The Darkness Runs Deeper is one of the adventures in the campaign, Baldur's Gate: Descent into Avernus.
Learn more about the events in Baldur's Gate. | |||
Requirements | Must have completed "The Dead Three" | ||
Objectives | Complete Area 150 | ||
Rewards | ×300 ×??? | Formation |
Variants[ | ]
Troublesome Prisoner[ | ]
Dark Doppelgangers[ | ]
Learn more about the events in Baldur's Gate while being hunted by some dangerous doppelgangers. | ||||
Requirements | ||||
Objectives | Complete Area 300 | |||
Restrictions | Every boss area, a Doppelganger disguised as one of your Champions attacks! You must defeat the Doppelganger to advance. | |||
Rewards | ×600 ×??? | Formation | ||
Patron: Mirt | Complete Area 400 | ×1.52e05 ×6,000 | ||
Patron: Vajra | Complete Area 425 | ×2.41e05 ×6,800 | ||
Patron: Strahd | Complete Area 450 | ×3.81e05 ×7,200 | ||
Patron: Zariel | Complete Area 475 | ×6.03e05 ×8,075 | ||
Patron: Elminster | Complete Area 825 | ×3.68e08 ×2.14e04 |
Faerûn's Most Wanted[ | ]
Learn more about the events in Baldur's Gate with Champions from the most used time gates. | ||||
Requirements | ||||
Objectives | Complete Area 400 | |||
Restrictions | Evergreen Champions can not be used. | |||
Rewards | ×800 ×??? | Formation | ||
Patron: Mirt | Complete Area 500 | ×9.53e05 ×9,000 | ||
Patron: Vajra | Complete Area 525 | ×1.50e06 ×9,450 | ||
Patron: Strahd | Complete Area 550 | ×2.38e06 ×1.04e04 | ||
Patron: Zariel | Complete Area 575 | ×3.76e06 ×1.09e04 | ||
Patron: Elminster | Complete Area 825 | ×3.68e08 ×2.14e04 |
Waves[ | ]
Type | Waves | Bosses | Favored By |
---|---|---|---|
armor-based | 0 | 1 | Binwin, Ezmerelda, Gazrick, Hew Maan[WL 1], Wulfgar |
bandit | 6 | 1 | |
beast | 11 | 1 | Imoen[WL 2], Jaheira[WL 2], Minsc[WL 2], Zorbu |
cultist | 16 | 0 | |
demon | 2 | 0 | |
devil | 12 | 4 | |
drow | 2 | 0 | |
elf | 2 | 0 | |
fiend | 13 | 5 | Brother Uriah[WL 3], Ezmerelda[WL 2], Havilar[WL 4], Jaheira[WL 2], Reya, Turiel, Wyll |
flying | 13 | 2 | |
halfling | 3 | 0 | |
hit-based | 1 | 2 | Binwin, Ezmerelda, Hew Maan[WL 1] |
human | 16 | 4 | Dynaheir, Ezmerelda[WL 2], Jaheira[WL 2], Minsc[WL 2], Zorbu |
humanoid | 31 | 4 | Dynaheir, Ezmerelda[WL 2], Jaheira[WL 2], Minsc[WL 2], Zorbu |
lycanthrope | 2 | 0 | |
melee | 48 | 9 | |
ranged | 2 | 1 | |
zhentarim | 2 | 0 |
- ↑ 1.0 1.1 Only valid for Kleeb - [Middle Columns] - and only working against boss enemies if they have hits-based or armor-based health.
- ↑ 2.00 2.01 2.02 2.03 2.04 2.05 2.06 2.07 2.08 2.09 2.10 Only one type of monsters for a given Champion depending on the chosen specialization.
- ↑ Only valid with Book of Exalted Deeds specialization.
- ↑ See details about Havilar’s special mechanics.
