Fugitives is one of the adventures in the campaign Waterdeep: Dragon Heist.
Chase the Nimblewright through the streets of Waterdeep. | |||
Requirements | Must have completed "Nimble Escape" | ||
Objectives | Complete Area 125 | ||
Rewards | ×250 ×??? | Formation |
Variants[ | ]
From The Shadows[ | ]
Spined Nuisances[ | ]
Chase the Nimblewright through the streets of Waterdeep while getting harassed by devils. | ||||
Requirements | ||||
Objectives | Complete Area 225 | |||
Restrictions | Super powered Spined Devils appear at random and attack the party These devilish foes come with a variety of annoying abilities. | |||
Rewards | ×450 ×??? | Formation | ||
Patron: Mirt | Complete Area 325 | ×3.86e04 ×1,400 | ||
Patron: Vajra | Complete Area 350 | ×6.10e04 ×1,700 | ||
Patron: Strahd | Complete Area 375 | ×9.65e04 ×2,100 | ||
Patron: Zariel | Complete Area 400 | ×1.52e05 ×2,550 |
Twilight Twist[ | ]
Waves[ | ]
Type | Waves | Bosses | Favored By |
---|---|---|---|
aberration | 13 | 2 | Imoen[WL 1], Lae'zel, Zorbu |
bandit | 11 | 1 | |
beast | 14 | 0 | Imoen[WL 1], Jaheira[WL 1], Minsc[WL 1], Zorbu |
construct | 0 | 1 | Wyll[WL 2] |
devil | 7 | 1 | |
dwarf | 3 | 1 | |
elemental | 3 | 0 | |
elf | 1 | 0 | |
fiend | 7 | 1 | Brother Uriah[WL 3], Ezmerelda[WL 1], Havilar[WL 4], Jaheira[WL 1], Reya, Turiel, Wyll |
flying | 12 | 0 | |
giant | 0 | 1 | |
gnome | 3 | 0 | |
half-elf | 3 | 0 | |
half-orc | 6 | 1 | |
hit-based | 1 | 1 | Binwin, Ezmerelda, Hew Maan[WL 5] |
human | 16 | 1 | Dynaheir, Ezmerelda[WL 1], Jaheira[WL 1], Minsc[WL 1], Zorbu |
humanoid | 23 | 4 | Dynaheir, Ezmerelda[WL 1], Jaheira[WL 1], Minsc[WL 1], Zorbu |
lycanthrope | 4 | 1 | |
melee | 47 | 6 | |
monstrosity | 0 | 1 | Ezmerelda[WL 1], Imoen[WL 1], Minsc[WL 1] |
ooze | 0 | 1 | |
ranged | 15 | 3 | |
xanathar | 3 | 1 |
- ↑ 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 1.12 1.13 1.14 Only one type of monsters for a given Champion depending on the chosen specialization.
- ↑ Only valid with Wyll’s The Heartless Feat.
- ↑ Only valid with Book of Exalted Deeds specialization.
- ↑ See details about Havilar’s special mechanics.
- ↑ Only valid for Kleeb - [Middle Columns] - and only working against boss enemies if they have hits-based or armor-based health.
