentarim Spy | drow dwarf elf gnome human humanoid tiefling xanathar zhentarim melee ranged | |
29 | outdoors | Xanathar Fighter, Zhentarim Spy | drow dwarf elf gnome human humanoid tiefling xanathar zhentarim melee ranged | |
30 | outdoors | Xanathar Fighter ×5, Zhentarim Spy ×5 | drow dwarf elf gnome human humanoid xanathar zhentarim melee | |
Boss | outdoors | Overambitious City Guard | boss human humanoid melee | |
31 | outdoors | Giant Rat, Sea Gull | beast melee | |
32 | indoors | Giant Rat, Zhentarim Spy | beast drow elf human humanoid zhentarim melee | |
33 | indoors | Zhentarim Spy | drow elf human humanoid tiefling zhentarim melee ranged | |
34 | indoors | Zhentarim Spy | drow elf human humanoid tiefling zhentarim melee ranged | |
35 | indoors | Zhentarim Spy ×10 | drow elf human humanoid tiefling zhentarim melee ranged | |
Boss | indoors | Dwarf Moneylender | boss dwarf humanoid zhentarim melee | |
36 | outdoors | Giant Rat | beast melee | |
37 | outdoors | Giant Rat, Wild Dog | beast melee | |
38 | underground | Crocodile Hatchling, Giant Rat | beast melee | |
39 | underground | Crocodile, Crocodile Hatchling | beast melee | |
40 | underground | Xanathar Fighter ×10 | dwarf gnome humanoid xanathar melee | |
Boss | underground | Dwarf Thief | boss dwarf humanoid xanathar melee | |
41 | underground | Xanathar Fighter | dwarf gnome half-orc humanoid xanathar melee ranged | |
42 | underground | Xanathar Fighter | dwarf gnome half-orc humanoid xanathar melee ranged | |
43 | underground | Blockade ×1, Xanathar Fighter | dwarf gnome half-orc hit-based humanoid static xanathar ranged | |
44 | underground | Intellect Devourer, Xanathar Fighter | aberration dwarf gnome humanoid xanathar melee | |
45 | underground | Intellect Devourer ×10 | aberration melee | |
Boss | underground | Nihiloor | boss aberration xanathar ranged | |
46 | outdoors | Giant Rat, Sea Gull | beast melee | |
47 | outdoors | Wild Dog | beast melee | |
48 | outdoors | Thief | bandit human humanoid melee ranged | |
49 | outdoors | Thief | bandit human humanoid melee | |
50 | indoors | Sea Gull ×10 | beast melee | |
Boss | indoors | Ziraj | boss humanoid orc zhentarim ranged |
Transcript[ | ]
A Mysterious Summons | ||||||
---|---|---|---|---|---|---|
Patrol the streets of Waterdeep at the request of an old friend. | ||||||
Area | Goal | Quests & Cinematics | ||||
Jarlaxle: |
Remind me again why we're interrupting a night out to drag ourselves to Blackstaff Tower? | |||||
Calliope: |
Because when Vajra Safahr sends a summons, you freaking follow it, elf. The Blackstaff doesn't mess around. | |||||
Jarlaxle: |
Yes, but strictly speaking, the summons was for members of Force Grey, which is you. I don't recall ever wanting to become part of that particular club. | |||||
Celeste: |
Then just call it a favor for a friend of a friend, Jarlaxle. Vajra's an important force in the city. If she needs aid, it would be remiss of us to not offer our assistance. | |||||
1 | Defeat 25 Monsters | Wild dogs! Giant rats! Welcome to Waterdeep! | ||||
2 | Defeat 25 Monsters | Not all the rats of the city go on four legs. Show these thieves that crime doesn't pay. | ||||
Bruenor: |
Never seen a city in all me life in more dire need o' some urban renewal. | |||||
Nayeli: |
These thieves are the lowest of the low. Preying on the downtrodden and destitute. | |||||
Jarlaxle: |
Well, it's a good job the City Watch is here to deal with them. Leaving us free to go our own way, yes? | |||||
Nayeli: |
Scum like this know the Watch can't be everywhere at once. We can teach them this lesson ourselves. | |||||
3 | Defeat 25 Monsters | The thieves scatter before you. But for every one you send packing, another steps in to take their place! | ||||