Wave | Tags | Monsters | Monster Tags | Image |
---|---|---|---|---|
1 | fog outdoors | Sea Gull | beast melee | |
2 | fog outdoors | Sea Gull, Wererat | beast humanoid lycanthrope melee | |
3 | fog outdoors | Raven, Wererat | beast humanoid lycanthrope melee | |
4 | fog outdoors | Lesser Imp, Raven | beast devil fiend flying melee | |
5 | fog outdoors | Lesser Imp ×10 | devil fiend flying melee | |
Boss | fog outdoors | Greater Spined Devil | boss devil fiend hit-based melee | |
6 | fog outdoors | Lesser Imp | devil fiend flying melee | |
7 | indoors | Giant Rat | beast melee | |
8 | indoors | Giant Rat | beast melee | |
9 | indoors | Giant Rat | beast melee | |
10 | indoors | Giant Rat ×10 | beast melee | |
Boss | indoors | Bloodthirsty Rat | boss beast melee | |
11 | fog outdoors | Sailor | human humanoid melee | |
12 | fog outdoors | Sailor | human humanoid melee | |
13 | fog outdoors | Market Cart Barricade ×2, Thief | human humanoid hit-based static bandit ranged | |
14 | fog outdoors | Thief | human humanoid bandit melee | |
15 | fog outdoors | Thief ×10 | human humanoid bandit melee | |
Boss | fog outdoors | Shifty Bandit Thief | boss human humanoid bandit melee | |
16 | fog outdoors | Zhentarim Spy | drow elf human humanoid zhentarim melee | |
17 | fog outdoors | Zhentarim Spy | drow elf human humanoid zhentarim melee | |
18 | fog outdoors | Necromite of Myrkul | human humanoid melee | |
19 | fog outdoors | Necromite of Myrkul | human humanoid melee | |
20 | fog outdoors | Necromite of Myrkul ×10 | human humanoid melee | |
Boss | fog outdoors | Skull Lasher | boss human humanoid ranged | |
21 | indoors | Abyssal Chicken | demon fiend | |
22 | indoors | Lesser Imp | devil fiend flying melee | |
23 | indoors | Abyssal Chicken, Lesser Imp | demon devil fiend flying melee | |
24 | indoors | Fist of Bane | halfling human humanoid melee | |
25 | indoors | Fist of Bane ×10 | halfling human humanoid melee | |
Boss | indoors | Greater Imp | boss devil fiend flying melee | |
26 | indoors | Lesser Imp | devil fiend flying melee | |
27 | indoors | Lesser Imp | devil fiend flying melee | |
28 | indoors | Devil Cultist, Fist of Bane | halfling human humanoid cultist melee | |
29 | indoors | Devil Cultist, Lesser Imp | devil fiend humanoid flying cultist melee | |
30 | indoors | Lesser Imp ×10 | devil fiend flying melee | |
Boss | indoors | Shadow Imp | boss fiend flying melee | |
31 | indoors | Lesser Imp | devil fiend flying melee | |
32 | indoors | Lesser Imp | devil fiend flying melee | |
33 | indoors | Devil Cultist | humanoid cultist melee | |
34 | underground | Devil Cultist, Lesser Imp | devil fiend humanoid flying cultist melee | |
35 | underground | Devil Cultist ×10 | humanoid cultist melee | |
Boss | underground | Barbed Devil | boss devil fiend melee | |
36 | underground | Devil Cultist | humanoid cultist melee | |
37 | underground | Devil Cultist | humanoid cultist melee | |
38 | underground | Devil Cultist | humanoid cultist melee | |
39 | underground | Devil Cultist | humanoid cultist melee | |
40 | underground | Devil Cultist ×10 | humanoid cultist melee | |
Boss | underground | Duke Vanthampur | boss human humanoid hit-based melee | |
41 | underground | Devil Cultist | humanoid cultist melee | |
42 | underground | Giant Rat | beast melee | |
43 | outdoors | Giant Rat | beast melee | |
44 | outdoors | Bat | beast flying melee | |
45 | outdoors | Devil Cultist ×10 | humanoid cultist melee | |
Boss | outdoors | Thavius Kreeg | boss human humanoid melee | |
46 | underground | Devil Cultist | humanoid cultist melee | |
47 | fog outdoors | Devil Cultist, Thief | human humanoid bandit cultist melee | |
48 | fog outdoors | Thief | human humanoid bandit melee ranged | |
49 | fog outdoors | Devil Cultist, Thief | human humanoid bandit cultist melee | |