Wave | Tags | Monsters | Monster Tags | Image |
---|---|---|---|---|
1 | outdoors rain | Gralhund Guard | half-elf human humanoid melee | |
2 | outdoors rain | Gralhund Guard | half-elf human humanoid melee | |
3 | outdoors rain | Gralhund Guard | half-elf human humanoid melee | |
4 | outdoors rain | Bandit | bandit half-orc human humanoid melee | |
5 | outdoors rain | Bandit ×10 | bandit human humanoid melee ranged | |
Boss | outdoors rain | Bandit Captain | boss bandit half-orc humanoid melee | |
6 | outdoors rain | Giant Rat | beast melee | |
7 | outdoors rain | Giant Rat, Sea Gull | beast melee | |
8 | outdoors rain | Xanathar Fighter | dwarf gnome humanoid xanathar melee | |
9 | outdoors rain | Xanathar Fighter | dwarf gnome humanoid xanathar melee | |
10 | outdoors rain | Xanathar Fighter ×10 | dwarf gnome half-orc humanoid xanathar melee ranged | |
Boss | outdoors rain | Noska Ur'gray | boss dwarf humanoid ranged | |
11 | outdoors rain | Sea Gull | beast melee | |
12 | outdoors rain | Sea Gull | beast melee | |
13 | outdoors rain | Sailor | human humanoid melee | |
14 | outdoors rain | Sailor | human humanoid melee | |
15 | outdoors rain | Ranged Sailor ×5, Sailor ×5 | bandit elf human humanoid melee ranged | |
Boss | outdoors rain | Drunken Sailor (riding cannon) | construct human humanoid hit-based ranged | |
16 | outdoors rain | Spined Devil | devil fiend flying melee | |
17 | outdoors rain | Spined Devil | devil fiend flying melee | |
18 | outdoors rain | Lesser Imp | devil fiend flying melee | |
19 | outdoors rain | Lesser Imp, Spined Devil | devil fiend flying melee | |
20 | outdoors rain | Lesser Imp ×6, Spined Devil ×4 | devil fiend flying melee | |
Boss | outdoors rain | Barbed Devil | boss devil fiend melee | |
21 | outdoors rain | Gazer, Spined Devil | aberration devil fiend flying melee ranged | |
22 | outdoors rain | Gazer | aberration ranged | |
23 | outdoors rain | Gazer | aberration ranged | |
24 | outdoors rain | Gazer, Spined Devil | aberration devil fiend flying melee ranged | |
25 | outdoors rain | Gazer ×4, Intellect Devourer ×6 | aberration melee ranged | |
Boss | outdoors rain | Nihiloor | boss aberration xanathar ranged | |
26 | indoors | Lesser Fire Elemental | elemental melee | |
27 | indoors | Bandit, Lesser Fire Elemental | bandit elemental half-orc human humanoid melee | |
28 | indoors | Bandit, Fire!, Lesser Fire Elemental | bandit elemental half-orc human humanoid hit-based static melee | |
29 | underground | Bandit | bandit half-orc human humanoid melee ranged | |
30 | underground | Bandit ×10 | bandit half-orc human humanoid melee ranged | |
Boss | underground | Gelatinous Cube | boss ooze | |
31 | underground | Giant Rat | beast melee | |
32 | underground | Giant Rat, Giant Spider | beast melee | |
33 | underground | Giant Spider | beast melee | |
34 | underground | Giant Spider, Wererat | beast humanoid lycanthrope melee | |
35 | underground | Wererat ×10 | humanoid lycanthrope melee | |
Boss | underground | Wererat Sentry | boss humanoid lycanthrope melee | |
36 | underground | Giant Fly, Giant Rat | beast flying melee | |
37 | underground | Giant Rat | beast melee | |
38 | underground | Gazer, Nothic | aberration melee ranged | |
39 | underground | Nothic, Wererat | aberration humanoid lycanthrope melee | |
40 | underground | Wererat ×10 | humanoid lycanthrope melee | |
Boss | underground | Worg | boss monstrosity melee | |
41 | underground | Bat | beast flying melee | |
42 | underground | Bat, Lesser Gibbering Mouther | aberration beast flying melee | |
43 | underground | Gazer, Lesser Gibbering Mouther | aberration melee ranged | |
44 | underground | Bat, Lesser Gibbering Mouther | aberration beast flying melee | |
45 | underground | Bat ×10 | beast flying melee | |
Boss | underground | Troll | boss giant melee | |
46 | underground | Thief | bandit human humanoid melee | |
