The Immortal Warrior is one of the adventures in the campaign Tomb of Annihilation.
You've saved the world, but there's still plenty to do. | |||
Requirements | Must have completed "Tomb of the Nine Gods" | ||
Objectives | Complete Area 250 | ||
Rewards | ×500 ×??? | Formation |
Variants[ | ]
Hold for the Red Wizards[ | ]
You've saved the world, but you still need to deal with Red Wizard attacks. | ||||
Requirements | ||||
Objectives | Complete Area 275 | |||
Restrictions | A tough Red Wizard attacks the formation in each area. While the Red Wizard is alive, a random formation slot is stunned. | |||
Rewards | ×550 ×??? | Formation | ||
Patron: Mirt | Complete Area 375 | ×9.65e04 ×2,100 | ||
Patron: Vajra | Complete Area 400 | ×1.53e05 ×2,550 | ||
Patron: Strahd | Complete Area 425 | ×2.41e05 ×3,150 | ||
Patron: Zariel | Complete Area 450 | ×3.81e05 ×3,850 |
Form Ranks[ | ]
Drop of Time[ | ]
Waves[ | ]
Type | Waves | Bosses | Favored By |
---|---|---|---|
beast | 16 | 2 | Imoen, Jaheira, Minsc, Zorbu |
demon | 3 | 0 | |
dinosaur | 2 | 0 | |
elemental | 17 | 4 | |
fiend | 3 | 0 | Brother Uriah, Ezmerelda, Havilar, Jaheira, Reya, Turiel |
flying | 4 | 1 | |
goblin | 4 | 0 | |
hit-based | 3 | 0 | Binwin, Ezmerelda |
human | 9 | 1 | |
humanoid | 13 | 2 | Ezmerelda, Jaheira, Minsc, Zorbu |
melee | 50 | 7 | |
monstrosity | 5 | 1 | Ezmerelda, Imoen, Minsc |
plant | 3 | 1 | |
ranged | 1 | 4 | |
saurial | 0 | 1 | |
spawner | 1 | 0 | |
undead | 3 | 0 | Brother Uriah, Ezmerelda, Jaheira, Minsc, Nerys, Zorbu |
Wave | Tags | Monsters | Monster Tags | Image |
---|---|---|---|---|
1 | outdoors | Vegepygmy | plant melee | |
2 | outdoors | Vegepygmy | plant melee | |
3 | outdoors | Vegepygmy, Yellow Musk Zombie | plant undead melee | |
4 | outdoors | Yellow Musk Zombie | undead melee | |
5 | outdoors | Yellow Musk Zombie ×10 | undead melee | |
Boss | outdoors | Yellow Musk Creeper | boss plant static ranged | |
6 | outdoors | Flying Snake | beast flying melee | |
7 | outdoors | Flying Monkey, Flying Snake | beast flying melee | |
8 | outdoors | Flying Monkey | beast melee | |
9 | outdoors | Flying Monkey, Flying Snake | beast flying melee | |
10 | outdoors | Flying Snake ×10 | beast flying melee | |
Boss | outdoors | Giant Flying Snake | boss beast melee | |
11 | outdoors | Batiri Goblin | goblin humanoid melee | |
12 | outdoors | Batiri Goblin | goblin humanoid melee | |
13 | outdoors | Batiri Goblin, Batiri Goblin Spear Thrower | goblin humanoid melee ranged | |
14 | outdoors | Batiri Goblin, Pterafolk | goblin humanoid monstrosity melee | |
15 | outdoors | Pterafolk ×10 | monstrosity melee | |
Boss | outdoors | Kamadan | boss monstrosity melee | |
16 | outdoors | Panther | beast melee | |
17 | outdoors | Panther, Velociraptor | beast dinosaur melee | |
18 | outdoors | Pterafolk | monstrosity melee | |
19 | outdoors | Pterafolk, Velociraptor | beast dinosaur monstrosity melee | |
20 | outdoors | Pterafolk ×10 | monstrosity melee | |
Boss | outdoors | Quetzalcoatlus | boss beast melee | |
21 | outdoors | Red Wizard Evoker | human humanoid melee | |
22 | outdoors | Red Wizard Evoker | human humanoid melee | |
23 | outdoors | Dretch, Red Wizard Evoker | demon fiend human humanoid melee | |
24 | outdoors | Dretch, Quasit | demon fiend melee | |
25 | outdoors | Dretch ×8, Quasit ×2 | demon fiend melee | |
Boss | outdoors | Dragonbait (monster) | boss humanoid melee saurial | |
26 | outdoors | Giant Fire Beetle | beast melee | |
27 | outdoors | Giant Fire Beetle, Steam Mephit | beast elemental melee | |
28 | outdoors | Steam Mephit | elemental melee | |
29 | outdoors | Steam Mephit | elemental melee | |
30 | outdoors | Steam Mephit ×10 | elemental melee | |
Boss | outdoors | Magma Mephit | boss elemental flying melee | |
31 | outdoors | Fire Snake | elemental melee | |