4 | Collect 25 Stolen Goods | These scoundrels are fighting hard to protect their loot. Maybe lightening the load of their ill-gotten gains will convince them to break. | ||||
Jarlaxle: |
All right, there's the boss. Time to negotiate a truce, yes? We go our way, they go theirs? | |||||
Bruenor: |
Oi. Best ye turn them elf eyes o' yers on. Is that yer hat that boss is wearin'? | |||||
Jarlaxle: |
Nonsense. My hat's right... Wait... | |||||
Celeste: |
It looks better on him, if we're being honest... | |||||
Jarlaxle: |
No time for honesty. Thieves to kill. | |||||
5 | Defeat the Shifty Bandit Thief | A shifty-looking bandit is the boss of these street thieves. Make an example of him! | ||||
Bruenor: |
All this fightin' makes a body hungry. Good time to grab a snack. Ah, Empress Pepperoni. Best in tha city. | |||||
Celeste: |
And awfully pungent. My word. | |||||
Jarlaxle: |
I can't believe you're eating Waterdeep street food. You have no idea who it's been. | |||||
Celeste: |
Don't you mean 'where it's been'? | |||||
Jarlaxle: |
Pretty sure I know what I meant. Wait... what's that sound...? | |||||
Calliope: |
Freaking seagulls are flying in that open window! Bruenor, your stinking pepperoni has them swarming! | |||||
6 | Defeat 25 Monsters | These gulls will make a mighty mess of Blackstaff Tower. Clear them out! | ||||
Vajra: |
Calliope, thank you for coming, and thanks to your friends... Excuse me, but is that birds I hear outside? | |||||
Bruenor: |
Seems unlikely ta me. Best we focus on yer quest, me Lady Blackstaff. | |||||
Vajra: |
Yes... Well, my need is for a stout band to patrol the Dock Ward this evening. Keep a lookout for suspicious activity, and report what you find to me. | |||||
Bruenor: |
Aye, and sounds easy 'nuff. But any things in particular ye want us watchin' fer? | |||||
Vajra: |
Just... suspicious activity. You'll know it when you see it, I think. | |||||
Calliope: |
It shall be done. Thank you, my lady. Let's go, troop. | |||||
Jarlaxle: |
Wait, what? This is what we've been dragged out for? Night duty in the Dock Ward? | |||||
Celeste: |
Hush, Jarlaxle. A friend of a friend. | |||||
Jarlaxle: |
More and more, I'm of the opinion that this whole 'friends' concept needs some serious rethinking. | |||||
7 | Collect 25 Gnawed Bones | Getting to the Dock Ward is its own challenge. Gather up the old bones these wild dogs gnaw on to clear them out. | ||||
Jarlaxle: |
There, in the shadows. Some of those rats are standing a little taller than I like. | |||||
Bruenor: |
Wererats! That's tha ticket fer a night ta' remember. | |||||
8 | Defeat 25 Monsters | The giant rats you've fought are suddenly seen as part of a bigger -- and much more sinister -- picture. | ||||
9 | Defeat 25 Monsters | The wererats fight with endless ferocity. Show them you won't back down. | ||||
Nayeli: |
At last, they're falling back. | |||||
Jarlaxle: |
Not far, though. Their leader has finally put in an appearance. | |||||
Bruenor: |
Good. No more rats fer it ta hide behind means this is tha last o' them. Leave that mangy maniac ta me... | |||||
10 | Defeat the Wererat Leader | The leader of the wererats gathers the lycanthropes to its side. Make their last stand a short one! | ||||
Calliope: |
The Dock Ward. Look sharp, folks. And remember the Blackstaff's orders. | |||||
Jarlaxle: |
That would be easier if she'd actually given us orders. We should keep track of anyone we see not looking suspicious down here. It'll be a shorter list. | |||||
Bruenor: |
Settle yerself, elf. It'll be an easy night's work. Here, have yerself a bite. | |||||
Jarlaxle: |
Gah! Not that blasted pepperoni again! | |||||