50 | fog outdoors | Devil Cultist ×10 | humanoid cultist melee | |
Boss | fog outdoors | Bone Devil | boss devil fiend armor-based melee |
Transcript[ | ]
The Darkness Runs Deeper | ||||||
---|---|---|---|---|---|---|
Learn more about the events in Baldur's Gate. | ||||||
Area | Goal | Quests & Cinematics | ||||
Nayeli: |
The corruption in Baldur's Gate runs deep if it goes all the way to the four dukes. | |||||
Celeste: |
We don't know that yet. But Duke Vanthampur certainly has questions to answer. | |||||
Bruenor: |
Gettin' ta tha Low Lantern and talkin' ta Amrik Vanthampur might win us some o' them answers early. Judgin' by what Mortlock said about his family tryin' ta have him killed, there ain't a lot o' loyalty in that clan. | |||||
1 | Defeat 25 Monsters | To the Low Lantern! But getting to that dockside tavern means getting up close and personal with the seagulls that swarm Baldur's Gate! | ||||
2 | Defeat 25 Monsters | The Lower City is filled with scavengers of all types. Take these wererats out! | ||||
Jarlaxle: |
That looks like our condemned-sailing-ship-slash-tavern ahead. | |||||
Bruenor: |
Good. Let's keep our heads down. See if we can make a quiet entrance, like. | |||||
Jarlaxle: |
A good plan. We'll just need to get word to that brawling mob out front to play along. | |||||
Bruenor: |
Oi, and that ship's got smoke billowin' out o' it! We gotta get closer ta see what's goin' on. | |||||
Celeste: |
Jarlaxle, do you see that? Above the smoke, something's moving. | |||||
Jarlaxle: |
It looks like birds. Too dark for gulls, though. Ravens! | |||||
Nayeli: |
And they're heading this way! Watch out! | |||||
3 | Collect 25 Raven Feathers | These ravens are paying a little too much attention to you. Plucking a few of them might send them on their way. | ||||
Bruenor: |
Looks like folks has got clear o' tha burnin' tavern. But that's an imp brawl outside, that is! And them ravens is swarmin' alongside 'em. What's them tiny fiends up ta? | |||||
Nayeli: |
There! It's Reya! | |||||
Bruenor: |
Oi! What's tha Hellrider doin' down here? And who's she draggin' with her? | |||||
Nayeli: |
She said she was seeking someone who had information about Elturel's fate. It looks like she was successful -- but those imps are going to overwhelm her! Come on! | |||||
4 | Defeat 25 Monsters | These imps seem intent on hindering your attempt to help Reya. Clear these tiny fiends out! | ||||
Reya: |
Stay still, dog! I'll have my answers from you one way or another! | |||||
Nayeli: |
Reya! Hold there, we're coming for you! | |||||
Amrik: |
Yes! Help me, please! This mad Hellrider is trying to kill me! I'm Amrik Vanthampur! I'll make it worth your while! | |||||
Bruenor: |
Amrik, ye say! Reya, looks like we're here on tha same business. We got questions o' our own fer this duke's son. | |||||
Amrik: |
No! I am surrounded by enemies! Kasharra! Save me! | |||||
Jarlaxle: |
I don't want to seem presumptuous, but I'm betting Kasharra is the spined devil smashing through the tavern's front doors. Watch out! | |||||
5 | Defeat the Spined Devil | This spined devil bodyguard means business! Hit it hard! | ||||
Reya: |
Thank you for your timely assistance, Champions. But we'd best get clear of here before the next wave of imps is upon us. | |||||
Nayeli: |
I'm guessing those fiends are Amrik's doing. His family has all kinds of connections to the Nine Hells that I'd like to learn more about. | |||||
Reya: |
I'm afraid it's worse than you know. But we need a place to get out of sight for now. We need to get Amrik gagged, then go! | |||||
6 | Defeat 25 Monsters | The search is on for a hiding place in the city -- but the imps serving Amrik are in hot pursuit! | ||||
Reya: |
I saw this abandoned warehouse earlier. It should serve our needs. | |||||
Bruenor: |