32 | outdoors | Fire Snake | elemental melee | |
33 | outdoors | Fire Snake | elemental melee | |
34 | outdoors | Fire Snake | elemental melee | |
35 | outdoors | Fire Snake ×10 | elemental melee | |
Boss | outdoors | Salamander | boss elemental melee | |
36 | outdoors | Giant Fire Beetle | beast melee | |
37 | outdoors | Giant Fire Beetle, Red Wizard Evoker | beast human humanoid melee | |
38 | outdoors | Cooled Magma ×2, Giant Fire Beetle, Red Wizard Evoker | beast human humanoid hit-based static melee | |
39 | outdoors | Giant Fire Beetle | beast melee | |
40 | outdoors | Red Wizard Evoker ×10 | human humanoid melee | |
Boss | outdoors | Red Wizard Agent | boss human humanoid ranged | |
41 | outdoors | Giant Fire Beetle | beast melee | |
42 | outdoors | Red Wizard Evoker | human humanoid melee | |
43 | indoors | Fire Snake, Red Wizard Evoker, Strange Orb ×1 | elemental human humanoid hit-based spawner static melee | |
44 | indoors | Fire Snake, Giant Fire Beetle | beast elemental melee | |
45 | indoors | Fire Snake ×10 | elemental melee | |
Boss | indoors | Fire Elemental | boss elemental ranged | |
46 | outdoors | Fire Snake | elemental melee | |
47 | outdoors | Fire Snake, Lesser Fire Elemental | elemental melee | |
48 | outdoors | Fire!, Lesser Fire Elemental | elemental hit-based static melee | |
49 | outdoors | Lesser Fire Elemental, Red Wizard Evoker | elemental human humanoid melee | |
50 | outdoors | Lesser Fire Elemental ×10 | elemental melee | |
Boss | outdoors | Azer, Fire Elemental | boss elemental melee ranged |
Transcript[ | ]
The Immortal Warrior | ||||||
---|---|---|---|---|---|---|
You've saved the world, but there's still plenty to do. | ||||||
Area | Goal | Quests & Cinematics | ||||
Nayeli: |
Omu is quiet. The destruction of the Soulmonger was no doubt felt by all the evil creatures in this place. | |||||
Jarlaxle: |
Apparently the neutral creatures didn't get the full memo, though. I can see vegepygmies ahead. | |||||
Bruenor: |
Feh. With what we been through ta get here, this'll be a breeze o' a fight. 'Tis always easier ta leave tha dungeon than it is ta enter it. | |||||
Jarlaxle: |
These mold folk didn't get that memo either. Look out! | |||||
1 | Defeat 25 Monsters | No rest for the heroes! Savoring your victory over the Death Curse means needing to clear these vegepygmies out first! | ||||
2 | Defeat 25 Monsters | The denizens of Omu clearly aren't on side with that whole saving-the-world thing you do. | ||||
3 | Collect 25 Yellow Musk Spores | These yellow musk zombies need to be dealt with before their spores spread. Nip these vegetative undead in the bud! | ||||
4 | Defeat 25 Monsters | More zombies advance! Push on! | ||||
Celeste: |
There! That yellow musk creeper is at the center of this assault. | |||||
Nayeli: |
Finishing it off will ensure that no more zombies spawn here. Follow me! | |||||
5 | Defeat the Yellow Musk Creeper | Uprooting this unnatural plant will let Omu's dead rest in peace! | ||||
Bruenor: |
That's tha last o' them musk creepies, unless there's more lurkin' close by? | |||||
Jarlaxle: |
None that I could see on a quick scout. But that's not all I didn't see. There are signs that the yuan-ti have fled. | |||||
Nayeli: |
With Ras Nsi and Acererak both destroyed, those craven snakes have nothing to keep them here. | |||||
Bruenor: |
Let's hope so. But either way, I ain't got no qualms with leavin' this place behind. Come on, troops. Time ta' say goodbye ta Omu. | |||||
Bruenor: |
So here we stand, all o' Toril saved and likely still comin' ta terms with it. Inta Port Nyanzaru and gettin' back ta Waterdeep seems a plan. | |||||
Azaka: |
My friends, if I might offer a suggestion. With the Death Curse lifted, we have a chance to explore Chult at our leisure. There are wonders here beyond your imagination. | |||||
