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Baldurs Gate Campaign
Adventures
Campaigns

A Tale of Two Cities is one of the adventures in the campaign Baldur's Gate: Descent into Avernus.

Icon A Tale of Two Cities Head south to confront the evil growing there.
Objectives Objectives sign Complete Area 100
Rewards Icon Gems ×200 Tiamat's Favor ×??? Formation Formation A-Furnace

Variants[ | ]

A Tale of Two Fiends[ | ]

Icon A Tale of Two Fiends Head south to confront the evil growing there while ignoring the evil growing in your party.
Requirements
Requirements sign
Must have completed "A Tale of Two Cities"
Objectives Objectives sign Complete Area 150
Restrictions
Restriction sign
Two fiends take up slots in the formation.
Restriction sign
Fiend enemies move quicker and deal more damage to your party.
Rewards Icon Gems ×300 Tiamat's Favor ×??? Formation Formation A Tale of Two Fiends
Patron: Mirt Objectives sign Complete Area 250 Mirt Influence ×9,800 Ruby Coin ×3,000
Patron: Vajra Objectives sign Complete Area 275 Vajra Influence ×1.54e04 Symbol of Vajra ×3,300
Patron: Strahd Objectives sign Complete Area 300 Strahd Influence ×2.44e04 Barovian Coin ×3,900
Patron: Zariel Objectives sign Complete Area 325 Zariel Influence ×3.86e04 Symbol of Zariel ×4,225
Patron: Elminster Objectives sign Complete Area 825 Elminster Influence ×3.68e08 Icon Sigil of Elminster ×2.14e04

A Tale of Two Champions[ | ]

Icon A Tale of Two Champions Head south to confront the evil growing there with a small but elite force.
Requirements
Requirements sign
Must have completed "A Tale of Two Cities"
Requirements sign
Must have completed 4 Descent into Avernus adventures or variants.
Objectives Objectives sign Complete Area 250
Restrictions
Restriction sign
You can only fields two champions at a time.
Rewards Icon Gems ×500 Tiamat's Favor ×??? Formation Formation A-Furnace
Patron: Mirt Objectives sign Complete Area 350 Mirt Influence ×6.10e04 Ruby Coin ×4,900
Patron: Vajra Objectives sign Complete Area 375 Vajra Influence ×9.65e04 Symbol of Vajra ×5,625
Patron: Strahd Objectives sign Complete Area 400 Strahd Influence ×1.52e05 Barovian Coin ×6,000
Patron: Zariel Objectives sign Complete Area 425 Zariel Influence ×2.41e05 Symbol of Zariel ×6,800
Patron: Elminster Objectives sign Complete Area 825 Elminster Influence ×3.68e08 Icon Sigil of Elminster ×2.14e04

A Tale of Two Years[ | ]

Icon A Tale of Two Years Head south to confront the evil growing there using Champions from Year Two.
Requirements
Requirements sign
Must have completed "A Tale of Two Cities"
Requirements sign
Must have completed 13 Descent into Avernus adventures or variants.
Objectives Objectives sign Complete Area 350
Restrictions
Restriction sign
Only Event Champions from Year Two[1] can be used.
Rewards Icon Gems ×700 Tiamat's Favor ×??? Formation Formation A-Furnace
Patron: Mirt Objectives sign Complete Area 450 Mirt Influence ×3.81e05 Ruby Coin ×7,200
Patron: Vajra Objectives sign Complete Area 475 Vajra Influence ×6.03e05 Symbol of Vajra ×8,075
Patron: Strahd Objectives sign Complete Area 500 Strahd Influence ×9.53e05 Barovian Coin ×9,000
Patron: Zariel Objectives sign Complete Area 525 Zariel Influence ×1.50e06 Symbol of Zariel ×9,450
Patron: Elminster Objectives sign Complete Area 825 Elminster Influence ×3.68e08 Icon Sigil of Elminster ×2.14e04
  1. Usable Champions: Aila, Black Viper, Donaar, Farideh, Dungeon Master, Jim, Korth, K'thriss, Nerys, Paultin, Qillek, Rosie, Shandie, Spurt, The Dark Urge, Turiel, Vlahnya, Walnut, Warden (and probably Nahara for Strahd variant and Karlach for Zariel variant). Check this page for more info about some more conditional possible Champions.