We're right behind ya'. But oi! That foul stench ahead is too familiar by far. We got company! | |||||
7 | Defeat 25 Monsters | The giant rats that have laid claim to this warehouse are having some second thoughts about sharing it with you. | ||||
Jarlaxle: |
Everyone back from the windows! Those ravens serving the imps are circling, looking for us. | |||||
Bruenor: |
Seems ta me we'd best try ta get them windows covered up, or tha noise this rat fight's makin' is gonna call down them imps and tha Flamin' Fist alike! | |||||
8 | Collect 25 Boards | Grabbing up enough boards to cover the windows is going to be a challenge with these rats in the way! | ||||
9 | Defeat 25 Monsters | As fast as you knock these giant rats back, another pack pushes in! | ||||
10 | Defeat the Bloodthirsty Rat | The bloodthirsty rat that leads this rodent mob is... well, thirsty for blood! Hit these vermin hard! | ||||
Bruenor: |
Right, we got a respite at last. Get that gag off o' Amrik, and let's have that chat we all been waitin' fer. | |||||
Amrik: |
Villains! Base scoundrels! I'll tell you nothing! | |||||
Bruenor: |
Friend, I'm gonna suggest ye look real careful at all o' us. Then look careful at tha one o' ye. Then think careful on whether anyone's gonna miss ye if we just leave ye here fer them rats ta come back. | |||||
Amrik: |
... You wouldn't dare... my mother... | |||||
Reya: |
Your mother the duke is evil incarnate. She knows where Thavius Kreeg is, as do you! | |||||
Celeste: |
Thavius Kreeg? The high overseer of Elturel? | |||||
Reya: |
The same. Kreeg was said to have been lost with the city, but I've heard rumors that he knew to flee before the fall. He must know something about what happened to Elturel, but he's under the protection of Vanthampur guards now. And Amrik is going to tell us where to find him. Aren't you? | |||||
Amrik: |
... | |||||
Nayeli: |
Amrik's story is almost inconceivable. Thavius Kreeg is responsible for Elturel's fall? What kind of madness would do that? And what kind of power must he have bargained with? | |||||
Celeste: |
Don't give too much credence to that story. Amrik said he was only guessing at much of it. But what he's heard of his mother's dealings with Kreeg, and what we know of the Vanthampur family's dealings with fiends... I don't want to speculate yet on what it might mean. | |||||
Bruenor: |
Either way, looks like takin' out tha duke is tha only way ta settle this. That Captain Zodge is gonna be gettin' more than he bargained fer when he brought us inta this mess. | |||||
11 | Defeat 25 Monsters | The journey to Vanthampur Villa promises to be just as staid and uneventful as the rest of your time in Baldur's Gate so far! | ||||
12 | Defeat 25 Monsters | Another mob of unruly sailors presses in. Drive them back! | ||||
13 | Defeat 2 Blockers | This gang of thieves is looking to lock you down behind these barricades! Push through! | ||||
14 | Defeat 25 Monsters | The thieves are running wild across the Upper City. Send them back where they came from! | ||||
Nayeli: |
Baldur's Gate is descending into madness! These thieves have the Upper City blocked off and under siege! | |||||
Celeste: |
The criminals have been emboldened by the chaos wrought by Elturel's fall. They see the Flaming Fist stretched thin by the refugee crisis, and they see opportunity. | |||||
Reya: |
They're not the only ones. This chaos gives the Flaming Fist an excuse to make its justice even more draconian. My guess is that Duke Vanthampur wants to name herself as sole ruler -- and cracking down on this violence will give her the perfect excuse. | |||||
15 | Defeat the Shifty Bandit Thief | A shifty bandit thief leads this criminal enterprise. Time to shut it all down! | ||||
16 | Defeat 25 Monsters | Vanthampur Villa is close -- but these Zhentarim spies seem intent on making things difficult for you. | ||||