Jarlaxle: |
I think I've seen enough wonders of Chult for one lifetime, thank you. Though I could stand to see a few treasures beyond my imagination. My balance sheet for this trip is lower than I like it. | |||||
Azaka: |
Ah! Then my friend, Shilku is a site you must seek out -- a lost village, quite small. But those who know it speak of great wealth to be plundered. I can lead you there! | |||||
6 | Defeat 25 Monsters | Exploring Shilku seems like just the side trek you need! Assuming you can get these flying snakes out of your way. | ||||
7 | Defeat 25 Monsters | Flying monkeys now! The beasts of Chult seem oddly unwilling to stay on the ground where they belong. | ||||
8 | Collect 25 Vine Sample | With Port Nyanzaru your ultimate destination, stocking up on valuable plants is a good use of your time. | ||||
9 | Defeat 25 Monsters | You've almost got these monkeys on the run -- but another round of flying snakes seems intent on getting in your way! | ||||
Jarlaxle: |
I'd say I'm beginning to regret this trip, except I was already regretting it before it even started. | |||||
Bruenor: |
Less yackin', more hackin'! We got these snakes on tha run, and no mistake! | |||||
Jarlaxle: |
Except you can't see what they're running toward! Look up! And watch out! | |||||
10 | Defeat the Giant Flying Snake | These swarming snakes aren't going anywhere while this monstrosity defends them! Fight on! | ||||
Bruenor: |
Oi! Now that was tha fight this dwarf needed! Nothin' like a little jungle mayhem ta clear them dungeon cobwebs out. | |||||
Jarlaxle: |
Sorry I can't join in your exultation. Busy cleaning dead snake off my boots. My cloak. My hat... | |||||
Azaka: |
You will be fine, my well-dressed friend. The path to Shilku is close. Come, follow me. | |||||
11 | Defeat 25 Monsters | As you carry on toward the ruined village, the wildlife of Chult finally grants you a breather -- but the jungle holds more dangerous predators... | ||||
Celeste: |
These Batiri goblins usually fight as small, independent tribes. But I don't doubt we'll see more of them if we're crossing their hunting grounds. | |||||
Azaka: |
It is no worry, and we shall be rid of them soon enough. They shun the volcano in their cowardice and superstition. | |||||
Jarlaxle: |
Wait... what volcano are we talking about here? No one said anything about a volcano! | |||||
Celeste: |
Straight ahead and above the trees, Jarlaxle. That's the volcano that buried Shilku. Honestly, when you don't pay attention to local news, you have no one to blame but yourself. | |||||
12 | Defeat 25 Monsters | These goblins don't have the sense to know when they're outmatched. Teach them a lesson! | ||||
13 | Collect 25 Batiri Goblin Spears | Another wave of goblins catches you off guard! Disarm these warriors to even the odds. | ||||
Azaka: |
Look to the skies, my friends! This child's fight with the Batiri has attracted more dangerous attention. | |||||
Nayeli: |
Pterafolk! They'll be looking to do a snatch-and-grab on anyone at the edge of the fight. Close up ranks, everyone! | |||||
14 | Defeat 25 Monsters | The last of the goblins are finally falling back -- but this fight has driven you into pterafolk territory! | ||||
Bruenor: |
Look sharp! 'Tis one o' them leopard-ridin' snake squads that just about took us down our first time in Omu! | |||||
Celeste: |
It's a kamadan! It's just one creature, Bruenor. | |||||
Bruenor: |
Well, I hope it don't mind us gangin' up on it all tha same. Everyone ta me! Then take this monster and them flyin' folk down! | |||||
15 | Defeat the Kamadan | This deadly kamadan guards its hunting grounds zealously -- and it will make a meal of you if you let it! | ||||
16 | Defeat 25 Monsters | The jungle continues to thin, but these hunting panthers won't be letting you past without a fight! | ||||