Waves[ | ]

Type Waves Bosses Favored By
bandit 12 4
beast 15 2 Imoen[WL 1], Jaheira[WL 1], Minsc[WL 1], Zorbu
bullywug 4 0
construct 2 0 Wyll[WL 2]
demon 2 0
devil 10 0
dwarf 1 0
elf 2 0
fey 0 1 Minsc[WL 1]
fiend 10 1 Brother Uriah[WL 3], Ezmerelda[WL 1], Havilar[WL 4], Jaheira[WL 1], Reya, Turiel, Wyll
flying 8 0
gnome 1 0
half-orc 4 1
hit-based 2 0 Binwin, Ezmerelda, Hew Maan[WL 5]
human 25 5 Dynaheir, Ezmerelda[WL 1], Jaheira[WL 1], Minsc[WL 1], Zorbu
humanoid 30 6 Dynaheir, Ezmerelda[WL 1], Jaheira[WL 1], Minsc[WL 1], Zorbu
melee 49 7
ranged 8 3
undead 4 1 Brother Uriah[WL 3], Ezmerelda[WL 1], Jaheira[WL 1], Minsc[WL 1], Nerys, Wyll[WL 6], Zorbu
xanathar 1 0
  1. 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 1.12 1.13 1.14 Only one type of monsters for a given Champion depending on the chosen specialization.
  2. Only valid with Wyll’s The Heartless Feat.
  3. 3.0 3.1 Only valid with Book of Exalted Deeds specialization.
  4. See details about Havilar’s special mechanics.
  5. Only valid for Kleeb - [Middle Columns] - and only working against boss enemies if they have hits-based or armor-based health.
  6. Only valid with Wyll’s The Soulless Feat.
Wave Tags Monsters Monster Tags Image
1 outdoors Rabbit beast melee Monster Beast PoisonSpittingSpider
2 outdoors Rabbit beast melee
3 outdoors Vulture beast melee
4 outdoors Lesser Imp, Vulture beast devil fiend flying melee
5 outdoors Lesser Imp ×10 devil fiend flying melee
Boss outdoors Poison-Spitting Spider boss beast ranged
6 outdoors Giant Frog beast melee Monster Undead OrcishZombie
7 outdoors Giant Frog, Zombie Villager beast undead melee
8 outdoors Lesser Imp, Zombie Villager devil fiend flying undead melee
9 outdoors Ghoul, Zombie Villager undead melee
10 outdoors Ghoul ×10 undead melee
Boss outdoors Orc Zombie boss undead melee
11 outdoors Wolf beast melee Monster Humanoid banditRanger
12 outdoors Wolf, Wolf Pup beast melee
13 outdoors Bear beast melee
14 outdoors Scarecrow, Wolf beast construct melee
15 outdoors Scarecrow ×10 construct melee
Boss outdoors Bandit Ranger boss bandit human humanoid ranged
16 outdoors Lesser Imp, Thief bandit devil fiend flying human humanoid melee Monster Humanoid HalfOrcBanditLeader
17 outdoors Thief bandit human humanoid melee
18 outdoors Blockade ×1, Thief bandit human humanoid hit-based static ranged
19 outdoors Thief bandit human humanoid melee ranged
20 outdoors Thief ×10 bandit human humanoid melee ranged
Boss outdoors Bandit Captain boss bandit half-orc humanoid melee
21 outdoors Lesser Imp, Thief bandit devil fiend human humanoid flying melee Monster Fiend Succubus
22 outdoors Bearded Devil, Lesser Imp devil fiend flying melee
23 outdoors Bearded Devil devil fiend melee
24 outdoors Abyssal Chicken, Bearded Devil demon devil fiend melee
25 outdoors Bearded Devil ×2, Spined Devil ×8 devil fiend flying melee
Boss outdoors Succubus boss fiend melee
26 outdoors Abyssal Chicken, Crocodile, Lesser Imp beast demon devil fiend flying melee Monster Fey PixieLeaderRidingRabbit
27 outdoors Bullywug, Crocodile beast bullywug humanoid melee
28 outdoors Bullywug, Crocodile beast bullywug humanoid melee
29 outdoors Bullywug bullywug humanoid melee
30 outdoors Bullywug ×6, Bullywug Spear Thrower ×4 bullywug humanoid melee ranged
Boss outdoors Rabbit Riding Pixie Leader boss beast fey melee
31 outdoors Xanathar Fighter dwarf gnome humanoid xanathar melee Monster Humanoid RedWizardAgent
32 outdoors Sailor human humanoid melee
33 outdoors Costumed Drunk, Smashed Pile of Goods ×1 human humanoid hit-based static melee
34 outdoors Sailor human humanoid melee
35 outdoors Red Wizard Evoker ×10 human humanoid melee
Boss outdoors Red Wizard Agent boss human humanoid ranged
36 fog outdoors Bandit bandit half-orc human humanoid melee Monster Humanoid banditBarbarian