47 | underground | Thief | bandit human humanoid melee | |
48 | underground | Gazer, Thief | aberration bandit human humanoid melee ranged | |
49 | underground | Gazer, Thief | aberration bandit human humanoid melee ranged | |
50 | underground | Gazer ×10 | aberration ranged | |
Boss | underground | Mindwitness | boss aberration melee |
Transcript[ | ]
Fugitives | ||||||
---|---|---|---|---|---|---|
Chase the Nimblewright through the streets of Waterdeep. | ||||||
Area | Goal | Quests & Cinematics | ||||
Ulkoria: |
We need to keep moving. Come on! | |||||
Bruenor: |
Aye, but we need ta find that blasted construct while we're at it, or all this strife has been fer naught. Celeste, what does yer detector say? | |||||
Celeste: |
Nothing, I'm afraid. The missing nimblewright must already be out of range. | |||||
Squiddly: |
You can say that again. That clockwork bloke runs like the wind. | |||||
Jarlaxle: |
Squiddly! What are you doing here? I left you and the others a very clear work schedule back at Trollskull Manor. | |||||
Nayeli: |
Excuse me? | |||||
Bruenor: |
Never mind that fer once. We got guards hot behind us. Get back, son! Everybody else, rank up! | |||||
1 | Defeat 25 Monsters | You're on the run! Fleeing the City Watch! And the Gralhund house guards won't give this fight a rest! | ||||
Bruenor: |
Looks like them guards ain't givin' up, but I figure we got a flat minute before they regroup. Son, am I hearin' ye right? Ye saw that nimblewright and where it was headed? | |||||
Squiddly: |
Better than that, my lord. Me and the others followed you all to the villa there. That was a great fight from the street, let me say. And then we followed that nimblewright, as you call it. It fled to a location that I'd be happy to share if you've got some coin. | |||||
Jarlaxle: |
I've never been so proud. But we'll talk later about the value of crisis timing on clutch negotiations. | |||||
Squiddly: |
Sorry? | |||||
Jarlaxle: |
Pretend you don't care about the money and tell us now. We'll be so grateful for your generosity that we'll pay you more later. | |||||
Squiddly: |
Oh, right. That nimblewright's in Dock Ward. Nat and Jenks are watching it now. Come on! | |||||
2 | Defeat 25 Monsters | As fast as you shake one group of guards, another force appears! | ||||
Jarlaxle: |
There's another group of guards on their way. Looks like the Gralhunds are calling up the off-duty reserves. This lot just tumbled out of that tavern back there. | |||||
Squiddly: |
That's no tavern, my lord. A gaming house, that is. | |||||
Jarlaxle: |
Really? Then I think this next fight might have some material benefits... | |||||
3 | Collect 25 Coins | The amount of work you did clearing out threats from the Gralhund estate, somebody owes you. This last group of guards looks good to pay! | ||||
Ulkoria: |
This keeps getting worse. Every step we take, there's another brawl to get caught up in. | |||||
Jarlaxle: |
And this seems worse to you? It feels like every other time we walk through Waterdeep to me... | |||||
Celeste: |
I think the point is that we need to try to keep a lower profile. The Watch are already looking for us. We don't want to attract any more attention. | |||||
Squiddly: |
Ah, hiding from the Watch is easy. You all just need to think like we kids do. You can all fit into barrels, right? | |||||
Jarlaxle: |
We'll maybe hold that idea as a backup plan. Come on. | |||||
4 | Defeat 25 Monsters | From guards to bandits -- nobody seems to be able to take the hint that you want to be left alone! | ||||
5 | Defeat the Bandit Captain | This bandit captain clearly has no idea who you are. Time for some expositional violence! | ||||
Squiddly: |
We followed that nimblewright down here. It was sprinting for the docks. | |||||
Nayeli: |
Was its course straight? Like it knew exactly where it was headed? | |||||