Azaka: |
These panthers are showing more aggression than expected. Something else is close by -- an even more dangerous predator. | |||||
Celeste: |
There, coming out of the trees! Velociraptors! | |||||
Bruenor: |
Bless ye, lass, and best ye get that cold looked at. Everybody else, we got terror turkeys comin' in fast! | |||||
17 | Defeat 25 Monsters | The dinosaurs of Chult finally put in an appearance! And you'd better hope you make them disappear, and quickly! | ||||
18 | Collect 25 Pterafolk claws | The pterafolk continue to stalk you from the skies. Taking trophies off their scouts will send the rest of the flock a warning. | ||||
19 | Defeat 25 Monsters | Attacks on the ground and from the air have you cornered! Push on! | ||||
Nayeli: |
The pterafolk are finally getting the hint that we're not a fight they want to keep at. | |||||
Bruenor: |
Aye, they're a tenacious lot. But one last push should have 'em on tha run. | |||||
Jarlaxle: |
Hold that thought. What's that shadow? | |||||
Bruenor: |
Giant flyin' saurus monster! 'Tis one o' them quetzacoodles... one o' them queztacotsus... them quetzaquotas... Oi, just shoot tha thing! | |||||
20 | Defeat the Quetzalcoatlus | This massive quetzalcoatlus fights alongside its evil kin! Drive these creatures back to their roosts! | ||||
Azaka: |
Quickly along the cliffs, friends. This terrain is too risky for flying by the pterafolk. We've seen the last of them, I think. | |||||
Jarlaxle: |
Are you sure they're not amassing ahead of us? I can see... no, wait. Watch yourselves, everyone! We've got old friends ahead. | |||||
Red Wizard Evoker: |
Well! A group of adventuring rabble out for a jungle walk. How precious. But your gear will serve us well enough. Your weapons and your magic, please, and we'll let you find your way back to your camp. | |||||
Nayeli: |
Your ignorance betrays you, wizard. If you'd met with your friends in Omu, they would have mentioned us. Except we left precious few of them talking! | |||||
21 | Defeat 25 Monsters | The Red Wizards cross your paths once again! Time to send these mages packing! | ||||
22 | Defeat 25 Monsters | Another assault! Whatever's brought the Red Wizards to the cliffs of Shilku, they've come in full force! | ||||
23 | Collect 25 Red Wizard Symbols | The mages of Thay depend too much on their reputation. Claim their symbols to show how little you care! | ||||
Nayeli: |
Fools! Will you not stand down even after it's more than clear you've been bested? | |||||
Red Wizard Evoker: |
Your bravado will be your undoing, paladin. You have no idea what forces you deal with... | |||||
Nayeli: |
Then you are twice the fool, Thayan! Your friends' quest for puzzle cubes in Omu is ended -- by us, when we destroyed the Soulmonger. Ras Nsi is gone. Acererak is gone, by our hands. So tell me which one of us has no idea who they're dealing with? | |||||
Red Wizard Evoker: |
I... This cannot be... It is... This development must be reported. But I will see you again, paladin -- and you will pay for your insolence with your life! | |||||
24 | Defeat 25 Monsters | The last of the Red Wizards has fled. But the magic they unleashed has attracted unwanted fiendish attention! | ||||
Nayeli: |
We have to get past this demon mob! Push on! | |||||
Jarlaxle: |
No, hold up! There's another fight ahead of us. I can see Red Wizards and a human warrior... and a large... kobold? | |||||
Artus Cimber: |
Dragonbait, no! Aaah! | |||||
Jarlaxle: |
Well, there was a human. He's down. | |||||
Red Wizard Evoker: |
Here's a special treat for you, adventurers! Our master sends her regrets she couldn't dispose of you herself! | |||||
Jarlaxle: |
And the kobold is charging! Look alive! | |||||