37 fog outdoors Sailor human humanoid melee
38 fog outdoors Bandit, Sailor bandit half-orc human humanoid melee
39 fog outdoors Bandit, Bandit Wizard bandit half-orc human humanoid melee ranged
40 fog outdoors Bandit ×7, Bandit Wizard ×3 bandit half-orc human humanoid melee ranged
Boss fog outdoors Bandit Barbarian boss bandit human humanoid melee
41 fog outdoors Sailor human humanoid melee Monster Humanoid PirateCaptain
42 fog outdoors Sailor human humanoid melee
43 fog outdoors Ranged Sailor, Sailor bandit elf human humanoid melee ranged
44 fog outdoors Sailor human humanoid melee
45 fog outdoors Ranged Sailor ×2, Sailor ×8 bandit elf human humanoid melee ranged
Boss fog outdoors Pirate Captain boss bandit human humanoid melee
46 fog outdoors Flaming Fist Soldier human humanoid melee Monster Humanoid CaptainZodge
47 fog outdoors Flaming Fist Soldier, Giant Rat beast human humanoid melee
48 fog outdoors Drunk Inn Patron, Giant Rat beast human humanoid melee
49 fog outdoors Drunk Inn Patron, Flaming Fist Soldier human humanoid melee
50 fog outdoors Flaming Fist Soldier ×10 human humanoid melee
Boss fog outdoors Captain Zodge boss human humanoid melee

Transcript[ | ]

Icon A Tale of Two Cities A Tale of Two Cities
Head south to confront the evil growing there.
Area Goal Quests & Cinematics
Icon Bruenor
Bruenor:
Been long 'nuff walkin' these southern roads, but we ain't seen nothin' out o' tha ordinary. Ye sure we're on tha right course, Nayeli?
Icon Nayeli
Nayeli:
I'm positive, Bruenor. Something evil stirs across these lands. I can feel it.
Icon Vlahnya
Vlahnya:
If south is where we're traveling, we might make for Elturel. I have some contacts among the Hellriders who protect the city, and one in particular who's holding some spellbooks for me.
Icon Celeste
Celeste:
The Hellriders of Elturel have a reputation for raising their swords against evil. If there's any foulness at large in these lands, they'll have heard about it.
1 Defeat 25 Monsters The road to Elturel should be an easy march! At least once these rabbits are out of the way...
2 Defeat 25 Monsters It's not just your presence that has these rabbits spooked. Push past this pack to see what's going on.
Icon Minsc
Minsc:
This is strange things. Look there to the sky. Darkness spreads like storm clouds, but no hint of rain on the air.
Icon Nayeli
Nayeli:
And it's due south. Exactly where the presence of evil has been drawing me.
Icon Portrait Boo
Boo:
Squeak!
Icon Minsc
Minsc:
Boo agrees. We must move cautiously.
3 Collect 25 Vulture Feathers Vultures in flight add even more menace to the skyline. Clip these scavengers' wings to keep them moving!
4 Defeat 25 Monsters Imps on the wing are backing up this vulture flock! Look sharp!
Icon Bruenor
Bruenor:
'Tis gettin' even darker. Minsc and Nayeli is both right. Whatever's ahead ain't nothin' natural.
Icon Jarlaxle
Jarlaxle:
I've traveled these roads a time or two. What's ahead is Elturel -- or at least it should be.
Icon Nayeli
Nayeli:
Jarlaxle, do you see any light beneath that shadow? The city is protected by the magic they call the Companion. A second sun whose light vanquishes undead. We're close enough that we should see it by now.
Icon Jarlaxle
Jarlaxle:
I don't see it. And I'm pretty sure we're not going to like what that means...
5 Defeat the Poison-Spitting Spider A poison-spitting spider advances under the cover of this unnatural dusk! Hit it hard!
Icon Jarlaxle
Jarlaxle:
GAH! I'm blind!
Icon Celeste
Celeste:
Shield your eyes and gain your footing friends, something is heading our way!
Icon Jarlaxle
Jarlaxle:
Whatever they are, they look huge!!
6 Defeat 25 Monsters Creatures have been spooked by whatever's happening to the south. Get ready!
Icon Jarlaxle
Jarlaxle:
No one says a word.