Nayeli: |
The seagulls are back! Look out! | |||||
11 | Defeat 25 Monsters | The fauna of the Dock Ward refuse to leave you alone. Time to show them you mean business! | ||||
12 | Defeat 25 Monsters | A good number of sailors are hitting shore leave a bit too hard. Calm this crowd down! | ||||
Bruenor: |
Drinkin' and fightin' on tha docks don't seem like what tha Blackstaff wanted us ta look out fer. Not real suspicious, if ye know what I mean. | |||||
Nayeli: |
It might not be suspicious, but it's getting dangerous. This unsavory behavior is ready to explode! | |||||
13 | Defeat 25 Monsters | It's an all-out brawl! Time to teach these motley crews some respect for the law. | ||||
14 | Defeat 1 Smashed Pile of Goods | These lawbreakers can't hide from you behind old crates. Take down that barrier! | ||||
Calliope: |
There! That drunken lout will be the leader of this mob. I know her type. | |||||
Drunken Sailor: |
Here, now! You will row shespect... show fespect roar... show respect for the wailors of Dock Sord... the dailors of Sock Drawer... | |||||
Bruenor: |
Pretty sure we ain't got time ta get ta tha end o' this speech. Oi, Captain Cockeyed! Time ye set sail fer a cold shower and forty winks. | |||||
15 | Defeat the Drunken Sailor | The leader of this mob has the bravery of the bottle in her. Teach this drunken lout some manners. | ||||
16 | Defeat 25 Monsters | A few straggling sailors didn't get the message you delivered on the docks. Smack them down. | ||||
Nayeli: |
Finally, a few moments to rest... Aargh! What is that infernal stench? | |||||
Bruenor: |
Look here, now. A dwarf's gotta eat... | |||||
Jarlaxle: |
Not these gulls again! Will you get rid of that pepperoni, dwarf! | |||||
Bruenor: |
Oi! I be eatin' as fast as I can! | |||||
17 | Defeat 25 Monsters | The scavengers of the Dock Ward are still riled up. Fight your way past to see what's got them agitated. | ||||
Jarlaxle: |
Ah, this night just gets more repetitive. Sailors ahead... No, wait... | |||||
Calliope: |
Don't keep it to yourself, drow. What do you see? | |||||
Jarlaxle: |
A familiar swagger. Those sailors have a force of Zhentarim mercenaries backing them. And this fight just got interesting. | |||||
18 | Collect 25 Zhentarim Missives | The presence of the Zhentarim along the docks is an unwelcome surprise. Find out what these Black Network spies are up to. | ||||
19 | Defeat 25 Monsters | The Zhentarim are using the sailors of the docks as shields. Break up this mob! | ||||
Bruenor: |
That one at tha back. That's tha leader, or I'll be shaved. | |||||
Jarlaxle: |
No one of rank, by his look. Just a troublemaker. But where he runs, the others will follow. | |||||
20 | Defeat the Zhentarim Troublemaker | Deal with the troublemaker behind these Zhentarim to send his lackeys a message. | ||||
Calliope: |
Dark on the Dock Ward. Now the real troublemakers start showing up. | |||||
Jarlaxle: |
As opposed to all the mock troublemakers we've been beating down so far? | |||||
Bruenor: |
Look sharp. More sailors lookin' fer trouble. | |||||
Jarlaxle: |
And a wearingly familiar swarm of seagulls with them... | |||||
Bruenor: |
Oi, ye blasted birds! I just had one bite! | |||||
21 | Defeat 25 Monsters | A brawl you weren't looking for erupts around you. What's put these sailors in a fighting mood? | ||||
22 | Collect 25 Seagull Feathers | As the sailors break, rats replace them and more seagulls swarm. Clip these birds' wings! | ||||
Jarlaxle: |
More trouble. Wait... what's this? | |||||
Calliope: |
Drow, I'm getting really tired of the dramatic long-range darkvision pauses all the time. Just tell us what you freaking see! | |||||
Jarlaxle: |