17 | Defeat 25 Monsters | The Zhent spies were seemingly unprepared for the fight you've brought. Hit them hard and send them packing! | ||||
Bruenor: |
Them Zhents is fleein' finally. And it feels a mite strange findin' 'em here, ye ask me. | |||||
Nayeli: |
Every villain in Baldur's Gate is jockeying for power, it seems. But if the Black Network was thinking about a possible commitment to the Vanthampurs, hopefully they'll think again. | |||||
Reya: |
Ahead, just there. That's Vanthampur Villa. | |||||
Bruenor: |
Seems like a stylish 'nuff place. 'Cept fer that crowd o' death priests surroundin' tha grounds, that is. | |||||
Nayeli: |
Time for some religious discussion, perhaps? Come. Let's introduce ourselves... | |||||
18 | Collect 25 Coin Pouches | Necromites of Myrkul are intent on spreading their dark faith. Convince them to spread their ill-gotten wealth around instead! | ||||
19 | Defeat 25 Monsters | More followers of the god of death press in to surround you. Break through! | ||||
20 | Defeat the Skull Lasher | The last of the necromites regroup alongside their skull lasher master! Hit these death worshipers hard! | ||||
Nayeli: |
That's the last of those cultists scattered. I don't doubt they'll be back, though. The Vanthampurs are in league with a dozen kinds of darkness. | |||||
Reya: |
Duke Thalamra will have all her servants out in force. We can't allow ourselves to be distracted. We need to find her and Thavius Kreeg before their plots advance any further. | |||||
21 | Defeat 25 Monsters | Vanthampur Villa is alive with evil! Take these abyssal chickens out before their attack brings in reinforcements! | ||||
22 | Defeat 25 Monsters | Imps patrolling the manor zero in on you. Hit them hard! | ||||
Nayeli: |
Fiends on all sides. We're being hemmed in! | |||||
Bruenor: |
We gotta make a bolder approach or we're gonna get stuck sloggin' through minion fights. Let's see how much tha Vanthampurs care about this fine house o' theirs! | |||||
23 | Collect 25 Pieces of Silverware | These fiendish forces seem intent on keeping you from finding out who's in residence. Perhaps a little obvious thievery will draw the Vanthampurs out! | ||||
24 | Defeat 25 Monsters | The real house guards finally arrive! Show these fists of Bane that you mean business! | ||||
25 | Defeat the Greater Imp | You need to take this greater imp out -- but the fists of Bane aren't going to make it easy for you! | ||||
26 | Defeat 25 Monsters | Another mob of imps erupts from the shadows! | ||||
Nayeli: |
These imps fight with unmatched fury. They're protecting something... or someone. | |||||
Jarlaxle: |
There! That door just opened a crack. It looks like someone's keen to meet us. | |||||
Thurstwell: |
No! Get away, all of you! | |||||
Reya: |
That must be Thurstwell Vanthampur, the eldest son. Rumor on the street says he rarely leaves the estate. | |||||
Thurstwell: |
Guards! Where are my guards?! | |||||
Bruenor: |
Yer guards has met with tha unhappy accident known as 'Tha Champions has come ta call.' Now how about ye show us a bit o' tha hospitality we missed out on from them? | |||||
27 | Defeat 25 Monsters | As you fight your way toward the first of the Vanthampurs, the imps redouble their assault! | ||||
Reya: |
Careful, Champions! Those objects lying around. Are they traps? | |||||
Celeste: |
There's no magic coming off them. They look like... yes, they're children's puzzle boxes. | |||||
Bruenor: |
Huh. Still, it's tha least weird thing we seen these Vanthampurs doin' so far. | |||||
Celeste: |
There might be more to it than that. Everyone, grab up those boxes. Studying them might tell us something. | |||||
28 | Collect 25 Puzzle Boxes | These puzzle boxes might provide a clue to the Vanthampurs' secret plots. Grab them up while you can! | ||||