Icon Portrait Boo
Boo:
Squee?
Icon Jarlaxle
Jarlaxle:
Not. One. Word.
Icon Nayeli
Nayeli:
Watch yourselves, everyone. These are the Fields of the Dead before us. Ancient battlegrounds whose fallen are sometimes restless.
Icon Bruenor
Bruenor:
Oi! There's a lot o' folk on tha road up ahead. Movin' slow. Kind o' shamblin', if ye know what I mean.
Icon Jarlaxle
Jarlaxle:
I think we can upgrade 'sometimes' to 'right now.' Zombies!
7 Defeat 25 Monsters The fallen of the Fields of the Dead are a welcoming commitee you don't need. Watch out!
8 Collect 25 Zombie Rags The rags of their ancient uniforms are all that hold these zombies together. Tear them free to lessen the undead threat!
9 Defeat 25 Monsters A ghoul pack lends its ferocity to the zombie charge!
10 Defeat the Orc Zombie The ghouls make a last stand -- with a powerful orc zombie behind them!
Icon Bruenor
Bruenor:
Elf, ye said ye know these roads. How much farther ta Elturel?
Icon Jarlaxle
Jarlaxle:
I'd say at least a day's march away. But not being able to see the Companion makes it a rough guess at best.
Icon Bruenor
Bruenor:
We'd best set a camp fer tha night, then. Takin' on more undead by dark ain't gonna get us there any faster.
Icon Celeste
Celeste:
I don't feel particularly well rested. But that gloom has lifted at last.
Icon Nayeli
Nayeli:
Not for me. Something terrible has happened ahead. I feel it in my very soul.
Icon Jarlaxle
Jarlaxle:
Everyone look sharp. Minsc and I scouted the road, and there's trouble.
Icon Minsc
Minsc:
Is true. Caravans attacked. Wolves howling. And no Companion in the sky!
Icon Nayeli
Nayeli:
Darkness has come to Elturel. We need to discover what's happened there, and quickly.
11 Defeat 25 Monsters Wolf packs are already scouring these destroyed caravans for easy prey. Send this pack packing!
12 Defeat 25 Monsters Hopefully, clearing out these wolf pups will make the elders reconsider their attack.
13 Collect 25 Bear Paws Even as the wolves fall back, a force of bears presses in! Taking some trophies from these beasts might make them think twice about this fight!
14 Defeat 25 Monsters A marauding pack of scarecrows emerges from the fields ahead -- and the wolves you routed earlier are back for a rematch!
Icon Nayeli
Nayeli:
There! Someone's moving through the remains of that caravan.
Icon Bruenor
Bruenor:
A survivor, maybe? Or one o' them responsible fer whatever's happenin' here?
Icon Nayeli
Nayeli:
She might have answers either way. Come on!
15 Defeat the Bandit Ranger The scarecrows have you hemmed in! And a bandit ranger takes a break from looting caravans to take advantage of your plight!
16 Defeat 25 Monsters The bandit ranger's forces catch up to their fallen master -- and are spoiling for a fight! Teach these thieves a lesson!
Icon Nayeli
Nayeli:
These bandits are nothing but common thugs. None of them seem to know anything.
Icon Jarlaxle
Jarlaxle:
I questioned one who seemed a little more talkative than the others. He mentioned people fleeing the city in fear, and running straight into these looters.
Icon Celeste
Celeste:
Fleeing? From what? Is Elturel under attack?
Icon Nayeli
Nayeli:
That makes no sense. The city is well defended. An attack would bring people inside the walls, not outside. Hurry, my friends. We need to keep moving.
17 Defeat 25 Monsters More thieves press in! Hit them hard!
Icon Nayeli
Nayeli:
You! You lead these brigands? I'll give you one chance for parley.
Icon Portrait OrcBanditLeader
Bandit Captain:
Ha! Unless you're so scared you've forgotten how to count, you can see we've got the numbers on our side. You're surrounded and about to be out-fought. So turn over your gear and maybe we'll let you join the rest of the Elturel rabble on the run for Baldur's Gate.
Icon Bruenor
Bruenor:
Ain't got no problem countin', friend. But ye might wanna brush up on yer subtraction as we start whittlin' yer numbers down.
18 Defeat 1 Blockade A barricade of logs leaves you vulnerable to ranged attacks! Tear it down, and quickly!
19 Defeat 25 Monsters These thieves don't know when to give up!
Icon Bruenor
Bruenor:
Hey, now dinna that work out just like I said? Oi, captain! Divide tha number o' sneak thieves ye got left by tha number ye started with. That's yer chance o' walkin' away from this fight, and that number's dwindlin'.