More sailors, but backed by thugs from the Xanathar Guild. Your Blackstaff's mission is getting more suspicious all the time... | |||||
23 | Defeat 25 Monsters | Another unexpected foe! What business brings these fighters from the Xanathar Guild to the docks this night? | ||||
24 | Defeat 25 Monsters | Backed up by loyal sailors, the Xanathar fighters try to hem you in! | ||||
Bruenor: |
I'm losin' count o' tha number o' these blighters we put down. | |||||
Nayeli: |
I think the end is in sight. That troublemaker there seems to be calling the shots. | |||||
Bruenor: |
Well, let's see if he's as good at callin' tha end o' this scrap as he was tha start. | |||||
25 | Defeat the Xanathar Troublemaker | The arrogant troublemaker leading the Xanathar thugs makes a last stand. Show these guild toughs who's in charge! | ||||
26 | Defeat 25 Monsters | Giant rats swarm the alley -- but what are they fleeing from? | ||||
Jarlaxle: |
Well, well... Look at that. | |||||
Calliope: |
Okay, I will seriously remove your eyes and wear them myself. Is it the Xanathar Guild? The Zhentarim? | |||||
Jarlaxle: |
Right on both counts... | |||||
27 | Defeat 25 Monsters | Xanathar Guild fighters and Zhentarim spies are in a knockdown fight to the finish. Hasten that finish for both sides! | ||||
Bruenor: |
I been tryin' ta get info out o' some o' these rotters, but they ain't talkin'. | |||||
Calliope: |
You think the fact that you're leaving them unconscious has something to do with that? | |||||
Nayeli: |
We might not need them to talk. Look, this one's got some sort of coded message. Let's see what the others are carrying. | |||||
28 | Collect 25 Xanathar Ciphers | The ciphers the Xanathar Guild fighters carry might hold a clue to their actions. | ||||
29 | Defeat 25 Monsters | Zhentarim and Xanathar Guild forces continue to flood the street. The Dock Ward is in the midst of a full-blown gang war! | ||||
Nayeli: |
The last of them are ready to scatter. Hopefully the Watch and the Guard have been alerted. They can help mop up this mob. | |||||
Calliope: |
I can see guards coming. Well, one guard. | |||||
Overambitious City Guard: |
Stand down, you scoundrels! The law of Waterdeep has you in its sights! | |||||
Calliope: |
Not sure why he's running straight at us, though... | |||||
30 | Defeat the Overambitious City Guard | Finally, the tide of the battle turns -- except now the enemies on all sides have a common foe in you! | ||||
Overambitious City Guard: |
I say stand down, scoundrels! | |||||
Nayeli: |
This cannot be happening again... | |||||
Bruenor: |
Oi! Tha time ye made us waste dealin' with ye, tha criminals has got away! | |||||
Overambitious City Guard: |
You waste your breath with denials, ruffians. I saw you in the heart of that fray! | |||||
Nayeli: |
Because we were fighting...! We're on your side...! There's no...! | |||||
Calliope: |
Look, as much as I know this conversation means to you, we need to make up time. There's a Zhentarim warehouse close by. Let's go! | |||||
Nayeli: |
Dear gods, not again... | |||||
Calliope: |
What? Is it an attack? | |||||
Jarlaxle: |
Only on our sanity. Bruenor, would you burn the last of that pepperoni before it's too late?!? | |||||
Calliope: |
It's too late... | |||||
31 | Defeat 25 Monsters | Only gulls and rats patrol the dark streets now -- but they're still more than happy to get in your way. | ||||
32 | Defeat 25 Monsters | The Zhentarim warehouse is under heavy guard. Time for some heavy guard lifting. | ||||
Calliope: |
Check out this equipment. This is a high-end counterfeiting operation. Breaking this up will be a good night's work. | |||||
Bruenor: |
Them Zhents has regrouped! No time fer talkin'. | |||||