25 | Defeat the Saurial Warrior | The Red Wizards are behind this fiendish fray -- but this unknown creature is an even deadlier threat! | ||||
Nayeli: |
That creature, whatever it is, puts up a formidable fight. But wait... Tyr's garters, what is that stench?!? | |||||
Bruenor: |
That be brimstone. And if it's strong 'nuff that I can smell it, that's sayin' somethin'. But it's comin' off this dragon critter! | |||||
Artus Cimber: |
Friends, please stand down. That smell is because my companion, Dragonbait, is confused. He's a saurial, and can only communicate with us through smells. | |||||
Celeste: |
A saurial! I've heard of such creatures, but had no idea any dwelled in Faerûn. | |||||
Artus Cimber: |
Well, this is one in the flesh, my lady. Before he caught me with a lucky hit - now, you know you got lucky, pal - the wizards charmed him. He would never have lashed out otherwise. He's a warrior for justice, and a true friend. | |||||
Celeste: |
Finding you on the way to Shilku, I guess it's no surprise that you and Dragonbait are bound for the village as well, Artus. | |||||
Artus Cimber: |
And we're well met, my lady. One never knows what threats to expect in Chult. Though if my hunch is correct... I hope to find a portal in Shilku to Mezro. The great lost city. | |||||
Azaka: |
Mezro, lost? Have you been out of Chult long, friend? For I have visited the ruins of Mezro myself. | |||||
Artus Cimber: |
That place... that ruin is not Mezro, my friend. Mezro was lost years ago, and I've been hunting for it ever since. I will find it. I will find her. | |||||
Azaka: |
Who is this you speak of? | |||||
Celeste: |
Azaka... You'd best leave it for now. | |||||
26 | Defeat 25 Monsters | Into the volcano! Even with Artus Cimber as a second guide, this is going to be a dangerous excursion. | ||||
27 | Defeat 25 Monsters | More beetles swarm your descent -- but the volcano has even more dangerous creatures lurking at its heart. | ||||
Azaka: |
To finally walk these streets is wondrous. So much destruction. Yet so much beauty, so much life reshaping what has been. | |||||
Jarlaxle: |
Also, so much volcano. Looming right overhead that way. Really funny how you didn't bother mentioning that when you suggested this trip. | |||||
Artus Cimber: |
Ah, what's the fun of exploring without a little imminent danger? And there's safety in numbers, after all. So you look for your treasures, I'll look for my portal, and hopefully we'll all find what we need. | |||||
28 | Collect 25 Symbols of Ubtao | Though the god might have abandoned Chult, Ubtao's icons deserve protection. Claim these symbols from among the ruins. | ||||
29 | Defeat 25 Monsters | These steam mephits appear to have made Shilku their home -- and the welcome mat is most definitely not out. | ||||
Bruenor: |
Ha! Got them mephits on tha run at last. | |||||
Jarlaxle: |
Yeah, sadly there's more where they came from. And it looks like they brought a friend of the volcano with them! | |||||
30 | Defeat the Magma Mephit | A powerful magma mephit lords it over its lesser kin. Take it down and the rest will think twice before renewing their assault! | ||||
Artus Cimber: |
Aye, it seemed like happenstance when Dragonbait and I met in Port Nyanzaru. But we've been close since, and he's helped me out of more than a few jams. | |||||
Celeste: |
You two make fine companions. And it's understandable that someone of your... reputation could use a friend. | |||||
Artus Cimber: |
You say that like you know some of my story, then? | |||||
Celeste: |
I've heard rumors... of the Ring of Winter, mostly. And I don't doubt that a great many people are seeking you because of it. But I think our respite is done. I smell ham! | |||||
Artus Cimber: |
Ha! You learn quick, Celeste. That's Dragonbait showing he's worried. Let's see what trouble he's spotted! | |||||