Icon Portrait OrcBanditLeader
Bandit Captain:
Feh! Heroes, are you? Trying to fight the good fight? I'll leave you alive just to march you up to Elturel so you can see what you're fighting for.
Icon Nayeli
Nayeli:
You're all talk, brigand. So talk about what's happened in the city.
Icon Portrait OrcBanditLeader
Bandit Captain:
What? And spoil the surprise? No, I think I'll let you see it for yourselves... and when you do, you'll understand there's a new order in these lands. The time for heroes is done.
20 Defeat the Bandit Captain The bandit captain who leads these ruffians sets up a last stand!
Icon Celeste
Celeste:
I've never felt a greater sense of foreboding. All this destruction. Refugees fleeing for Baldur's Gate. Has Elturel been overrun?
Icon Bruenor
Bruenor:
Only one way we're gonna find out. Close up and push on, Champions! Tha city gates should be... just ahead... ?
Icon Nayeli
Nayeli:
Faith and light, no...
Icon Bruenor
Bruenor:
Can't believe what I'm seein'. Celeste... it's some kind o' illusion. Ain't it?
Icon Celeste
Celeste:
No, Bruenor. By all the gods, what could have done this? Elturel is... gone...
Descent Portrait ReyaMantlemorn
Reya:
This was no act of the gods, but evil of the darkest sort. The power of the Nine Hells has coveted Elturel for generations. And now it has claimed what it long sought.
Icon Vlahnya
Vlahnya:
Reya! Champions, this is Reya of the Hellriders. My friend, what happened here?
Descent Portrait ReyaMantlemorn
Reya:
An unspeakable horror, Vlahnya. The Companion that was the city's savior... it turned against us. Its light was corrupted to darkness, turning to a black orb that vomited forth shadow across the land -- and then took Elturel away.
Icon Bruenor
Bruenor:
Got a whole lot o' questions that need answerin'. But there's survivors here that need our help first. Champions assemble! And get these folks ta safety fast!
21 Defeat 25 Monsters In the aftermath of Elturel's fall, villains both mortal and immortal are at large. Take them out!
Icon Vlahnya
Vlahnya:
Reya, the survivors... the refugees... they're so few in number.
Descent Portrait ReyaMantlemorn
Reya:
Only those outside the city were spared, my friend. I was one of those, out training to the north. I saw the Companion's light go out. I saw the city crumble and sink below the horizon. I've done what I can to get folk moving for Baldur's Gate, but I fear it isn't enough. Even now, the fiends of the Nine Hells stalk the landscape.
Icon Nayeli
Nayeli:
You've done far more than most would be able to in the face of such destruction. And you have us at your side now. Show us the rest of these fiends, and we'll show them that the survivors of Elturel are not theirs for the taking.
22 Defeat 25 Monsters The imps fall back -- and regroup with a pack of more powerful bearded devils!
Icon Portrait Succubus
Succubus:
Run, mortals! My devils desire sport in this hunt. You wouldn't want to disappoint them.
Icon Nayeli
Nayeli:
The disappointment is all yours this day, fiend. The survivors of Elturel are under our protection. And you and your devils will return to the pits that spawned you.
Icon Portrait Succubus
Succubus:
Brave words, knight! I heard similar oaths as the Companion darkened. And then all the Hellriders in the city followed their forebears on a final journey to the darkness!
23 Collect 25 Bearded Devil Weapons These bearded devils are a powerful mercenary force. Grabbing up their weapons might help slow them down!
Icon Bruenor
Bruenor:
Stay sharp and light! Them devils is faster than they look.
Icon Jarlaxle
Jarlaxle:
They're moving to hem us in. And there's something else moving in behind them. Something small...
Icon Bruenor
Bruenor:
No... that squawkin'... I know that sound! Abyssal chickens!
Icon Jarlaxle
Jarlaxle:
Oh, not this again.
Icon Bruenor
Bruenor:
Nay, I mean it this time! 'Tis tha cluckin' scourge o' tha underworld! Everybody on me! Then get ready ta hit 'em hard!
24 Defeat 25 Monsters As you struggle to get the edge on these devils, the chaotic fury of abyssal chickens tips the balance of the fight!
Icon Nayeli
Nayeli:
Stand, fiend! Where is all your bravado now?