29 | Defeat 25 Monsters | A force of cultists loyal to the Vanthampurs shows up to defend Thurstwell! Clear these evil lackeys out! | ||||
30 | Defeat the Shadow Imp | A shadow imp calls forth another wave of infernal servants! Take all these imps down! | ||||
Bruenor: |
Right. Yer lackeys is fled and yer imps is on tha other side o' tha door fer tha nonce. Why don't ye show us what ye got, Vanthampur? | |||||
Thurstwell: |
I surrender! Please don't hurt me! | |||||
Bruenor: |
Yeah, just about what I figured. | |||||
Reya: |
Save your quavering and tell us what you know, villain. | |||||
Thurstwell: |
I don't know anything! And anything I do know was all my mother's doing! Her and that miserable creature, Thavius Kreeg. The two of them want to seize control of Baldur's Gate. They're mad, I tell you! | |||||
Reya: |
That makes no sense. Kreeg had control of Elturel as high overseer. Why destroy his own city to share control of another? | |||||
Thurstwell: |
I don't know. But here -- this has something to do with it. This puzzle box is Kreeg's. My mother wanted me to see if I could open it. It's magic. There's some secret in it. That's all I know! | |||||
Bruenor: |
Sounds like that's gonna be 'nuff fer now. As long as ye tell us where yer mother and Thavius Kreeg can be found, and right quick... | |||||
Reya: |
I don't know about this. Can we trust Thurstwell? | |||||
Nayeli: |
I'd trust the fear I saw in him. I think he spoke the truth. Whatever excavations his mother has been doing in the sewers under the manor, that's where we'll find her and Kreeg. | |||||
Celeste: |
I know he spoke truly about one thing, at least. This puzzle box holds powerful magic -- fiendish magic by its tenor. And it can't be opened, at least not by me. | |||||
Bruenor: |
We'll try ta find ye tha time ta work on it Celeste. But right now, we gotta get down ta tha cellars -- and we got company! | |||||
31 | Defeat 25 Monsters | If these imps have their way, it won't be any easier to move back through the manor than it was breaking in! | ||||
32 | Defeat 25 Monsters | The imps are finally breaking! Hit this infernal mob hard! | ||||
33 | Collect 25 Devil Masks | Devil cultists attack with impunity, protected by their anonymity. Relieving these minions of their masks will break their resolve! | ||||
34 | Defeat 25 Monsters | The cultists fall back as you reach the sewer entrance -- but a force of imps is there to back them up! | ||||
Bruenor: |
By me gran's favorite pickaxe! This ain't no little excavation. That Duke Vanthampur has carved herself out a whole dungeon down in these sewers! | |||||
Nayeli: |
Judging by that stench, she hasn't bothered to clean the place. But the reek of evil is even stronger down here. | |||||
35 | Defeat the Barbed Devil | Another force of cultists stands at the ready to meet your advance -- with a summoned barbed devil at their beck and call! | ||||
36 | Defeat 25 Monsters | The dungeons beneath the manor are protected by an army of devil cultists! Stand fast! | ||||
37 | Defeat 25 Monsters | Each time you fight your way through a wave of cultists, another wave pushes in! | ||||
Celeste: |
There! Falling back behind the cultists! It's the duke! | |||||
Reya: |
Thalamra Vanthampur! Your treachery is at an end! Stand your forces down! | |||||
Duke Vanthampur: |
Oh, foolish child. A fallen Hellrider! A failed knight with no city to protect. I'll give you and your friends one chance to flee Baldur's Gate while you can. And while you do, give thanks that mercy guides me. | |||||
Nayeli: |
You don't know the meaning of the word, villain. The only thing that guides you is fear and your lust for power. And when we're done with you, fear is all you'll have left. | |||||