33 | Collect 25 Counterfeit Coins | Breaking up the Black Network's counterfeiting operation will set their ambitions back. | ||||
Nayeli: |
Jarlaxle, your pockets are suspiciously full. What are you doing? | |||||
Jarlaxle: |
Me? Nothing. Gathering evidence, I mean. For the City Watch. Just doing my bit. You know. | |||||
34 | Defeat 25 Monsters | The Black Network is best known for its mercenary services -- and these Zhent thugs are happy to show off their combat skill. | ||||
Bruenor: |
Feh. Always saddens me heart to see a fellow dwarf on tha wrong side o' tha law. | |||||
Istrid Horn: |
Oddly enough, I could say the same. Under normal circumstances, I might offer you a rich bounty to switch sides. But I suspect you're all do-gooder types. You have that smug sense of superiority. | |||||
Jarlaxle: |
So how much rich bounty are we talking about, exactly...? | |||||
Bruenor: |
'Nuff o' this guff. Don't know yer clan, dwarf, but I'm sure they'll be pleased ta hear ye've given up this life o' crime fer honest prison labor. | |||||
Istrid Horn: |
Unfortunately, I have previous engagements. But I'm sure I can fit your funeral into my schedule. | |||||
35 | Defeat the Dwarf Moneylender | The dwarf moneylender who runs this warehouse hides behind her Zhent guards. Time to convince them to take up another line of work. | ||||
Nayeli: |
That's the last of the Zhents. But where's the dwarf master? | |||||
Jarlaxle: |
Gone. I saw her slip out the back in the last moments of the fight. | |||||
Calliope: |
We'll never find a single freaking dwarf in the city this time of night. With the Zhents broken, I say we go after the Xanathar Guild. Whatever their business with the Black Network, I'm sure we can convince them to spill it. | |||||
36 | Defeat 25 Monsters | The ciphers carried by the Xanathar Guild direct you toward the city sewers -- and it's the usual rat race to get there. | ||||
37 | Defeat 25 Monsters | With the streets and alleys deserted, rats and wild dogs have free run of the Dock Ward this night. | ||||
Jarlaxle: |
Ah, lovely. And this night was going so well up to now. | |||||
Calliope: |
It's just a sewer, drow. You get a good rainstorm washing it out, it's the cleanest place in Waterdeep. | |||||
Jarlaxle: |
Is there any chance we can wait for the weather to turn, then? | |||||
38 | Defeat 25 Monsters | The sewers of Waterdeep are as much a marvel as any other part of the city -- and just as treacherous. | ||||
39 | Collect 25 Crocodile Eggs | Clearing these sewer tunnels of crocodiles is only a short-term solution. Breaking up the caches of eggs you find will keep their population in check. | ||||
Bruenor: |
Xanathar Guild thugs! We come ta tha right place. | |||||
Nayeli: |
We'll be in trouble if they raise an alarm. Take this group out, and quickly! | |||||
40 | Defeat the Dwarf Thief | The Xanathar Guild's sewer hideout is guarded by a well-trained force, led by a dwarf thief who has no intention of letting you pass. | ||||
Bruenor: |
So much fer makin' a quiet entrance. Looks like tha whole o' tha guild's come out to greet us. | |||||
Nayeli: |
Worse, those archers are pinning us down. | |||||
Bruenor: |
Feh. They can try, but they ain't gonna keep this dwarf down fer long. | |||||
41 | Defeat 25 Monsters | Pushing further into the hideout reveals even more Xanathar Guild guards -- and raises the question of what they're protecting? | ||||
42 | Defeat 25 Monsters | While ranged attacks hem you in, close-quarter fighters press the attack! | ||||
43 | Defeat 1 Barricade | The last of the archers falls, but the barricade that protected them still stands. Tear it down! | ||||