Icon Portrait Succubus
Succubus:
Mortal fool! You think you can endure against the power of Avernus? Elturel is only the first city to fall! My master will claim your world piece by piece, soul by soul! And in the end, you will beg for the death that ends your eternal torment!
25 Defeat the Succubus These fiendish forces can't be allowed to lay claim to the survivors of Elturel's fall. Take them down!
Icon Nayeli
Nayeli:
The succubus spoke of Avernus. The realm of Zariel the archdevil. What fiendish plots are behind all this?
Descent Portrait ReyaMantlemorn
Reya:
No... I pray it isn't true. Zariel is tied to Elturel. When she was an angel, she came to the mortal realm to lead an army to Avernus, the great battlefield of the Blood War. But she was corrupted, the tales say. She became the archdevil she is today.
Icon Celeste
Celeste:
I've heard that tale, Reya. I don't doubt there's more to it than that, but whatever the truth, it seems that Zariel has turned her attention back to the mortal realm. And more lives hang in the balance.
Icon Bruenor
Bruenor:
Then we gotta decide what our next move is. Tha last o' tha refugees has cleared out. Them fiends is banished.
Descent Portrait ReyaMantlemorn
Reya:
Then Baldur's Gate should be our next destination. The refugees will need our help. And there is evil in that city that might be connected to Elturel's fall.
Icon Nayeli
Nayeli:
I agree. Come, Champions. We cannot tarry.
Icon Jarlaxle
Jarlaxle:
The refugees are moving slowly by the look of it. We should be able to stay on top of any trouble before it reaches them.
Icon Portrait Boo
Boo:
Squee!
Icon Jarlaxle
Jarlaxle:
Let me guess. He's excited about heading home?
Icon Minsc
Minsc:
Oh, yes. But also, he says there is fiend behind you.
Icon Jarlaxle
Jarlaxle:
Wha...?
26 Defeat 25 Monsters The Chionthar River path seems like the safest route to Baldur's Gate -- but you have some enemies to clear out first!
Icon Jarlaxle
Jarlaxle:
I think that's the last of the crocodiles.
Descent Portrait Terminatur
Terminatur:
Pssst. It isn't. They always come in waves. Also, you're standing on my mushroom.
Descent Portrait ReyaMantlemorn
Reya:
Terminatur! Hello there, my gnomish friend. Are you all right? There has been... trouble recently.
Descent Portrait Terminatur
Terminatur:
Oh, I'm fine. Just collecting mushrooms for dinner. Care to join me?
27 Defeat 25 Monsters Clearing the area should give you a bit of time to join this friendly forest gnome for dinner. Wow. When was the last time that happened?
Icon Jarlaxle
Jarlaxle:
Look out! Wild goose coming in hot!
Descent Portrait Terminatur
Terminatur:
Zouillotte! Stand down.
Descent Portrait Zouillotte
Zouillotte:
HONK!
Icon Minsc
Minsc:
A wise goose indeed. We shall help you collect your mushrooms, goose!
Descent Portrait Terminatur
Terminatur:
She's not going to eat the mushrooms, you know...
Icon Minsc
Minsc:
FOR THE GOOSE!
28 Collect 25 Mushrooms A pack of bullywugs is ready for your assault! But the crazed goose running toward them seems to give them pause...
29 Defeat 25 Monsters The bullywugs mount a counterattack!
30 Defeat the Pixie Leader The champion of the bullywugs arrives! Riding a rabbit...?
Icon Minsc
Minsc:
Nice thorn whip, my friend whose name I can no longer remember!
Descent Portrait Terminatur
Terminatur:
Oh! Thank you. I'm Terminatur.
Icon Minsc
Minsc:
A MIGHTY name indeed!
Descent Portrait Terminatur
Terminatur:
It's a family name, given to me by my grandmother.
Icon Celeste
Celeste:
Thank you again for your hospitality. Now you'd best make your own way. We have a terrifying puzzle on our hands.
Descent Portrait Terminatur
Terminatur:
Ooh! We love a mystery!
Descent Portrait Terminatur
Terminatur:
This is strange. Why are so many folk passing through the woods?
Descent Portrait ReyaMantlemorn
Reya:
My friend, I fear to tell you. Elturel, the grand city... it has... fallen.
Descent Portrait Terminatur
Terminatur:
No! They had the best market on the river. I dislike going all the way to Baldur's Gate.
Icon Minsc
Minsc:
You... dislike Baldur's Gate?
Descent Portrait Terminatur
Terminatur:
It's dark and scary, and not a lot grows there.
Icon Minsc
Minsc:
But they have a statue. Of me!