Squiddly: |
Straight as a hirecoach driver finished his shift and heading for home. | |||||
Celeste: |
Yalah Gralhund gave the construct its orders. If we find it, we not only get the Stone of Golorr -- we might find out who was truly behind its theft. | |||||
6 | Defeat 25 Monsters | The giant rats of Dock Ward have taken an interest in your presence. Get past these rodents! | ||||
7 | Defeat 25 Monsters | These rats won't give up -- and a swarm of seagulls is only adding to the chaos! | ||||
Squiddly: |
Right, we're here. | |||||
Bruenor: |
Oi, look sharp up ahead! That nimblewright construct's turned inta some kind o' giant construct crab! | |||||
Celeste: |
My word! That's not the nimblewright, Bruenor. Come on, everyone. I need to see this. | |||||
Celeste: |
It's an apparatus of Kwalish! How wonderful. | |||||
Grinda: |
Aye, it is, and it belongs to me. Grinda Garloth, at your service. And it'll seem too much of a coincidence if the second bunch of trespassers at my dock today aren't connected to the first bunch. | |||||
Squiddly: |
Nat! Jenks! What are you two doing, letting yourselves get caught up like that? | |||||
Nat: |
[Signs] | |||||
Jenks: |
Right, what Nat said! It wasn't our fault! This mage here's the one that left the door open! | |||||
Celeste: |
Our apologies to you, Grinda. I assure you, the children's intent was good. They were helping us search for something. | |||||
Grinda: |
That would be the Stone of Golorr, no doubt? Yes, I've guessed your quest. But the Xanathar's thugs are out in force, and seek what I know as well. Help me protect my apparatus, and I can tell you where the stone is. | |||||
Bruenor: |
Any excuse ta fight tha Xanathar Guild is good in me books, and this one more than most. Come on! | |||||
8 | Collect 25 Goldfish | These Xanathar Guild thugs wear their ridiculous goldfish sigil with pride. Time to take that pride down a notch! | ||||
9 | Defeat 25 Monsters | The fighters of the Xanathar Guild won't let up! Hit them hard! | ||||
Bruenor: |
These Xanathar lackeys are puttin' up a good fight. | |||||
Celeste: |
If they're here for the Stone of Golorr, they know its worth to their mad leader. | |||||
Jarlaxle: |
It looks like their mad leader sent one of its mad lieutenants to lead the recovery. Look there. | |||||
Bruenor: |
Oi! 'Tis that one-handed dwarf. Ye come back ta finish tha fight ye fled from last time, ye craven? | |||||
Noska Ur'gray: |
I'm Noska Ur'gray to my friends, you witless barbarian. So let's just have you call me your doom. | |||||
Bruenor: |
Still quite tha talker, ain't ye? Let's maybe ye and me have some words in closer quarters, shall we? | |||||
10 | Defeat the Noska Ur | The duplicitous Noska Ur'gray makes another appearance. Time for a rematch this Xanathar enforcer won't forget! | ||||
Jarlaxle: |
Right, that's the last of them. Now about the details that literally everyone needs to start filling in. | |||||
Nat: |
[Signs] | |||||
Jarlaxle: |
The nimblewright came to the docks, yes. And then it gave the Stone of Golorr to this wizard? | |||||
Grinda: |
Aye, it did. I've done some work for the Xanathar from time to time. Treasure reclamation is my specialty, if you want to know. I was to hold the stone for pickup, but when I realized what it was, I wanted no part of it. | |||||
Jarlaxle: |
Meaning you have it now and can cheerfully hand it over? | |||||
Grinda: |
What, you think me a fool? I got it away from me, not that it did any good keeping the Xanathar Guild at bay. You'll find it hidden farther along the docks, on the deck of the ship called the Kraken's Folly. | |||||
Celeste: |
Your assistance has been most valuable, Grinda. Thank you. Come on, everyone. It almost feels too much to hope, but I think this quest might be nearing its end. | |||||
11 | Defeat 25 Monsters | You leave the last of the Xanathar Guild toughs behind you -- but a storm of seagulls seems intent on hindering your progress! | ||||