38 | Collect 25 Symbols of Asmodeus | These cultists are fueled by the faith they hold in their infernal masters. Seizing their unholy symbols will shake their resolve! | ||||
39 | Defeat 25 Monsters | A temple stands ahead of you -- and the cultists are intent on preventing you from reaching it! | ||||
Jarlaxle: |
There's a change to the stonework ahead. That looks like a temple. | |||||
Celeste: |
There, over the entrance. An inscription in Infernal. 'That which falls can rise again...' | |||||
Reya: |
Is that Elturel's fall it speaks of? I don't understand. | |||||
Celeste: |
Nor do I, Reya. Not yet... | |||||
Nayeli: |
Vanthampur! This fight is done. Tell us where to find Thavius Kreeg, then accept our justice. | |||||
Duke Vanthampur: |
Insolence! You have no idea the forces you deal with, you petulant child. You have no idea the power I hold in Zariel's name. But you'll feel it now! | |||||
40 | Defeat the Duke Vanthampur | In her shrine to Zariel, Duke Vanthampur and her cultists make a desperate stand! | ||||
Bruenor: |
That duke was keen on fightin' ta tha death -- and on makin' sure she kept her plans a secret ta tha end. | |||||
Celeste: |
Perhaps. But she might have told us more than she wanted to. She spoke of serving Zariel. | |||||
Nayeli: |
She did. And you remember the ravings of that succubus we fought outside the ruin of Elturel? | |||||
Celeste: |
And the inscription as well. 'That which falls can rise again.' It's clearer now that the fallen angel is behind all of this. Which means we need to find out how Elturel was claimed if we have any hope of determining how to get the city back. | |||||
41 | Defeat 25 Monsters | A last force of cultists follows you into the sewers -- giving you one last chance to thin their numbers! | ||||
Nayeli: |
That's the last of the cultists. Now to see what they were protecting in this vault. | |||||
Reya: |
I see it! Kreeg! Stand fast, you traitorous worm! | |||||
Thavius Kreeg: |
Aaagh!!! A Hellrider! No, there's been a grave misunderstanding. I grieve Elturel's loss as deeply as you do. We're all victims here! | |||||
Nayeli: |
This one's every word drips with foul lies. Champions! Take him! | |||||
42 | Defeat 25 Monsters | Thavius Kreeg attempts to flee from your justice! Don't let these giant rats stand in your way! | ||||
43 | Collect 25 Rat Tails | These rats fight with a magically fueled ferocity! Turning a few of them into trophies might break the murderous resolve of the mob! | ||||
Bruenor: |
Them rats is breakin' finally, but we gotta keep movin'... oi, Deekin. That's quite tha defensive upgrade ye got there. Where'd that shield come from? | |||||
Deekin: |
Ah, shield is strong. So many rats, Deekin keeps getting bit! So shield talks to Deekin, says, 'You take me away, I protect you.' Now Deekin is warrior! Oof. Just need to get better... oof... carrying... shield... very heavy... | |||||
Jarlaxle: |
I'm sorry, did you say 'shield talks to Deekin'? | |||||
Deekin: |
Yes. Deekin special that way. | |||||
Jarlaxle: |
No doubt. But I think we'll get Bruenor to carry this beauty for a while, just to be safe. | |||||
44 | Defeat 25 Monsters | The rats are fleeing finally, but a swarm of bats has taken their place! | ||||
Reya: |
Thavius Kreeg! You've got no room to run. Stand and face your fate. | |||||
Thavius Kreeg: |
No! I plead for your mercy, Hellrider. I was visiting a parish a few miles from Elturel when the Companion turned dark. Oh, would that I had perished with my friends and kin! | |||||
Reya: |
Step closer and you'll get your wish, villain. | |||||
Nayeli: |
Kreeg, if you have no involvement in Elturel's fall, you won't have any trouble explaining why you fled to Baldur's Gate in secret? Or your involvement with the late Duke Vanthampur? | |||||
Celeste: |
Or the contents of this puzzle box? | |||||
Thavius Kreeg: |