Icon Portrait Boo
Boo:
SQUEE!
Icon Minsc
Minsc:
Boo too.
31 Defeat 25 Monsters Xanathar Guild fighters have their eyes on the refugees. Clear them out!
32 Defeat 25 Monsters A mob of unruly sailors pushes out from the shadows and attempts to rob your party! Are you going to take that?
Descent Portrait Terminatur
Terminatur:
Ah! I recognize these drunken revelers. It was they who pilfered my cipal fruit tree. Can you help me collect the fruits they stole? Shoo drunks! Shoo!
Descent Portrait Zouillotte
Zouillotte:
Honk?
Descent Portrait Terminatur
Terminatur:
Go get 'em, girl.
Icon Minsc
Minsc:
We shall work on your catch phrase, gnome. Boo?
Icon Portrait Boo
Boo:
Squeak?
Icon Minsc
Minsc:
GO FOR THE EYES!
33 Collect 25 Cipal Fruits The fruits of Terminatur's tree smell slightly like rum. Or maybe that's just the drunks carrying them?
34 Defeat 25 Monsters As if the trail wasn't crowded enough, a pack of red wizards pop out of the bushes!
Descent Portrait Terminatur
Terminatur:
Thank you for the fellowship and the food, friends. May your journey be safe and filled with yummy treats!
Icon Celeste
Celeste:
I'm sorry you're leaving, Terminatur. Though we only just met, you've proven a good friend.
Descent Portrait Terminatur
Terminatur:
All good things must come to an end. Also, this is my house.
Icon Jarlaxle
Jarlaxle:
Interesting. Do you have friends from Thay staying over by any chance?
Descent Portrait Terminatur
Terminatur:
No. Why do you ask?
Icon Jarlaxle
Jarlaxle:
I can see Red Wizards scouting around outside. Perhaps you can help us with a few more thorn whips while we clear them off your doorstep?
Descent Portrait Terminatur
Terminatur:
... Let's do this.
Icon Minsc
Minsc:
MUCH BETTER, FRIEND!
35 Defeat the Red Wizard Agent Clearing out your new friend's burrow will be a solid favor. Now to get the red wizards on side...
Icon Evelyn
Evelyn:
Oh no, y'all. Is Strahd calling us back to his realm?
Icon Shandie
Shandie:
Oh, the fog? Nah. That's normal for Baldur's Gate. It's always foggy, dark, and dangerous.
Icon Celeste
Celeste:
Sounds like... fun?
36 Defeat 25 Monsters The closer you draw to Baldur's Gate, the thicker the fog grows along the road.
Icon Bruenor
Bruenor:
Gotta say, I ain't feelin' a real warm welcome here.
Icon Jarlaxle
Jarlaxle:
This welcome is downright benevolent for Baldur's Gate. You haven't been here in a while, clearly.
Icon Nayeli
Nayeli:
The bulk of the refugees are close behind us. Let's get this roadway clear for them. Come on!
37 Defeat 25 Monsters Sailors along the river are out looking for a good time -- for some very narrow definition of 'good.'
38 Collect 25 Symbols of Bhaal Many of these bandits and ruffians bear the symbol of Bhaal! Collecting the symbols of their murderous lord might take them down a notch.
Icon Nayeli
Nayeli:
Be on your guard, friends. The city is filled with cultists such as these, dedicated to dark gods -- and to even worse entities.
Icon Minsc
Minsc:
This is all just talk. Baldur's Gate is fine place. Very safe. I have never felt threatened here.
Icon Portrait Boo
Boo:
Squeak?
Icon Minsc
Minsc:
Well, yes. Except that one time.
Icon Portrait Boo
Boo:
Squeak!
Icon Minsc
Minsc:
All right, and that time too. No time to talk! Move on, everyone!
39 Defeat 25 Monsters Bandit wizards join the fray from range! Don't let them hem you in!
40 Defeat the Bandit Barbarian The barbarian who leads this bandit horde calls for a final assault! Stand fast!
Icon Jarlaxle
Jarlaxle:
Looks like the first groups of refugees have already arrived. And the locals don't seem happy about it.
Descent Portrait ReyaMantlemorn
Reya:
It's everyone for themself in this city. As if the folk of Elturel haven't suffered enough.
41 Defeat 25 Monsters The sailors along the outer city road are already engaged in battles of their own -- and are happy to add you to their list of enemies!
42 Defeat 25 Monsters Another mob of sailors joins the frenzied fray!
43 Collect 25 Symbols of Myrkul The symbols of Myrkul are common among these rabble. Show the god of death what you think of his followers!