Jarlaxle: |
There's the ship ahead. And it's conveniently deserted! | |||||
Bruenor: |
Really? | |||||
Jarlaxle: |
No, of course not. It's literally swarming with sailors, and there's another wall of witless seabirds between us and it. | |||||
Bruenor: |
Oi! Ye had me worried fer a minute there that this'd be no fun... | |||||
12 | Defeat 25 Monsters | Another mob of gulls presses in. Push these birds back! | ||||
13 | Collect 25 Swords | This pack of sailors is looking for trouble. See how much less of it they can find once they're disarmed! | ||||
14 | Defeat 25 Monsters | You're on the ship! But the sailors that are left double down on their violent threat! | ||||
15 | Defeat the Drunken Sailor | The drunken lout that leads these sailors puts in an appearance. Time to end this fight! | ||||
Bruenor: |
Looks like that sailor mob's finally gettin' some collective sense in 'em. They're backin' off. | |||||
Nayeli: |
Wait! I sense something. There's a new evil just joined this fight. | |||||
Jarlaxle: |
Celeste! This stone we're looking for, it's palm-sized? Greenish-gray? Has three bumps on it that look disturbingly like eyes? | |||||
Celeste: |
Yes! Do you see it? | |||||
Jarlaxle: |
I do. In the hands of that spined devil ahead that's just torn it out from its hiding place under the deck. | |||||
Nayeli: |
The Xanathar must have summoned these fiends! He's claimed the stone! | |||||
Jarlaxle: |
Perhaps. But these sorts of allies aren't normally the Xanathar's style. There's a different player involved here. | |||||
Bruenor: |
Won't matter who's playin' if we lose tha game here and now. Everybody ta me! Then get ta them devils and seize that stone! | |||||
16 | Defeat 25 Monsters | It's a chase across the Dock Ward rooftops! And the devil only knows where it'll end! (Get it?) | ||||
Nayeli: |
These devils are working in league. Each time we get close to the one holding the stone, it tosses it to another fiend ahead. | |||||
Jarlaxle: |
There's more to it than that. There's another figure, far at the front of this mob. Someone in shadow. That's who the devils are delivering the stone to. | |||||
Bruenor: |
Then we're in this chase fer tha long haul. Keep movin'! | |||||
17 | Defeat 25 Monsters | Another pack of spined devils swarms the slates to all sides of you. Watch out! | ||||
18 | Collect 25 Imp Horns | As the devils fall back, an imp pack surrounds you! Knock a few horns off these tiny fiends to teach them a lesson! | ||||
Jarlaxle: |
I am not built for all this roof running. My shins are killing me. | |||||
Squiddly: |
You need to keep lower. Hold a bit of a crouch in your step, like this. | |||||
Nayeli: |
Squiddly! Nat and Jenks! Have you been following us this whole time? | |||||
Jenks: |
Sure enough. You got so many people in this party, it's easy to stay hidden. | |||||
Jarlaxle: |
Point taken. Now all of you need to hide back at Trollskull Manor. Book it, now! Hey, what are you doing? | |||||
Nayeli: |
They're not listening and running on ahead is what they're doing. It's almost like someone's been training them in selective conniving and self-justification. | |||||
Jarlaxle: |
I can't imagine who. Come on, we need to keep up! | |||||
19 | Defeat 25 Monsters | Another force of spine devils joins the fray! Fight on! | ||||
20 | Defeat the Barbed Devil | The barbed devil that leads this infernal mob makes its stand! | ||||
21 | Defeat 25 Monsters | As the devils break, the Xanathar's gazer pack hits the rooftop! | ||||
Bruenor: |
Right. That's tha last o' them devils sent back ta where they came from. But where did that blasted stone end up? | |||||
Nat: |
[Signs] | |||||
Jarlaxle: |
Nat says she saw the figure at the front seize it and race off while the last of the fiends slowed us down. | |||||
Celeste: |