31 | Defeat 25 Monsters | It's a hot time in the ruined village! Meaning these fire snakes are right at home! | ||||
32 | Defeat 25 Monsters | The evil of these elemental creatures keeps them from backing down. It's a fight to the last! | ||||
33 | Collect 25 Fire Snake Scales | These fire snakes won't let up! Time for some new tactics! | ||||
34 | Defeat 25 Monsters | Pushing closer to the water isn't slowing these fire snakes down! | ||||
Bruenor: |
Them fire snakes is finally gettin' thinner on tha ground. Time ta finish this! | |||||
Celeste: |
Be careful, Bruenor! These are the young of salamanders. And a volcanic site like this is just where I'd expect to find such an elemental. | |||||
Artus Cimber: |
Right you are, Celeste! Everyone, with me! | |||||
35 | Defeat the Salamander | The salamander master of these snakes is a more deadly foe by far. Fight on! | ||||
36 | Defeat 25 Monsters | More fire beetles swarm out of the rubble -- but what's got these vermin so riled up? | ||||
Jarlaxle: |
I see movement on the side streets! More salamanders, maybe... No. It's our other friends in red! | |||||
Artus Cimber: |
I'm afraid this is on me, friends. The Red Wizards are after the Ring of Winter that I carry. I've put you in danger again. | |||||
Nayeli: |
You have no worry, Artus. We have our own business with these Thayan curs -- and we'll be all too happy to help you take them out! | |||||
37 | Defeat 25 Monsters | The Red Wizards have followed you into Shilku! Time to give them a warm welcome! | ||||
38 | Defeat 2 Cooled Magma | The constant flow of lava from the volcano throws up deadly barriers. Clear them out before you're cut off! | ||||
39 | Defeat 25 Monsters | The Red Wizards are on the run! Push past this swarm of beetles or these Thayan mages will escape! | ||||
Red Wizard Evoker: |
You can't win this fight, adventurers! We have you surrounded, and my mood for bargaining is waning. Deliver us Artus Cimber and the Ring of Winter, and do it quickly. We have hunted this one too long, and the patience of Thay is at an end! | |||||
Bruenor: |
Feh! Ye ain't gotta fight us more than once ta learn a thing or two, wizard. And tha first o' those things is that these champions don't ever let one o' their own fight alone! | |||||
40 | Defeat the Red Wizard Agent | The agent in charge of this Red Wizard force tries to mount an arcane counterattack! Finish this fight! | ||||
41 | Defeat 25 Monsters | The Red Wizards have scattered. Now it's a hunt through the streets of Shilku to find the last of them -- and to learn what brought them here. | ||||
Jarlaxle: |
Look there! The Red Wizards are falling back to that temple. | |||||
Nayeli: |
I don't like the look of this place. If there's old magic here, there's no telling what the Thayans might do with it. | |||||
Artus Cimber: |
I agree. But I unfortunately have no more insight into what they're doing here than you do. They followed me to Shilku, sure enough, but something else is keeping them here. | |||||
Bruenor: |
Only one way ta find out what that is. Keep on bustin' heads fer these blighters, and see if any truth leaks out. Come on! | |||||
42 | Defeat 25 Monsters | This force of wizards means to stop you from entering the temple at any cost! | ||||
Celeste: |
Look there! The Red Wizards are working some sort of ritual. That strange orb is their power source! | |||||
Bruenor: |
That last one I dropped mumbled somethin' about openin' a portal. Somethin' about tha heart o' bubble dough. Made no sense. | |||||
Azaka: |
The Heart of Ubtao? That's the great earth mote above Aldani Basin. There must be something there whose power they seek. Or someone... | |||||
Bruenor: |
Then best we line up another bunch fer questionin' while we're shuttin' this magic down! | |||||