No! Give that back! It's mine! Mine! By unholy Zariel, I swear I'll kill you all! | |||||
45 | Defeat the Thavius Kreeg | Thavius Kreeg stands fast with the cultists that protect him! Time to make the architect of Elturel's fall pay for his evil! | ||||
Reya: |
That's the end of him. Would that Kreeg's death might undo any of the darkness that's fallen. | |||||
Nayeli: |
Where there's hope, Reya, the light might yet shine through. Kreeg's plots are at an end. And with that puzzle box, we might discover the full scope of those plots. And the means to undo them. | |||||
Jarlaxle: |
So I assume you're hearing that? | |||||
Bruenor: |
Tha voice 'o tha shield ye mean? Aye. 'Tis talkin' ta ye too? What's it sayin'? | |||||
Jarlaxle: |
Oh, you know. Trapped angel, stuck in an unholy prison, blah blah. 'The Hidden Lord' it calls itself. | |||||
Bruenor: |
Same here. Ain't never heard no angel speak with so much malice, though. We'll need ta figure out what's in this hunk o' metal, but I think we keep it quiet fer now. | |||||
46 | Defeat 25 Monsters | With their leaders dead, the surviving devil cultists are running amok! Take them out before they reach the streets! | ||||
Nayeli: |
Tyr's hand! The streets are in even more chaos than before! | |||||
Bruenor: |
Safe bet that all them cultists fleein' tha dungeon is tryin' ta stir up trouble. We gotta get tha Flamin' Fist in here -- and get this mob under control! | |||||
47 | Defeat 25 Monsters | Devil cultists and lowlife thieves roam the streets of the Upper City freely -- and you're caught between them! | ||||
48 | Collect 25 Rusty Daggers | You've pushed the mob back into the Lower City. But disarming some of these thieves might be the only way to stop their assault! | ||||
Zodge: |
Hit them hard! Keep these rabble back in the Lower City where they belong! | |||||
Bruenor: |
Oi, Zodge! About time ye and yer mercenaries showed up. | |||||
Zodge: |
Ah, Champions! The cultists we've been interrogating tell a fine tale. The Dead Three and the Vanthampur threat all ended in one fell swoop! Excellent work. And you can consider your duties complete. | |||||
Nayeli: |
Nothing's complete until this chaos is ended. The cultists are going to tear through the Lower City and its people. Give us some of your soldiers and we can press them from both sides. | |||||
Zodge: |
I'm afraid not. You don't work for the Flaming Fist anymore -- and the rabble of the Lower City are no concern of mine. | |||||
49 | Defeat 25 Monsters | The mercenaries of the Flaming Fist are abandoning the desperate folk around them -- leaving you to finish off these cultists and thieves on your own! | ||||
Bruenor: |
Hit them cultists hard! Them cowardly devil worshipers is ready ta break! | |||||
Nayeli: |
No. They're using the blood of their own fallen to summon one of their infernal masters. A bone devil! Stand fast! | |||||
50 | Defeat the Bone Devil | The devil cultists make a final desperate stand -- with a summoned fiend at the center of their diabolical ranks! | ||||
Bruenor: |
That's tha last o' them cultists fled. Things is quietin' down finally. | |||||
Nayeli: |
Don't fool yourself, Bruenor. We haven't begun to even scratch the surface of the evil that suffuses this city. | |||||
Celeste: |
That'll be a fight for another day, Nayeli. We have more important business at hand. This puzzle box. And that shield Bruenor carries. This so-called Hidden Lord has been speaking to me, too, and I'm convinced that all these secrets are interlocked. | |||||
Reya: |
But where are we to find answers? | |||||
Celeste: |
At Candlekeep, I think. There's a researcher there who I think might have some insight into Thavius Kreeg's fiendish puzzle box -- and its connections to Elturel's fate. | |||||
Previous: The Dead Three | Next: Difficult Terrain |
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