Did she see who it was? Anyone she recognized? | |||||
Jarlaxle: |
No. Just someone in a hood. | |||||
Nayeli: |
An agent of the Xanathar, no doubt. That beholder is sitting somewhere and laughing at us. | |||||
Bruenor: |
Well, it'll laugh a mite quieter when we catch up ta that agent o' its and send 'em back on their knees. Come on! | |||||
22 | Defeat 25 Monsters | As many gazers as you strike down, still more circle in the shadows. | ||||
23 | Collect 25 Eyestalks | Sending a warning to the gazers at the edge of the fray might be the only way to slow down their advance! Collect some eyestalks for posterity! | ||||
24 | Defeat 25 Monsters | The spined devils have regrouped and are back! Keep moving! | ||||
Nayeli: |
These devils are gathering closer. They're protecting something. | |||||
Jarlaxle: |
Or someone. There, dead ahead. Our mysterious friend in a hood. | |||||
Nihiloor: |
Once more, you task me. The so-called Champions. | |||||
Nayeli: |
It's the Xanathar's mind flayer! Children, get back! | |||||
Bruenor: |
Told ye when we met before that ye ain't welcome in me head, monster. Ye keep it up, ye're gonna make me angry! | |||||
Nihiloor: |
Your animal rage is your most becoming feature, dwarf. Now let us see how well it serves you before the end! | |||||
25 | Defeat the Nihiloor | The Xanathar's mind flayer servant sends its pets to surround you! Hit these evil creatures hard! | ||||
Nayeli: |
Is everyone all right? Where are the children? | |||||
Celeste: |
Safe at the edge of the fray. But the mind flayer's gone, and the stone with it. | |||||
Jarlaxle: |
We've got more trouble. I can see fires in the Dock Ward. The creature must have found that fight tougher than it expected. It's trying to slow down our pursuit. | |||||
Bruenor: |
Best we show that squid-faced craven that it tryin' ta hurt regular folks only gets us movin' faster, then. Everybody go! | |||||
Celeste: |
The locals are out in full force. The fires are still spreading, but they'll have them under control soon enough. | |||||
Bruenor: |
Get a sight line on how they're spreadin'. That'll show us tha direction that craven mind flayer fled. | |||||
Nayeli: |
It's showing something else, too. The fires are intensifying in that direction. Come on! | |||||
26 | Defeat 25 Monsters | The route of pursuit is clear, but elementals drawn to the conflagration threaten Dock Ward. Take them down! | ||||
27 | Defeat 25 Monsters | Bandits are using the chaos as cover for their looting. Teach these reprobates a lesson! | ||||
28 | Defeat 10 Fires | The last of the elementals are on the run! But you'll need to put out the last of the mundane fires before they break for good! | ||||
Bruenor: |
Anybody but me catchin' a foul scent? | |||||
Jarlaxle: |
No, I smell it too. That's a sewer entrance straight ahead. | |||||
Jenks: |
Yeah, that's where I saw that squid-face guy disappear. I've never seen that entrance before, though. Odd. I thought I knew them all. | |||||
Jarlaxle: |
What in the name of NPC peril are you three still doing here?! Get back to the manor! | |||||
Squiddly: |
All right, all right. We'll go our way. Sheesh. | |||||
Nat: |
[Signs] | |||||
Nayeli: |
What did she say? | |||||
Jarlaxle: |
No expression I ever taught her. But I might make a note of it for my own use later. | |||||
29 | Defeat 25 Monsters | Another force of bandits swarms the sewer entrance where Nihiloor disappeared. Get past these brigands, and quickly! | ||||
Bruenor: |
Right, we're all here 'cept those that ain't supposed ta be here? | |||||
Celeste: |
It's all good. I saw the children make their way back into Dock Ward. Now we just need to see what lies ahead. | |||||
Jarlaxle: |
A fine maze of tunnels as far as I can make out. But the mind flayer's tracks are clear enough. If we move quickly, we might have a chance to catch it. | |||||