Icon Jarlaxle
Jarlaxle:
Baldur's Gate's success as a mercantile center has always astonished me. With the number of sailors constantly brawling in the streets, I have no idea how any shipping actually gets done here.
Icon Bruenor
Bruenor:
Maybe drunken sailors is just their chief import. And business is boomin'!
44 Defeat 25 Monsters The fight follows you as you draw ever closer to the city gate!
45 Defeat the Pirate Captain A pirate captain holds court over these unruly sailors. Finish him off and the mob should disperse!
Icon Nayeli
Nayeli:
There's the city gate at last. Perhaps the guards can do something about this violence.
Icon Jarlaxle
Jarlaxle:
Well, I wouldn't look too closely at the uniforms of the ones performing that violence.
Descent Portrait ReyaMantlemorn
Reya:
Those are the soldiers of the Flaming Fist. A mercenary force that protects the city with an iron hand.
Icon Bruenor
Bruenor:
Oi! So who's protectin' tha folk o' tha city from them? They're beatin' up them refugees tryin' ta get through tha gate! Robbin' common folks!
Icon Nayeli
Nayeli:
Then it looks like it's up to us to make a difference...
46 Defeat 25 Monsters The soldiers inside Baldur's Gate bear far too much resemblance to the brigands outside. Protect these refugees!
47 Defeat 25 Monsters Giant rats disturbed by the chaos are running amok -- and seem keen to aid the Flaming Fist soldiers as they press you!
48 Collect 25 Symbols of Bane These drunken inn patrons are looking for trouble! Clear them out before they hurt someone -- including themselves!
Descent Portrait ReyaMantlemorn
Reya:
We're turning the tide here at last. Thank you for aiding my fellow refugees, friends. But I must leave you for a time.
Icon Vlahnya
Vlahnya:
Are you sure, Reya? You know the dangers of this place.
Descent Portrait ReyaMantlemorn
Reya:
Indeed. But I also have suspicions that someone in the city knows about Elturel's fate. I will say no more now. There are too many of the Flaming Fist listening.
Icon Nayeli
Nayeli:
We could go with you, Reya. There's safety in numbers.
Descent Portrait ReyaMantlemorn
Reya:
But also visibility. I need to keep a low profile for now. But thank you.
49 Defeat 25 Monsters Another force of soldiers seems intent on beating these poor revelers! But not if you have your way!
Descent Portrait CaptainZodge
Captain Zodge:
You there! Adventurers! Assault on members of the Flaming Fist is trouble you don't want in my city.
Icon Nayeli
Nayeli:
What about assault by the members of the Flaming Fist? You seem to have no problem turning a blind eye to that.
Descent Portrait CaptainZodge
Captain Zodge:
These Elturel refugees are rabble, each and every one of them. Looters, pickpockets, ne'er-do-wells. They'll be fine fending for themselves -- outside the city gates.
Icon Bruenor
Bruenor:
Looks like we got a bit o' a difference o' opinion regardin' tha obligations that them who can fight have fer them who can't.
Descent Portrait CaptainZodge
Captain Zodge:
Quite the dilemma, that. And only one way to settle it. Guards! Take these malcontents down!
50 Defeat the Captain Zodge This Flaming Fist captain has issued a challenge! Time to show the leaders of Baldur's Gate what the Champions are made of!
Icon Bruenor
Bruenor:
We been doin' our best ta not hurt yer soldiers, captain. But ye keep throwin' 'em at us, that might be like ta change.
Descent Portrait CaptainZodge
Captain Zodge:
Indeed. I admit I'm impressed, Champions. Yes, I recognized you. And now that you've proved your worth in combat, let's talk about a job that needs doing.
Icon Nayeli
Nayeli:
You think we'd serve you? You're no better than the bandits and the criminals who run these city streets.
Descent Portrait CaptainZodge
Captain Zodge:
Except for the fact that those bandits and criminals answer to me in the end -- and I'm the only one who can tell them to leave your precious refugees alone.
Icon Bruenor
Bruenor:
So it's detente ye want? Ye give tha refugees a fair shake in exchange fer this job?
Descent Portrait CaptainZodge
Captain Zodge:
A fair enough trade it seems to me. If you're successful, of course.
Icon Bruenor
Bruenor:
Then start by gettin' yer Flamin' Fist dogs backed off o' tha folks at tha gates. And then tell us what dirty work ye got in mind...
Next: The Dead Three



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