A Grand Tour of the Sword Coast is a campaign in Idle Champions of the Forgotten Realms.
Formation[ | ]
Adventures in this campaign use the Diamond formation.
Adventures[ | ]
- Spine of the World
- Wayside Inn
- The Cursed Farmer – Are Ya Chicken?, Mad Cow Disease, The Contagious Curse
- The Mad Wizard – Friendly Imps, Pure Energy, Maddening
- Beast Intentions – Were-verpowered, A Persistent Buzzing, Beast Mode
- Terror in the Dark – Low Initiative, March of the Undead
- Unearthed Evil – No Time To Rest, Invisible Shadows
- Escort to Waterdeep – Close Escort, Constant Banditry, The Long Haul
- Waterdeep
- Longsaddle
- Village of Barovia
- Town of Vallaki
- Wizardwine Winery
- Amber Temple
- Castle Ravenloft
- Lurkwood
- Who Lurks in Lurkwood – Bullywugs in the Bog, Modrons in the Mud, And a Pixie in a Pear Treant
- Orcs Are Wild – An Abyssal Situation, Dino Nightmare, A Familiar Friend
- The Sunless Citadel - Veteran Brigade, Social Grace, Evergreens with an Evergreen
- Meepo's Quest - She's Harmless!, The Tallest of Kobolds, Calcryx Tricks
- Lost in the Goblin Halls - Batiri in the Goblin Halls, Temporal Rift in the Goblin Halls, Goblin Halls: the Next Generation
- The Twilight Grove - The Nimble Grove, The Misty Grove, The Overgrown Grove
- Lurkwood Farm
- Velkynvelve
- Mantol-Derith
- Araj
- Cyrog
- Araumycos
- Menzoberranzan
- Candlekeep
- Vecna Lives! - Overwhelmed with Knowledge, A Demi-god's Defender
- Vecna Loots! - Well Equipped, More Than Well Equipped
- Return to the Tomb - Arcane Efforts, Keep Your Distance
- Heatwave - To Avernus in a Handbasket, Hands Off!
- The Dread Domain of Tovag - Weak Doesn't Mean Feeble, Frail Doesn't Mean Broken
- The Castle of a Thousand Vecnas - Clumsy Doesn't Mean Inept, Unreasonable Doesn't Mean Stupid
- The Sanctum of the Sword - Kas the Bloody Handed
- Get Back In The Castle - Kas the Destroyer
- Checkmate - Pin and Skewer
- Vecna Out! - Bully for Vecna
Blessings[ | ]
Adventures in this campaign grant Torm's Favor, which can be used to purchase the following blessings.
Name | Description | Base Cost | Levels | Total Cost |
---|---|---|---|---|
Tier 1 | ||||
Extra Training | Increases the damage of all Champions by 50% | 50 | 20 | 5.24e07 |
Speedy Attacks | Reduces the cooldown on all Champions's Base Attack by 0.05 seconds | 750 | 5 | 9.08e04 |
Divine Blessing | Increases Torm's Favor earned from resets by 2% | 1.00e03 | 5 | 3.41e05 |
Double Damage | All Champion damage x2 over all Campaigns | 1.00e05 | 1 | 1.00e05 |
Tier 2 – Requires 15 Blessings | ||||
Heavy Hitters | Increases the DPS of all Champions by 25% if their Base Attack cooldown is greater than 4 seconds | 2.50e03 | 30 | 9.59e08 |
Quick Hitters | Increases the DPS of all Champions by 25% if their Base Attack cooldown is 4 seconds or lower | 2.50e03 | 30 | 9.59e08 |
Fast Recovery | Decreases all Champions's Ultimate Attack cooldown by 2% | 5.00e03 | 10 | 3.18e07 |
Gem Hunter | Gems dropped by Bosses +1 over all Campaigns | 5.00e07 | 1 | 5.00e07 |
Tier 3 – Requires 65 Blessings | ||||
Additional Training | Increases the damage of all Champions by 50% | 1.00e06 | 30 | 3.84e11 |
Lead the Charge | Reduces the Base Attack cooldown of Champions in the front 2 columns by 0.1 seconds | 5.00e06 | 5 | 7.78e09 |
Well Geared | Increases damage of Champions with 6 pieces of equipment by 50% | 3.33e06 | 20 | 2.02e14 |
Less Distracted | Distractions drop 25% more Gold over all Campaigns | 7.50e10 | 1 | 7.50e10 |
Tier 4 – Requires 100 Blessings | ||||
Hold the Line | Increases the damage of Champions in the center column by 50% | 1.00e09 | 40 | 6.33e15 |
Lead from Behind | Decreases the base attack cooldown of Champions in the back 2 columns by 0.1 seconds | 3.00e09 | 5 | 4.66e12 |
Recruit Drizzt | Increases the damage of all Champions by 100% and Drizzt Do-Urden by an additional 100% | 4.00e09 | 15 | 2.48e15 |
Start Strong | Start all events with 2500 more event tokens | 7.50e13 | 1 | 7.50e13 |
Tier 5 – Requires 150 Blessings | ||||
Continued Training | Increases the damage of all Champions by 50% | 1.00e12 | 40 | 1.10e24 |
Leading Challenge | Normal Attack Cooldown of Champions in center column -0.1 seconds | 7.50e14 | 5 | 1.20e19 |
Common Races | Increase Damage of Dwarves, Elves, Halflings, and Humans by 50% | 2.50e13 | 30 | 1.42e21 |
Patron's Favor | Increase the Damage of Champions while on Patron variants by 100% over all Campaigns | 1.00e19 | 1 | 1.00e19 |
Trivia[ | ]
Some adventures based on the D&D books:
CNE Grand Tour Blog Post:
2017
2018
- New Grand Tour Variants
- Grand Tour & Tomb Variants
- The Mist of Ravenloft
- The Tower on the Lake
- New Campaign Variants
2019
- Flies on the Wall
- Variants & QoL Update
- Core 12 Balance Update
- Enter Castle Ravenloft
- Variants Update (June 2019)
- Feats & The Grand Tour, Part 9
- Variants Update (Sept. 2019)
- The Sunless Citadel
2020
- Variants Update (February 2020)
- Lost in the Goblin Halls
- Variants Update (May 2020)
- The Grand Tour, Part 12
2021
- Variants Update (Jan 2021)
- The Grand Tour, Part 13
- Variants Update (May 2021)
- Summer Spectacular 2021
- The Grand Tour, Part 14
- November 2021 Variants
2022
- Jan 5 2022 Adventure Variants Update
- Feb 16 2022 Adventure Variants
- The Grand Tour, Part 15
- April 20 2022 Adventure Variants
- The Grand Tour, Part 16
- The Grand Tour, Part 17
- August 3rd 2022 Adventure Variants & A Familiar Quest
- Fifth Anniversary Celebration
- September 21st Adventure Variants and Scotty the Rescue Pup Familiar
- The Grand Tour, Part 6b
- Winterfest & Dec 14th Adventure Variants
2023
- The Grand Tour, Part 7b
- The Grand Tour, Part 8b
- March 29th 2023 Adventure Variants
- April 5th Adventure Variants
- The Grand Tour, Part 9b
- June 21st Adventure Variants
- December 13th Adventure Variants
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