30 | Defeat the Gelatinous Cube | This gelatinous cube is too close to the streets to be allowed to wander! Finish it off! | ||||
31 | Defeat 25 Monsters | Giant rats swarm the sewers ahead of you, disturbed by the mind flayer passing. | ||||
32 | Defeat 25 Monsters | Webs ahead announce the presence of spiders. Look sharp! | ||||
Jarlaxle: |
Everyone hold up! The way these webs are laid down suggests we're about to blunder into a trap. | |||||
Bruenor: |
Time fer some axe work, then. I'll cut through these lines easy 'nuff. | |||||
Jarlaxle: |
No! These spiders are cunning. Cut through the wrong webs and the whole mass will come down on top of us. Follow my lead. | |||||
33 | Collect 25 Pieces of Spider Silk | Webbing to all sides of you is a deadly threat! Tear it down, but carefully! | ||||
34 | Defeat 25 Monsters | The last of the spiders swarm in a final assault! But a new threat emerges from the shadows! | ||||
Nayeli: |
These wererats are out in force. The sewers are crawling with them. | |||||
Jarlaxle: |
That's odd, though. I would have expected smaller sentry forces for a nest this size. But the numbers of this mob would fill a dozen of these nests. | |||||
Bruenor: |
Maybe tha Xanathar Guild's got a hideout connectin' up ta these tunnels. No tellin' where we might end up. | |||||
Jarlaxle: |
Indeed... | |||||
35 | Defeat the Wererat Sentry | The wererat pack stands fast behind the sentry that guards this rat's nest. Take this creature down and the rest will scatter! | ||||
36 | Defeat 25 Monsters | Swarms of giant flies buzz you as another pack of giant rats presses in. | ||||
37 | Defeat 25 Monsters | These sewers are endless -- and a seemingly endless number of rats call this place home! | ||||
Bruenor: |
Feh. Spent a good chunk o' me life underground, and even I'm close ta gettin' lost down here. Ye sure we're still on tha right course, elf? | |||||
Jarlaxle: |
Positive. The mind flayer's not bothering to cover its tracks. Like it wants us to follow it... | |||||
Nayeli: |
There's something moving ahead. Those eyes! It's something big! | |||||
Celeste: |
No. Those are nothics, I think! Those creatures collect information. That might work to our advantage in these endless tunnels. Come on! | |||||
38 | Collect 25 Sewer Maps | These nothics have collected the maps lost by countless explorers who came here before you. One of them might hold the key to getting through these tunnels! | ||||
39 | Defeat 25 Monsters | The nothics are close to breaking, but are emboldened by a wererat scout pack surging out of the darkness! | ||||
40 | Defeat the Worg | A sinister worg steps forth to defend its sewer lair -- and the wererats are anxious to let it turn the tide of this fight! | ||||
Celeste: |
A worg lairing in a city sewer. This place makes less sense the farther we descend. | |||||
Bruenor: |
'Tis Waterdeep, lass. Ain't no way ta track tha danger that slips down under these streets. | |||||
Ulkoria: |
Bruenor's more right than he knows. Everyone, be on your guard. | |||||
41 | Defeat 25 Monsters | Bats swarm from the darkness. Push past! | ||||
42 | Defeat 25 Monsters | Foul aberrations lurk in the shadows here. Destroy these gibbering creatures while you can! | ||||
43 | Collect 25 Odd Looking Maps | More maps might be the clue that lets you catch up to Nihiloor... or might be a warning of what lies ahead... | ||||
Nayeli: |
These maps... this isn't a sewer complex anymore, is it? This looks more like a dungeon. | |||||
Ulkoria: |
Indeed. And I know which one. Jarlaxle, you guessed this earlier, didn't you? | |||||
Jarlaxle: |
I was hoping I was wrong, but yes. The mind flayer isn't just fleeing to a Xanathar Guild safe house. It's making its way to Skullport, in Undermountain. No wonder it wants us to follow. | |||||
Stoki: |
Skullport?! I heard that place was just a story. Something parents tell their kids when they don't want them to end up as sewer workers. | |||||