44 | Defeat 25 Monsters | A most fearsome foe fights alongside the Xanathar Guild guards. Take out these intellect devourers before it's too late! | ||||
Nihiloor: |
Look at you there... | |||||
Nayeli: |
That voice... in my head. Do the rest of you hear it? | |||||
Bruenor: |
Aye. And I wish I dinna. | |||||
Nihiloor: |
Rats from the sewers, I think. Seeking your betters. And now that you have found them, what will you do? | |||||
Bruenor: |
That's a mind flayer, that is. Ain't been anxious ta hear one o' them foul voices in me head again. Stay sharp... | |||||
45 | Defeat the Mind Flayer | What business does a mind flayer have with the Xanathar Guild? Only one way to find out! | ||||
Nayeli: |
The last of them are breaking. Get to the mind flayer! | |||||
Jarlaxle: |
Too late! It's gone. That's some sort of teleportation device. | |||||
Celeste: |
And it needs a magical key to operate. That's another foe we won't find this night. | |||||
Jarlaxle: |
So we're done, then? | |||||
Bruenor: |
No, we ain't. If there be no answers comin' from tha Xanathar Guild or tha Zhents, we've got one other person we can talk ta. | |||||
Jarlaxle: |
Vajra Safahr. | |||||
Calliope: |
Huh? What are you talking about? | |||||
Bruenor: |
He's talkin' tha truth, and tha elf and I be thinkin' alike there. That wizard knew somethin' big was up in tha city, and she sent us out without barely a warnin'. Time ta find out what's goin' on. | |||||
Nayeli: |
Oh, gods, no. Not more seagulls... | |||||
Bruenor: |
Nay! Get away, ye scurvy birds! I've had me mettle and me patience tested this night. But I swear, ye'll get me breakfast pepperoni over me cold dwarf corpse! | |||||
46 | Defeat 25 Monsters | Waterdeep's streets are eerily empty in the deep night. Well, empty of people at any rate. | ||||
47 | Defeat 25 Monsters | Wild dogs try to test you, sensing your weariness. Show them you've still got more fight in you than they can handle. | ||||
48 | Collect 25 Stolen Coin Purses | Thieves gather by night to count up the spoils of their daytime crimes. Seize those spoils for the City Watch. | ||||
49 | Defeat 25 Monsters | Another mob of thieves thinks they can claim the loot you took from their fellows. Time to clear these streets for good. | ||||
Calliope: |
Look, just for the record and one last time, I'm opposed to this idea. It's the middle of the freaking night. We're all exhausted. We can talk to Vajra at first light. | |||||
Bruenor: |
These dwarf eyes see just fine by night, bard. We be gettin' our answers now. | |||||
Bruenor: |
Looks all quiet in tha tower. | |||||
Jarlaxle: |
Except for that cloud of seagulls battering at the windows. | |||||
Bruenor: |
They'll keep their distance. Wait... I hear someone comin'. | |||||
Calliope: |
We've freaking woken Vajra up. Bruenor, your footsteps could stir the sotting dead. | |||||
Jarlaxle: |
It's not the Blackstaff. It's a half-orc. And he looks like he's got hunting on his mind. | |||||
Ziraj: |
Huh. Here's a surprise. You're an odd group to be out at this hour. | |||||
Bruenor: |
We could say tha same, friend. What's yer business here? | |||||
Ziraj: |
My only business is death. And you're no friends of mine. | |||||
50 | Defeat the Zhentarim Assassin | Your desire to see Vajra might just have saved the Blackstaff's life. Show this assassin the fatal mistake he's made in coming here! | ||||
Bruenor: |
Gah! Where's that blasted half-orc gone? | |||||
Jarlaxle: |
He slipped away in that last swarm of seagulls. This is getting to be an annoying trend. | |||||
Calliope: |
We got to him before he got to Vajra. That's all that matters. Bruenor, everyone, let's go. You were right. It's time for answers. | |||||
Next: Building Trust |
|
|