43 | Defeat 1 Strange Orb | This orb is channeling a dark power. Destroy it before it's too late! | ||||
Jarlaxle: |
So, how's the questioning going? | |||||
Bruenor: |
Shut up, elf! Ain't my fault Thayans is so breakable. Mmm, anyone else smell ham? | |||||
Artus Cimber: |
That's not a call to dinner, I'm afraid. Dragonbait senses trouble on the move! | |||||
44 | Defeat 25 Monsters | Fire creatures are pouring into the temple in droves! Push them back! | ||||
Celeste: |
Fire! Watch out! | |||||
Bruenor: |
Ye'd best be watchin' closer than that. That's an elemental, or I'm an azer on his day off! | |||||
Artus Cimber: |
Focus on the elemental! If we're cut off by his flame, we'll have no way out! | |||||
45 | Defeat the Fire Elemental | A fire elemental joins the fray! Put this raging monster down! | ||||
Bruenor: |
Ha! Dropped that elemental so hard, I could feel tha ground shake! | |||||
Jarlaxle: |
Pretty sure that's not how fire works. That was an earthquake! | |||||
Artus Cimber: |
Look past the main doors! Those are magma bombs! The volcano is erupting. | |||||
Jarlaxle: |
Well, I never could have predicted that! I mean, what with no one telling me there was a volcano and all! | |||||
Bruenor: |
Less runnin' on, more runnin' out, elf! Everybody move! | |||||
Celeste: |
I don't understand. There were no warnings of an imminent eruption. Could the Red Wizards have caused this? | |||||
Artus Cimber: |
An excellent question, Celeste -- but one best left for a more opportune time. | |||||
46 | Defeat 20 Monsters | Getting out of Shilku means getting past its panicked creatures! Fight on! | ||||
Bruenor: |
Is it just me, or is it gettin' hotter out here? | |||||
Jarlaxle: |
I'm sure it's just you! I don't feel anything! Because I'm in my happy place! So that I don't start randomly killing my companions for constantly dragging me into these situations!!! | |||||
Bruenor: |
Right, elf's had a breakdown. Nayeli, keep an eye on 'im, eh? | |||||
Celeste: |
We have a bigger worry. The eruption is opening fissures to the elemental plane of fire! Watch yourselves! | |||||
47 | Defeat 20 Monsters | Elementals are everywhere! Keep moving! | ||||
48 | Defeat 8 Fires | Shilku is ablaze! Put out these fires before they block off your only chance of escape! | ||||
49 | Defeat 20 Monsters | The Red Wizards make their final play! Stand fast against this Thayan treachery! | ||||
Jarlaxle: |
Look sharp! We've got elemental trouble on all sides! And an annoyingly familiar face dead ahead! | |||||
Bruenor: |
Oi, are ye back? Ye had me worried a bit there. | |||||
Jarlaxle: |
Yeah, I'm fine. Luckily, I've seen someone I hate more than I hate all of you... | |||||
Red Wizard Evoker: |
Ah, a fine end for the rabble. You sought treasure in Shilku, adventurers? Now you'll become something for others to find, a generation from now when they dig your corpses out from the ash. Enjoy our parting gift, champions! | |||||
Bruenor: |
Not tha best fleein' villain speech I've heard. But I'll give that Red Wizard blighter a proper review next time I see 'im. Let's move! | |||||
50 | Defeat the Azer & the Fire Elemental | An army of elemental fire stands between you and safety! Finish this fight before it's too late! | ||||
Bruenor: |
Ha! That's the last o' them elementals, gone back ta where they came from. | |||||
Jarlaxle: |
Yet inexplicably, the world continues to be on fire. | |||||
Artus Cimber: |
Ah, that's just the volcano now. Nothing to worry about. | |||||
Jarlaxle: |
Well, I feel better already... | |||||
Artus Cimber: |
Let your tracker lead the way, and Dragonbait and I know a few trails if they're needed. So, champions! What sights of Chult are next for us, eh? | |||||
Previous: Tomb of the Nine Gods | Next: The Wyrmheart Mine |
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