Bruenor: |
Aye, Skullport's a story all right. And tha bits that don't get told are worse by far than anythin' ye've heard. We got no choice but ta keep goin' if we want tha Stone o' Golorr. But everybody look sharp. We got a dangerous road ahead. | |||||
44 | Defeat 25 Monsters | The fight turns against the gibbering mouthers, but these creatures are too mad to flee. Finish them! | ||||
45 | Defeat the Troll | This troll has wandered out of Undermountain and into the sewer tunnels -- and has made itself right at home! | ||||
46 | Defeat 25 Monsters | From the shadows, a band of thieves attack! Send these rabble packing! | ||||
47 | Defeat 25 Monsters | These thieves show a surprising amount of tenacity -- and the longer they delay you, the bigger the mind flayer's lead! | ||||
48 | Collect 25 Ancient Coins | More gazers swarm from the darkness. If they're here to protect the Xanathar's loot, show them it's a lost cause. | ||||
Bruenor: |
Tha last o' them thieves is regroupin'. But them that's already fled'll be puttin' out tha alert that we're here soon 'nuff. We gotta keep movin'. | |||||
Jarlaxle: |
There's a problem with that. The mind flayer's tracks head for that tunnel there, but there's no sign after that. | |||||
Nayeli: |
So we can follow that way at a guess... or we can assume this is a brazen attempt to lure us into a trap. | |||||
Jarlaxle: |
I can see more gazers on the move in the shadows there. There are more thieves in front of them. And something bigger behind them. We need to decide quickly. | |||||
Bruenor: |
Well, nothin' sharpens me decision makin' like cuttin' through brigands and evil tiny flyin' heads. Come on! | |||||
Celeste: |
Bruenor, wait! | |||||
Jarlaxle: |
Too late. Looks like the decision's been made for us. | |||||
49 | Defeat 25 Monsters | The thieves make a last stand. Show them there are safer ways to steal a living than venturing into Undermountain -- or standing against the Champions! | ||||
Celeste: |
There, look! The Stone of Golorr! | |||||
Deekin: |
Doom. | |||||
Jarlaxle: |
Left lying on the floor in the middle of the entrance to Undermountain. That doesn't seem suspicious at all. | |||||
Deekin: |
Doom. | |||||
Nayeli: |
More gazers are coming. And... what is that? | |||||
Deekin: |
DOOM! | |||||
Celeste: |
It's a mind witness! A foul hybrid of beholder and mind flayer. | |||||
Bruenor: |
Feh. If I can best either o' them monsters, I can best anythin' they make together. Come on! | |||||
Jarlaxle: |
Wait... that shaking! The tunnel's coming down! Watch out! | |||||
Deekin: |
Deekin tried to warn you... | |||||
50 | Defeat the Mind Witness | The entrance to Undermountain! The mind flayer's escape and the tunnel's collapse leave only one way to go! | ||||
Bruenor: |
'Tis all gone right quiet. I think we got a respite, team. | |||||
Ulkoria: |
And we're going to need one. We're in Undermountain. And we've got no way to go but farther in. | |||||
Squiddly: |
Now that's a sight and a half. I heard a few folks boast about going down the well at the Yawning Portal, but this here's way cooler if you ask me. | |||||
Jarlaxle: |
What... how... I don't... | |||||
Nayeli: |
Well, you've rendered Jarlaxle speechless. Well done for that, children. But I promise you I'm no less angry than he is. | |||||
Nat: |
[Signs] | |||||
Jenks: |
No! It's like Nat's saying, we came back to help you. We were setting false trails down for those rats and thieves. No telling how many more of them would have come after you from the back if not for us. | |||||
Bruenor: |
Can't say I'm happy ta see ye three here. But I won't fault ya fer yer bravery. Ye've got our thanks fer what ye did. Now everybody take a bit o' rest. Then we'll all get ready together fer whatever lies ahead. | |||||
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